| Sean Mahoney |
Eric,
I am curious to hear some of your thinking, if you care to share it, as to why you chose Tashluta to sub for Sasserine in the FR. Was it mostly because of its location in relation to the Chultan peninsula and therefor would make an easy sub for The Sea Wyvern's Wake as you travel around a jungle peninsula?
I am reading through the information on the Tashalar and Tashluta now and so far nothing has jumped out at me as a great location. This isn't to say it couldn't be, I am just curious what the thinking was that went into it and what sort of criteria you used in choosing a location.
Regardless, I am very appreciative of the work and thank you for once again putting out great stuff!!!
Sean Mahoney
| Eric Boyd Contributor |
Eric,
I am curious to hear some of your thinking, if you care to share it, as to why you chose Tashluta to sub for Sasserine in the FR. Was it mostly because of its location in relation to the Chultan peninsula and therefor would make an easy sub for The Sea Wyvern's Wake as you travel around a jungle peninsula?
I am reading through the information on the Tashalar and Tashluta now and so far nothing has jumped out at me as a great location. This isn't to say it couldn't be, I am just curious what the thinking was that went into it and what sort of criteria you used in choosing a location.
Regardless, I am very appreciative of the work and thank you for once again putting out great stuff!!!
Sean Mahoney
Hi Sean,
A couple of reasons come to mind, in no particular order.
1) I like to maintain consistency between APs in the "official conversions", and I had suggested that Sasserine was Tashluta before (having placed Cauldron in the mountains between the Tashalar and Samarach).
2) Sasserine and Tashluta are both independent port cities on southern coasts near jungles with a history having been conquered by a northern country (Hold of Sea Princes / Calimshan).
3) The characteristics of a jungle-coast-hugging trip in the early stages of a trip to the Isle of Dread work equally well for Sasserine and Tashluta.
--Eric
| Joseph Jolly |
I'm a little unclear about the conversion notes for the temple of Kord in the Champion's District. At one point it mentions that Talona should be substituted, since their is friction between her church and Savras (Wee Jas), but Talona seems an unlikely choice for a bunch of gladiators and soldiers to worship.
| Eric Boyd Contributor |
I'm a little unclear about the conversion notes for the temple of Kord in the Champion's District. At one point it mentions that Talona should be substituted, since their is friction between her church and Savras (Wee Jas), but Talona seems an unlikely choice for a bunch of gladiators and soldiers to worship.
The Church of Tempus replaces the Church of Kord.
The Church of Savras replaces the Church of Wee Jas.However, the two "prominent faiths" in Tashluta (Sasserine) are Savras and Talona, as discussed in the write-up of Tashluta in Serpent Kingdoms. In effect, the Church of Tempus does not play the same role in Tashluta as the Church of Kord does in Sasserine. It is replaced by the Church of Talona.
Is that clearer?
--Eric
| Elton Thackwell of Hlondeth |
'..The Church of Tempus replaces the Church of Kord.
The Church of Savras replaces the Church of Wee Jas.
However, the two "prominent faiths" in Tashluta (Sasserine) are Savras and Talona, as discussed in the write-up of Tashluta in Serpent Kingdoms. In effect, the Church of Tempus does not play the same role in Tashluta as the Church of Kord does in Sasserine. It is replaced by the Church of Talona.
Is that clearer?......'
I had not anticipated that the Savage Tide Adventure Path would be mired in the Serpent Kingdoms where the snake-heads (aka yuan-ti) might be the "good guys". In fact, I had proposed the following deity conversion to my DM: in Shadowshore, Brandobaris for Charmalane, Vergadain for St. Worgul, Talona for Koruth, Mask for Olidammara; in Azure, Valkur for Osprem, Umberlee for Procan, Akadi (for reasons of my own) for Xerbo; in Cudgel, Hoar for St. Cuthbert, Torm for Kord, Moradin for Fortubo; in Champion, Torm for Kord, Hoar for St. Cuthbert, Kelemvor for Wee Jas, Tymora for Norebo, Nobanion for Llerg, Red Knight for Kelanen; in Sunrise, Lathander for Pelor, Jegal for Istus, Tyr for Heironeous, Ilmater for Mayaheine, Rillifane Rallathil for Rao (I chose an elven deity for a ward that is ruled by an elven family); in Merchant, Shaundakul for Fharlanghn, Waukeen for Zilchius, Selune for Celestian, Istishia for Geshti (Eldath as an alternate), Lliira for Trithereon, Beshaba for Ralishaz, Gond for Bleredd, Helm for Dalt; in Noble, Kelemvor for Wee Jas, Finder Wyvernspur for Liir, Deneir for Lendor (Savras as an alternate), Sune for Myrhiss, Milil for Lydia, Azuth for Boccob. I had based my choices on the portfolios associated with each of the deities and I tried to choose what would fit best. Our Lady of Poison as the dominant deity, eh? The real power behind that church rules from the shadows, as is only fitting for the Lord of the Shadows.
| Elton Thackwell of Hlondeth |
sorry, I finally reread the FRCS segment on the Chult Peninsula and it does note the presence of the Temple of Talona in the area. when our group finally shifts over to STAP after finishing AoW (and possibly while concurrently playing a Mysteries of the Moonsea campaign), I am thinking of playing a water genasi cleric of Deep Sashelas with an air genasi cleric of Akadi as a backup. as the intrepid Indiana Jones once said, "I hate snakes!"