| Cryzabey |
I recently inherited a set of D&D books from my uncle(I'm 14). The books are the two red starting books (one for players and one for level 1-3 basic rules), I think the books were made in the late 70's or early 80's. I also got the expert rules (blue book).
After leafing through them I thought it might be fun to get a few friends together and give it a go so I bought B2 and B3 as well as the entire DLC series (same thing as DL(Dragon Lance)).
We finished off B2 and had a blast doing it, everyone was really into the game and for the most part we only had one or two major messups (I goofed some of the rules :P).
I was reading through the Expert set of rules and I encountered three (well four) things that baffled me.
1. How do you keep track of time and when a new game day starts? (So spells and such can be re-gained)
2. How exactly do you navigate with the wilderness maps? :P
3. The whole thing involving building castles and gaining followers.
4. On the Cleric chart when it says spells that can be used for a day, like so:
Level---1---2---3---4
---------------------
Level0---------------
Level1--1------------
Level2--2------------
Level3--2---1--------
At level three can you use 2 level 1 spells and a level 2 spell or just either or?
Any help would be apreciated :D
| Saern |
1. Quite well written, which is unusual in 14 year olds today (my 16 year old brother can't seem to understand that "U" and "R" aren't words, and apparently leaving the "a" out of "that" {making it tht} saves an amazing amount of time and energy).
2. Sorry, only played 3.0/3.5 D&D, so I can't really help with the old stuff, but many people here can. Have you, yourself, any experience with D&D other than these antiquated books?
Gavgoyle
|
Well, first off... Welcome to gaming!!! It's great to have you and the folks you introduce to the game. It's awesome to have young blood interested in the hobby and taking a lot of inititive in getting a group together! And welcome to the Paizo boards! There are lots of really helpful folks around here who are very passionate about D&D.
I don't have my disks that my basic and expert .pdfs are saved on here with me at work, so I can't answer all of your questions with accuracy, but for
Question 3) Buying castles is VERY expensive and not something the average character would need to worry about for several several levels. Followers aren't attracted until higher levels, so similar situations. Hirelings (like torchbearers, groomsmen, sherpas, Sir Robin's minstrels to prance along behind singing his praises, etc.) would pe paid a daily wage (although you could have the character pay in weekly/monthly lumps if they are long-term arrangements). I don't recall if room and board is included with the price, I'll try to check later if someone else doesn't supply the info first.
Question 4) At third level, the cleric would be able to cast 2 1st level spells and 1 2nd level spell per day. He doesn't have to cast them all, they aren't cumulative, so he can't 'save up' spells.
If no one else (who has access to their books) hasn't replied later on, I'll try to add to the info.
Great to have you here!
| Cryzabey |
Well, first off... Welcome to gaming!!!
If no one else (who has access to their books) hasn't replied later on, I'll try to add to the info.
Great to have you here!
Thanks for the help, now I won't have the PCs in our group getting mad at me because they run out of spells so fast.
I figured that castles would be for higher level characters, I never considered that wages would need to be kept, that does pose a problem for starting players who lack money and resources.
1. Quite well written, which is unusual in 14 year olds today (my 16 year old brother can't seem to understand that "U" and "R" aren't words, and apparently leaving the "a" out of "that" {making it tht} saves an amazing amount of time and energy).
Thanks for the compliment, I tend to stay away from chopping up my spelling as it makes people take me less seriously.
2. Sorry, only played 3.0/3.5 D&D, so I can't really help with the old stuff, but many people here can. Have you, yourself, any experience with D&D other than these antiquated books?
I've DM'd before, but nothing to different from the rules used in the b3 and Dragon Lance Modules. Most of my DM'ing experience comes from what my older brothers told me, he uses the newer stuff though and I find it "Less" fun (no offense).
| Luz RPG Superstar 2011 Top 32 |
)I recently inherited a set of D&D books from my uncle(I'm 14). The books are the two red starting books (one for players and one for level 1-3 basic rules), I think the books were made in the late 70's or early 80's. I also got the expert rules (blue book).
After leafing through them I thought it might be fun to get a few friends together and give it a go so I bought B2 and B3 as well as the entire DLC series (same thing as DL(Dragon Lance)).
I haven't looked at these books in years (I'll bet your uncle is my age). Still, these are great to learn on as it really keeps the game much simpler than 3.5 rules. A word of caution: you might find it difficult to play the DLC series using basic/expert rules, AD&D is quite different from your rulebooks. Funny, because playing it the other way (basic dungeons using advanced rules) is quite easy. But I digress...
)1. How do you keep track of time and when a new game day starts? (So spells and such can be re-gained)
I can't remember if they had an actual system to keep track of time in the game, so I'd just use your own judgement. If it "feels" like a day has passed in game time, then call it a day.
)2. How exactly do you navigate with the wilderness maps?
Check out page X19-X22 in the expert rulebook. It has all the info on movement and travel. Again, some of it may come down to a judgement call. Landmarks also help (cities, ruins, keeps, etc.)
