Help with spell description


Age of Worms Adventure Path


Sorry to ask this kind of question on here, being Ap site an all.

Its to do with a spell that came up while playing second installment of AOW, cast by party warmage.

The spell is Hail of stones, level 1 spell from spell compendium, Basically it does max of 5d4 in 5'radius with no save add to that the warmage edge for extra 4 points of dam its a pretty devestating spell at low level and was wondering if the no save may be a miss print.

Any help on this?? Im sure i remember an old print of this spell in the magic of farun book which gave it a reflex save.

Its causing abit of friction from others in my group and would like to give them a definative answer, kinda of leaning towards a reflex save myself as DM


No, it doesn't have a save... but it DOES have a 5 gp material component.

It's powerful at low levels, but also at low levels, a 5 gp cost every time you cast it is hefty as well. By the time you have enough money to be throwing those around like candy, the spell (with it maximum of 24 points of damage) won't be nearly as cool as their other options.

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