| Olaf the Stout |
I'm not playing in a SCAP campaign at the moment but I do know that it can be considered to be a bit of a meat grinder (i.e. quite a few deaths).
How exactly did you die?
Sometimes it may just be a case of bad dice rolls on your end and good rolls on the DM's end. Other times it could be bad tactics from the group or just taking on something that was a little too powerful for you.
Olaf the Stout
| Clint Freeman |
It is hard to say. The AP is very difficult.
Many factors weigh in, as already said.
I've only read the Hardcover book, not the magazines, so if your DM is running with the book, bear in mind:
1) It is geared towards a 6 man party
2) It has suggestions in the appendix for character generation, such as:
a) roll 4d6 drop the lowest for three full sets of stats, then choose the optimal set or for point buy,suggests 28 pt.
b) It includes hints for different classes and how they might be useful
c) It includes great regional traits (as per Traits in Unearthed Arcana) that give your characters more than a normal trait.
3) I would expect several character deaths as the AP goes on, I'm just surprised your group spent the resources to ressurect you at only 2nd level.
4) Many, many others have had early deaths, there is a thread that is many pages long about character deaths on the boards.
It is a fun, but very tough path. Play smart and careful if you at all can.
Good luck and happy gaming,
-c
I have been playing smart and not making careless mistakes but my character ended up dead and then resurrected at level 2. Is this common to this campaign? I hope I'm not doing something incredibly wrong. Has anyone else met an early death like me?
| Elton Thackwell of Hlondeth |
Our adventuring group had a total of six (6) players in the SCAP: one rogue/sorcerer, one straight fighter, one cleric and a motley bunch of multiclass wizard/warriors. Looking back, having the straight fighter multiclassed as a cleric would have helped. We literally drank the city dry of cure light wound and cure moderate wound potions, the straight fighter (whose name I use as my nom de plume) figured out very early on that his chances of survival were enhanced when he kept the cleric character well supplied with cure moderate wound wands. In short, buy every cure wounds potion you can, buy / craft every cure wounds wand you can, know when to retreat, know when 'a bridge too far' situation is about to happen and you should survive.
| Tak |
It's not too hard most of the time. For the first 3 dungeons our group had an uncanny knack for skipping most if not all of the minions and kill the big boss guy. Well, 2 nights ago in Zenith Trajectory, we go into the big room (3 of us, gestalted level 8) but only one came out screaming like a baby. I died, and our rogue/swashbuckler died. The wizard/fighter survived only cause he is a pansy that never does anything besides casting mage armor on himself.
We used the oppurtunity to make new people, and have since been killing things without much resistence at all. It can be a meat grinder if your not prepared and or run into some crap luck.
| Drifter |
All good points, luckily we came into some good money early on and this was a character that I spent a great deal of time on in creation and I think we've all become pretty attached to him. Not just me. I'm not ready to give up on him. I'm trying to make a Ranger into a Tempest prestige class by Level 6. I'm not used to death and resurrection this early but what's done is done. Just gotta keep on fightin'
Thanks for the encouraging posts