I think the other questions already got answered. Anyway, I hope that helped and good luck with D&D. Its a great game!
| Cryzabey |
Still, these are great to learn on as it really keeps the game much simpler than 3.5 rules. A word of caution: you might find it difficult to play the DLC series using basic/expert rules, AD&D is quite different from your rulebooks. Funny, because playing it the other way (basic dungeons using advanced rules) is quite easy. But I digress...
I've been reading the DLC books to see how they operate and I think I can handle it. It seems way "different" than the B2 module, but anything can be adapted to or changed for your purpose if you have the time and effort ^^
I can't remember if they had an actual system to keep track of time in the game, so I'd just use your own judgement. If it "feels" like a day has passed in game time, then call it a day.
I sure hope thats the case, it would make it a lot easier to keep track of. I always wondered how you'd do it because turns very in length.
Check out page X19-X22 in the expert rulebook. It has all the info on movement and travel. Again, some of it may come down to a judgement call. Landmarks also help (cities, ruins, keeps, etc.)
For the most part I think I get the stuff about wilderness traveling, but it seems to be more based on what region you're in.
One thing is messing with me though, It says that there can be 3 encounters in a day and that they can effect travel, and that I should roll for these encounters.
-Is this like wandering monster or full drawn out encounters like in the DLC Modules
Oh, and the whole part about wandering off the path. :D
| Luz RPG Superstar 2011 Top 32 |
One thing is messing with me though, It says that there can be 3 encounters in a day and that they can effect travel, and that I should roll for these encounters.
-Is this like wandering monster or full drawn out encounters like in the DLC Modules
Oh, and the whole part about wandering off the path. :D
I think they're referring to wandering monsters 3/day. If you want my opinion, I usually avoided wandering monsters as it just seemed to drag the game down. Only when things get really slow or the situation dictates a wandering encounter do I even consider it. Or if I need to put cocky players in their place...
As far as getting lost, there are a few ways to deal with this:
1- simply direct the party back on the right path to keep the game going. Lazy but sometimes necessary.
2- have a few made up encounters on hand (both hostile and non-hostile) to fill the gaps and to avoid things getting to slow.
3- have another dungeon on hand that is the right level for the party that they stumble on. This helps create an actual "world" for the party as it suggests there are other places to go than just "the dungeon".
These are just some ideas, the game is as limitless as the DM's imagination so I say take full advantage of that. Don't let too many technicalities bog down the fun of fantasy role playing, it is fantasy, after all!
| Cryzabey |
1- simply direct the party back on the right path to keep the game going. Lazy but sometimes necessary.2- have a few made up encounters on hand (both hostile and non-hostile) to fill the gaps and to avoid things getting to slow.
3- have another dungeon on hand that is the right level for the party that they stumble on. This helps create an actual "world" for the party as it suggests there are other places to go than just "the dungeon".
You've been a big help, everyone on this forum is so friendly :D
In the B3 book it comes with a world map (not grid or hex) and asks that players venture to the Palace. Instead of doing that I placed them at the palace after giving them the briefing.
Then the party (after finishing off the palace) headed for a nearby town so they could restock and rent rooms untill the next meeting we had.
(The b3 module included descriptions and history for each town as well as what each town had inside of it)
So how would I convert a map like that to hex?
and is what I did acceptable? (Starting at palace, ending at Inn)
And... Would it be a good idea to base most future missions (in the B modules) on that map so it becomes familiar to the players?
Thanks again for your help :D
| Luz RPG Superstar 2011 Top 32 |
(The b3 module included descriptions and history for each town as well as what each town had inside of it)
So how would I convert a map like that to hex?
All I can say is you have a better copy of B3 than I do. Mine doesn't have a world map or town descriptions. I'm not sure how to go about converting it to hex so I would probably just guess-timate. There might be a downloadable hex copy on this website.
and is what I did acceptable? (Starting at palace, ending at Inn)
This is classic DMing at its finest. Putting the PCs at the front door is just as fine as sending them on a quest to find a map to the palace first. There is no real wrong way to do this, whatever suits your game.
The inn is by far the most versatile spot to begin, recuperate or end an adventure. It is your players' homebase.And... Would it be a good idea to base most future missions (in the B modules) on that map so it becomes familiar to the players?
Absolutely. One of the coolest things about D&D is its expandibilty. By placing your missions (past and present) on your map, essentially you are building and expanding your game world. This gives the players and DM familiarity with the world's history and geography,making it feel more "real" when you play. D&D is as big or small as you want to make it.
Go nuts!
| Scydrex |
Wow, it's quite remarkable that someone starts gaming with the basic set in this day and age. Well, I and a lot of other people started playing first edition, then second and now third. Getting a taste of different editions gives you a great perspective on how the game has evolved.
They're not even remotely close to mint condition, but I still have all my basic D&D books (the red, blue, green, black and even the gold immortal rules), as well as the boxes they came in. One of my cats peed on a couple of the boxes in the early 90s, but a decade and a half later they are OK. I hope exchanging ideas with old guys who don't have the heart to throw away an old piece of cardboard -peed by a cat- on doesn't scare you off, Cryzabey.
If you really want access to a ton of free first edition material, visit the Wizards of the Coast site. In their Dungeons and Dragons page, visit the Downloads section and look for "Old Edition Downloads". There are many maps, adventures and additional rules and materials to further enrich your game.
Many modules, spells, magic items and Non Player Characters are constantly updated to the more recent editions. I have never heard of anyone upgrading ("degrading"?) material from 3.5 to first edition. Perhaps some of us could convert some classes, spells and magic items to provide your players some more options. Maybe I'm just saying a bunch of nonsense.
In any case, welcome to Dungeons and Dragons and these forums. Hope you enjoy the ride for decades to come, like some us have.
Doug Sundseth
|
It sounds as though you're worried about doing something wrong.
Worry less.
8-)
If you don't make some mistakes, you'll be the first. When you decide you've ruled something differently from the way the rules say, make things right or decide that you like what you did better. When you do the latter, try to keep track, so things work the same for your players in the future as they did in the past.
Rules are convenient, but don't spend so much time worrying about getting the rules right that you and your players stop having fun.
On mapping:
Don't try to map too much to start with. You really only need to know what's in the areas your players will travel through. (Though it's helpful to know what famous stuff is off in various directions and about how far away it is, so your players can hear rumors.)
Feel free to add things to your map as you decide that your players run into it. It sounds as though you have a few towns and a dungeon already mapped, but that sort of map probably wouldn't show every farm, thorp, roadside shrine, monster lair, or nomadic tribe. Put interesting stuff in where it seems like it might fit.
You want to try to avoid putting remarkable things in places that players would have previously noticed them unless you have a good reason. If there's a canyon between the dungeon and the primary town, it's the sort of thing that the players would notice the first time through. Now if you have an epic thunderstorm that rips a new canyon across the road, that's different. You could use something like that to force the players to figure out how to cross the canyon with some sort of bulky treasure, or figure out how to build a bridge across the new canyon, or defend bridge builders as they do that, or to reveal a new way into the underworld, or whatever seems like it might be fun.
One of the best things about being a DM is that you get to build your world any way you want. Just remember that while it's your world, the story should star the players. Your fun should come from watching the faces of players as they encounter your world. Your players' fun should come from starring in an epic -- hard enough to be interesting, but not so hard that it's impossible, and important to their characters.
It sounds like you're off to a great start; keep doing the things that are fun and do less of the things that aren't.
(All of the above is JMO, of course. If you find something that works for your group, your way is probably better than mine for your group.)
| Cryzabey |
I hope exchanging ideas with old guys who don't have the heart to throw away an old piece of cardboard -peed by a cat- on doesn't scare you off, Cryzabey.
-Lol, not at all. If a cat peed on my d&d stuff I would most likely keep it, who would throw away their d&d stuff anyway? Those people are the weird ones to me.
If you really want access to a ton of free first edition material, visit the Wizards of the Coast site. In their Dungeons and Dragons page, visit the Downloads section and look for "Old Edition Downloads". There are many maps, adventures and additional rules and materials to further enrich your game.
-I managed to find a few modules and intersting pdf's there, thankyou :D
-Someday, when I have a job, hopefully I can replace all these pdfs I'm getting with the actual books. The books make it so much better if you ask me.
Many modules, spells, magic items and Non Player Characters are constantly updated to the more recent editions. I have never heard of anyone upgrading ("degrading"?) material from 3.5 to first edition. Perhaps some of us could convert some classes, spells and magic items to provide your players some more options. Maybe I'm just saying a bunch of nonsense.
-I never thought of that. I wonder how hard it would be to modify a 3.5 to work for an earlier edition. I might try that when I get enough money to buy one of the newer 3.5s.
-Thanks :D
Feel free to add things to your map as you decide that your players run into it. It sounds as though you have a few towns and a dungeon already mapped, but that sort of map probably wouldn't show every farm, thorp, roadside shrine, monster lair, or nomadic tribe. Put interesting stuff in where it seems like it might fit.
-Woah, cool :D. Would I assign places to individual hexes?
You want to try to avoid putting remarkable things in places that players would have previously noticed them unless you have a good reason. If there's a canyon between the dungeon and the primary town, it's the sort of thing that the players would notice the first time through.
-Good point, it would be rather odd for a giant canyon to appear in a place they had already been. I'd most likely make things change a little when they're on a different Island or map.
(So I wouldn't have to walk them through the description of the storm and can just use rumors from the locals to describe it.)-Something I hope to do in the future is (while they're on a different Island.) saying that a war occured while they were gone scarring the land and uprooting most of the forests. (Also adds the whole possibility of wandering troops, loyalists, queens and kings.)
-I always did favor the castle age :D
All I can say is you have a better copy of B3 than I do. Mine doesn't have a world map or town descriptions. I'm not sure how to go about converting it to hex so I would probably just guess-timate. There might be a downloadable hex copy on this website.
-I'll probably get a hex transparent sheet, lay it over the map, and then copy it.
-I got my b3 from this website (partly why I use this forum). It was a downloadable pdf. (afterwards I found out it was one of the free downloads on WoTC)
-Man, I reall wish that I had books instead of pdfs
-Thanks for your help Luz, you've been really helpful answering my questions and supplying possibilities for the future. You're one of the people that makes this forum so good :D
| Valegrim |
I recently inherited a set of D&D books from my uncle(I'm 14). The books are the two red starting books (one for players and one for level 1-3 basic rules), I think the books were made in the late 70's or early 80's. I also got the expert rules (blue book).
After leafing through them I thought it might be fun to get a few friends together and give it a go so I bought B2 and B3 as well as the entire DLC series (same thing as DL(Dragon Lance)).
We finished off B2 and had a blast doing it, everyone was really into the game and for the most part we only had one or two major messups (I goofed some of the rules :P).
I was reading through the Expert set of rules and I encountered three (well four) things that baffled me.
1. How do you keep track of time and when a new game day starts? (So spells and such can be re-gained)
2. How exactly do you navigate with the wilderness maps? :P
3. The whole thing involving building castles and gaining followers.
4. On the Cleric chart when it says spells that can be used for a day, like so:
Level---1---2---3---4
---------------------
Level0---------------
Level1--1------------
Level2--2------------
Level3--2---1--------At level three can you use 2 level 1 spells and a level 2 spell or just either or?
Any help would be apreciated :D
ok; very cool; welcome to the game. There are some really good threads about gm with lots of advice; I know cause I read them all the time and usually write a book or two in them :)
wow, I haven't look at expert rules in a while; but can dust them off if needed.
keeping track of time is the gm's task. My general rule is that magic resets with the dawn so characters can either get up early and pray/study; or do it before they go to bed. If your group is just traveling; time is easy in most civilized areas; if your going to do wandering monsters; you would have something like this; party wakes up and eats breakfast; travel during which one wandering monster check takes place; lunch; travel during which one wandering monster check takes place. dinner; set up camp; set watches if wanted; two wandering monster checks at night.
on flat ground/road; i let pcs that walk or ride; travel 20 miles in about 5 hours so about 40 miles a day. Sure, some people are faster, some slower; horses travel slower than men walking a brisk pace, but it works out (horses move faster but need to spend more time eating, this all depends on how much realism you want; ignore if you like)
A quick bit about wandering monsters; this is better when called unplanned encounters because a wandering monster is not always bad; it could be any race/species/or alignment found in that area; might be a wandering good guy that maybe heals the party a bit; or maybe a ranger who drops off a deer and shares dinner; or finding a tomb or some old lost ruin or statue; or a raiding party of orcs or a feield of weeds that have some spores that failed saves cause peeps to choke or sleep or feel euphoric; could be anything. A big thing players tend to expect is a reason why the wandering monster is in the location; so you need to come up with a motive. For the orcs for example; give them a clan name and motive if the adventure doesnt have it; are they raiding; guarding; fleeing something, chasing something, scouting to start a orc settlement, hunting; could be anything.
One of your prime goals as game master is to work toward a smooth flow in the game; like a movie; it doesnt stop for the gm to figure out what is going on; takes a while to get there, but is a goal to keep in mind. To help this along; you can roll all of your random encounter ahead of time; sure, this way it becomes more like a planned encounter, but that is not a bad thing. I am pretty sure you are rolling a d6 and on a one you have an encounter; the module probably has a list of encounters. So if the group is traveling for 3 days; and will have something like 4 wandering encounter checks in a 24 hours period or every six hours; roll 12d6 and put them in a row; each represents a six hour block; if you have no ones; you have no encounters; at night it may be 1 and 2; dont remember; so you may want to roll for day seperate from nights.
Lets say you got an encounter; that occurs second day in the afternoon, so sometime between 12pm and 6pm; roll a d6; lets say you got a 3; so at 3 in the afternoon the encounter occurs.
In your edition, I am pretty sure someone in the party rolls a d6 and you roll a d6 for the monsters for encounter results; something like, you roll a one; your surprized; roll a 6 and you surprize them; anything else, mutual sighting; rangers get modifications to this; but not sure if they are in your edition. Make the fight or flee choice; and carry on.
Easiest way to do navigation is to give the players a player map that is like your gm map but has only main terrain features and easily notable things; the pcs can write notes on their map and fill it in as they learn things. you can hand draw these if you like; I used to hand write them; burn some of the edges a little with a lighter; stain them brown with coffee; let them dry; roll them up and put them in a "scroll tube" which can be made from a old cardboard roll from paper towels; paint it or something; just to add a bit of flavor to the game. I would forget about pc's getting lost at this stage of the game; if you want them lost; tell them they are lost; the whole thing of them thinking they are going north when they are going west is a bit much for you atm. Pretty much the player will say they want to go to x on the map; you look at your map; figure the terrain, describe to them what they pass on the way; and tell them about how long it took to get there.
I would recommend a couple caviats; like, elves over 150 years old know when sunrise and sunset are and mages and clerics know when thier magic gets reset. Dwarves always know north while underground. Stuff like this wont change your game balance much, but might cut down on stuff that drags your game to a halt. Human urbanites tend to get lost in the forest, especially at night, getting lost can be fun and interesting for the gm as pcs have to take shelter in some old tomb; or get seperated; or are being chased by something, might end up 10 or so miles away....
ok, castles and stuff, if you dont want to deal with it; just put in a bunch of obstacles, if the pc really want to overcome them then we can all talk about it or you can just reread the section until it makes sense. Some practicle obstacles are; you cant build a castle within 30 miles of another castle as that lord will be offended; especially if you not his vassal; you just cant go building castles in some kingdom without the king sending his army to find out who the invader is; especially if he is not your king. The king or lord might sell you a charter to build one on the frontier for some 2000 gold pieces or some such, might need the approval of 5 or 6 of his councilers that might want both favors and money before they will put their approval seal on it; lots of adventures right their. Where are you going to find a labor force on the frontier? hmm, more money to hire, feed, cloth, protect and shelter a labor force; will probably take years to build. You also might say; a person is not worth to build a castle until they are 9th or 11th level. Also, who is going to be offended by that castle; how does it affect the monsters in the area; the area will have to be cleared and patrolled; they might resist; hire other monsters; who knows.....hehe you do.
| Ultradan |
Welcome to the game dude!
Don't worry about the rules too much; When I started to play/DM way back in 1980, I bought a single adventure module (B1: In Search of the Unknown) and two dice (a d4 and a d10). And I basically winged it for months, even years, until I finally got that cool little red box (I still own those relics, by the way).
What's important, is that D&D sparked that initial flame inside you, and made you realize that the possibilitites of adventures are limitless now. So nomatter how you play, or what rules you use I'm pretty sure you'll have a lot of fun for years to come.
What's really neat is that you, ullike me when I started, have access to these messageboards to answer almost any quastion that is not clear to you.
Again, welcome to the community!
Ultradan
| Cryzabey |
keeping track of time is the gm's task. My general rule is that magic resets with the dawn so characters can either get up early and pray/study; or do it before they go to bed. If your group is just traveling; time is easy in most civilized areas; if your going to do wandering monsters; you would have something like this; party wakes up and eats breakfast; travel during which one wandering monster check takes place;...
-That makes it a lot easier, now at least I have a little checklist I can follow. How long does it take them to pray/study? I think in the book it says 2-3 hours but I might be wrong.
on flat ground/road; i let pcs that walk or ride; travel 20 miles in about 5 hours so about 40 miles a day. Sure, some people are faster, some slower; horses travel slower than men walking a brisk pace, but it works out (horses move faster but need to spend more time eating, this all depends on how much realism you want; ignore if you like)
-In the book it gives you a formula to develop a rate at how fast the party should travel. But... I like your way more, so hope you don't mind if I steal it :P
A quick bit about wandering monsters; this is better when called unplanned encounters because a wandering monster is not always bad; it could be any race/species/or alignment found in that area; might be a wandering good guy that maybe heals the party a bit; or maybe a ranger who drops off a deer and shares dinner;
-That sounds a lot like the DLC (DL) modules, I never really thought about incorperating it into my DM's but now that you mention it, it sounds really cool :D *Starts making Encounters*
One of your prime goals as game master is to work toward a smooth flow in the game; like a movie; it doesnt stop for the gm to figure out what is going on; takes a while to get there, but is a goal to keep in mind. To help this along; you can roll all of your random encounter ahead of time; sure, this way it becomes more like a planned encounter, but that is not a bad thing.
-Thats a good tip, when I DM'd last week there was a little bit of down time when I rolled for things like that, it would be better if I had them Pre-rolled. Any other suggestions to have less down time?
Easiest way to do navigation is to give the players a player map that is like your gm map but has only main terrain features and easily notable things; the pcs can write notes on their map and fill it in as they learn things. you can hand draw these if you like;
-I'd figure I'd transfer my cool looking DM map into a hex one w/ veague terrain drawings on each hex, like a forest, or water.
Then they could fill in the rest when they found out what was in each region.-Also, I hope you don't care if I mimic your scroll tube :P, my friends would get a kick out of that. Thanks for your help, the info on castles and basic race abilities has all gone down into my notebook that I'm using to keep track of what I learn :D
Don't worry about the rules too much; When I started to play/DM way back in 1980, I bought a single adventure module (B1: In Search of the Unknown) and two dice (a d4 and a d10). And I basically winged it for months, even years, until I finally got that cool little red box (I still own those relics, by the way).
-Lol, Nice
-I've come up with a few new questions (2 hour study hall at school). Hopefully they won't sound to stupid to you guys.
1. Hit Dice 1d8 per level, 9d8 maximum; +2 hp per level therafter. (Whats that all mean?(for fighters))
2. Am I aloud to create new spells, items, and abilities? (as long as the game remains balanced?)
3. Can a theif also be an elf... Although it says that elves max at level 10, while thieves max at 36 and that their humans. (I don't really understand that :P)
4. Anything else you guys want to add before me and my friends play our next game this saturday? (18/Nov/06)
| Ultradan |
-I've come up with a few new questions (2 hour study hall at school). Hopefully they won't sound to stupid to you guys.
1. Hit Dice 1d8 per level, 9d8 maximum; +2 hp per level therafter. (Whats that all mean?(for fighters))
2. Am I aloud to create new spells, items, and abilities? (as long as the game remains balanced?)
3. Can a theif also be an elf... Although it says that elves max at level 10, while thieves max at 36 and that their humans. (I don't really understand that :P)
4. Anything else you guys want to add before me and my friends play our next game this saturday? (18/Nov/06)
1. This means that for levels 1 to 9, the character gets 1d8+Constitution bonus every level to add to his hit points.. Starting at 10th level (and every level above) he only gets +2 hip points added to his total.
2. You can create new spells. The rules for that edition were somewhat scetchy though. Only you, as the DM, have the final word if a spell is ok for you campaign.
3. The basic rules of D&D treated the Elf as a class (same with dwarf and halfling). In later editions, these became races (like humans) which could be any class. In the present Edition, players can even choos to play ogres and minotaurs with classes.
4. The only thing I can add is to pester your parents for the three core rulebooks (3.5 Edition) for christmas. Compared to those older editions, you'll find that these new rules gives your players liberty to choose any race-class combinations.
Ultradan
Doug Sundseth
|
If you want to take a closer look at the current rules, you can always check out the d20 System Resource Document (SRD). There's a version on the Wizards of the Coast website, which works fine for just reading:
http://www.wizards.com/default.asp?x=d20/article/srd35
The version I prefer, though, is the hyperlinked one here:
http://www.d20srd.org/
They're both missing some proprietary information, including some monster descriptions, calculating experience for encounters, and the amount of experience necessary to go up a level, but they're still pretty complete versions of the V3.5 rules.
| Cryzabey |
Sweet, Thanks for the help. I'm gunna have to redo everyones health that leveled last week, but this means that they'll probably end up with more anyway. :D
4. The only thing I can add is to pester your parents for the three core rulebooks (3.5 Edition) for christmas. Compared to those older editions, you'll find that these new rules gives your players liberty to choose any race-class combinations.Ultradan
-Doubt my dad will go for that, our house just got done being built and he said that we could pick out some stuff to furnish it. I picked out a 2,000$ couch with the notice that I wouldn't be getting much for christmas and possibly my birthday... Lol.
-Maybe I can do a few oddjobs here and there for money to get them, but Its hard for me not to blow my money on the cheap pdfs for the edition I currently have.
Thanks Ultradan :D
(Sorry doug, started this reply just before you posted, I'll check out the links and edit in what I think)
-Ok, I opened a few of the things on classes and... Woah! How are you supposed to keep track of all that info when someone wants to do somethin :\ For me all I need is my AC2 Dungeon Master shield and I'm ready to go. I'm probably gunna stick with the old classes, maybe mess with them a bit if I get bored, but until then they'll do fine
Thanks Doug :D
Doug Sundseth
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Heh.
The stuff in the 3.5 books is the same stuff as is on those websites (with a few additions, as noted), though the organization is a bit better, and there are some rather nice illustrations. If you don't like those websites, you probably won't care much for the 3.5 books either.
I don't mean to indicate that that's a problem, but rather to let you know that spending money on the 3.5 core books might not be worthwhile at this time.
FWIW, I rather like 3.5, but that's certainly not a universal opinion. And there's not much reason to change unless you think changing will make things more fun.
| Valegrim |
by the rules you are using after 9th; you dont get a d8 roll but only 2 hps per level, but you still can add your con bonus hps if you have a bonus. Trying to remember back to that set of rules, we rolled 3 dice and kept that roll; did stats in order so most of our stats were 9-13 with no bonuses.
Anything I type is to share; use any of it at will; that is why I write it.
For spells; just pick a time frame; in the old rules it was 15 minutes of prayer or study per spell level; so 15 minutes to memorize any number of 1st level spells; one hour for 4th level spells; so if you study 1 - 1st, 1 - 2nd, and 1 - 3rd; you will be study/praying for 15 + 30 + 45 minutes or 90 minutes; this must be undisturbed; followed by a rest period; 4 hours for 1st and 2nd level spells; 6 hours for 3rd and 4th level spells; 8 hours for 5th and 6th hours spells; but not accumulative; so for 8 hours you can get back all 6th and lower; It has been awhile, but I think this is the rule; anyway you can use it as it is simple and works well. The prayer/study; and sleep may be at different times; but if your sleep is interupted on the 7th hour; you only get back the 4ths and lower; not the higher ones and a new rest period needs to be restarted. I always have a servant of the diety bring the 4ths and higher level cleric spells; like a lammasu at 4th; an a deva brings 5ths; a plantar 6ths and a kirin or solar brings 7ths; just my little thing to show the power relationship between dieties and priests; the diety and creature carrying the spells to the priest can refuse to grant spells if the priest is not following the ethos; they might explain the transgression in a dream for example. This just adds flavor to the game.
the premise of an elf stopping at 10th level is that they dont have the human desire for power and knowledge or some such thing; same with other races; being long lived an elf just doesnt have the imperative to attain all the power they can in a short amount of time; ie not rabid for power like a human. most gm's that I know of just plain disregard the level limits, but some do so that people will play things other than elves and dwarves. I comprimise by saying that exps for levels after the limit are doubled, this slows down leveling but allows them a reason to keep playing and keeps all of your elves from being 100 year old archmages. Is the elf a class in the expert edition? I remember back when elf and dwarf were classes in themselves but dont remember which edition that was.
hehe when I started this game; we couldnt find anyplace except a store in like Minisoda or some such place that sold polyhedron dice so we used numbers written on chits inside a dixie cup; lol; you held it over your head and stirred and picked out a number; hehe; wow old times.
| Cryzabey |
The stuff in the 3.5 books is the same stuff as is on those websites (with a few additions, as noted), though the organization is a bit better, and there are some rather nice illustrations. If you don't like those websites, you probably won't care much for the 3.5 books either.
I don't mean to indicate that that's a problem, but rather to let you know that spending money on the 3.5 core books might not be worthwhile at this time.
FWIW, I rather like 3.5, but that's certainly not a universal opinion. And there's not much reason to change unless you think changing will make things more fun.
-Sorry if I sent the wrong message :\, I just meant that if I was Dming that it would be hard for me to consider all the information on the characters everytime they made an action. I'd have to worry whether they could actually do what they said they could do and the descriptions of feats and how each one worked as well as the limitations of each one.
-With the current edition i'm using, at the expert level, I already have most of the rules down except for what I keep asking you guys :P.
I always have a servant of the diety bring the 4ths and higher level cleric spells; like a lammasu at 4th; an a deva brings 5ths; a plantar 6ths and a kirin or solar brings 7ths; just my little thing to show the power relationship between dieties and priests; the diety and creature carrying the spells to the priest can refuse to grant spells if the priest is not following the ethos; they might explain the transgression in a dream for example. This just adds flavor to the game.
-That's cool... *Steals*. The idea that a diety has servants bring spells down to the priest is a sweet idea. It also allows for a confrontation between two different planes of existance, how'd you manage to come up with that?
the premise of an elf stopping at 10th level is that they dont have the human desire for power and knowledge or some such thing; same with other races; being long lived an elf just doesnt have the imperative to attain all the power they can in a short amount of time; ie not rabid for power like a human. most gm's that I know of just plain disregard the level limits, but some do so that people will play things other than elves and dwarves. I comprimise by saying that exps for levels after the limit are doubled, this slows down leveling but allows them a reason to keep playing and keeps all of your elves from being 100 year old archmages. Is the elf a class in the expert edition? I remember back when elf and dwarf were classes in themselves but dont remember which edition that was.
-That does make sense... But why include classes like elves and make them so strong so fast. A level 10 elf is about as good as a level 24+ human (at least in saving throws) and need only as much exp as a level 15-16 human to get there. I was thinking about redoing the demi-human tables so they don't get as strong so fast and possibly adding tad more exp to do it, is that a bad idea?
ehe when I started this game; we couldnt find anyplace except a store in like Minisoda or some such place that sold polyhedron dice so we used numbers written on chits inside a dixie cup; lol; you held it over your head and stirred and picked out a number; hehe; wow old times.
-I meant to ask you guys, any of you know any good stores in Ohio where you can by some old time d&d stuff, or at least some dice. Possibly a store locater or something I could use to find one? :D
Thanks again for all your help.
| Scydrex |
I meant to ask you guys, any of you know any good stores in Ohio where you can by some old time d&d stuff, or at least some dice.
Well, dude, something you have in your favor that did not exist when we were your age is the internet. You can buy pretty much anything you need in online stores. I buy stuff from a couple of them, but I will recommend this very website, where you can get a lot of cool and useful stuff. However, if you do not want electronic PDF's of first edition material then you will have to look for other alternatives.
Ebay is a wonderful place to find a huge amount of vintage material. Pretty much any book you can think of from any edition can be found there.
The problem with buying online is that you will probably need to purchase stuff with an adult's credit card. If your parents or a related adult is willing to cooperate, you can give them the cash and they can order the books and die for you.
If you are looking for a physical store, I found many, many potential addresses in the following link:
http://wizards.com/default.asp?x=dnd/dnd/20060928x
Just look up the ones closest to where you live.
The best thing about visiting a physical store is that you get to meet current D&D players while visiting. Maybe you can get to play 3rd edition material without having to purchase it. You would need your parent's permission to get together for a few sessions, but if you are able to, you will be glad.
I myself had never been a player (always a DM) when I started out and only played as a pure player this year. I enjoy both roles, probably DMing a little more (just because I get to control more things... evil laughter echoes in the background), but both are very fun.
You want a Christmas present? I have an extra 3.5 Player's Handbook that I use, but can live without. If you are interested, you can write me at scydrex@yahoo.com. Don't give your address or personal information in a public forum, though, just for safety's sake.
Maybe other folks here can get you the rest of the core books (Dm's guide and Monster Manual). After that, there are a ton of free adventures available on the net. Or maybe you can convince your parents (or the folks here at Paizo) to give you a Dungeon Magazine subscription, where a lot of very, very cool adventures are published every month.
May you make all your saving throws,
Scydrex
| Cryzabey |
Ebay is a wonderful place to find a huge amount of vintage material. Pretty much any book you can think of from any edition can be found there.
-E-bay is a wonderful place :D, I'd buy my stuff there if the pdfs wern't cheaper. Being only a kid money is a problem for me, and giving up what little social life I have for a job just isn't worth it. Maybe if I'm lucky someday I'll be able to buy the books.
If you are looking for a physical store, I found many, many potential addresses in the following link:http://wizards.com/default.asp?x=dnd/dnd/20060928x
-I managed to find two stores within 30 minutes of my house :D
-(I'd like to add that if any of you are interested, me and my friends meet every weekend at a local coffee shop in Upper Sandsuky, if one of you feels like converting back to the olden days and d&d, just let me know :D)
Maybe you can get to play 3rd edition material without having to purchase it. You would need your parent's permission to get together for a few sessions, but if you are able to, you will be glad.
-I Might Try That :O, just gotta ask my dad first :(
You want a Christmas present? I have an extra 3.5 Player's Handbook that I use, but can live without. If you are interested, you can write me at scydrex@yahoo.com. Don't give your address or personal information in a public forum, though, just for safety's sake.
-Omfg, I <3 you :D
-I'll drop you an e-mail later (that is if you really don't mind), and I'm willing to pay you, although it may have to be in segments, lol :D
| Valegrim |
IMHO the only weakness in the basic or expert or hero or 1st edition rules is that the skills for players really bites; the biggest change in later versions is in skills; by 3.5 you get a lot of skill to really flesh out your character; the feats are no big deal to me as i was giving things like this since first ed to flesh out different fighter schools, magic weapons, and diety power gifts; the new feats just has a lot more of them and of course a plethora of class variety.
Unless you plan to purchase a lot of expensive material like modules, world maps, and other resources; and of course want to be playing the updated game and not get heckled by other insensitive players because you can buy plate mail for 100gp in that edition, if I remember right, there is no real reason to upgrade. Ease into it; I think at this point 3.5 might overwhelm you; but then again, we are all here to help out and answer questions; you will just have a huge number of spells, skills and classes to learn and a lot more rules. You can probably get 3.0 stuff cheap; there is a second hand store where I am that has a bunch; heck, I probably have at least one book sitting around i would not have a problem sending you; I think it is the DMG. Sometimes it is difficult to tell the difference between 3.0 and 3.5 books unless you know what to look for and I bought the wrong one when i upgraded form 2nd ed to 3.5
if your going to go to 3.5; I really suggest you limit yourself to the players handbook 1 and the Dungeon Masters guide; play with these and learn these before adding other books cause there are a lot of them and each has new rules; skills; feats, spell lists, classes, and can be overwhelming with new stuff to memorize; heeh I have always said playing this game makes you smarter because it takes a lot of reading and study to be a gm. You basically have to know every book your players are going to use plus a bit about everything it takes to make a world run.
Start small; build up; let your players do most of the work :)
(if you dont know what I mean; I can elaborate)
| Luz RPG Superstar 2011 Top 32 |
Sorry if I sent the wrong message :\, I just meant that if I was Dming that it would be hard for me to consider all the information on the characters everytime they made an action. I'd have to worry whether they could actually do what they said they could do and the descriptions of feats and how each one worked as well as the limitations of each one.
Ya know,as much as I like 3.5 I sometimes wish I was still playing "ye olde rules". There is definately a lot more page flipping now with rules for nearly every circumstance. My advice, Cryzabey, is like most on this thread: stick with the rules you got and move to 3.5 when/if you're ready for it. D&D stuff can add up quickly and there's no point blowing all your hard earned cash on it yet. Trust me, I blew all my paper route money on it for years.
Which brings me to my next point: years of buying and inheriting D&D stuff from friends who gave up on the game has left me with doubles (and even triples) of some books. I plan to trade in most of the stuff I don't want to keep but I got a few "X" modules (expert rules) I don't need. There's "Curse of Xanathon" and the Desert Nomads series (a 2 part series and a classic). If you want 'em, they're yours. Just email me at t_rev70@hotmail.com (like Scydrex said, no personal info on public forums). Besides, I'd rather pass them on to someone who hasn't had the chance to play these and can appreciate them. Just let me know.
| Cryzabey |
I'll probably just use the version I have until we can play a few games. I want to get the basic functions of the game down so we can play withought interuption. Then maybe we can move up to 3.5.
I at least want to finish the DCL modules I bought :P.
I'd probably go straight to 3.5 if it wasn't for school; I might read up a bit on it over thanksgiving break. If you have any books that you would recommend for starting out I'd like to know them. (Even though I think you already posted which ones).
I like all the new options 3.5 gives, but it'll take a while to learn all the rules to it. Most of the kids I play with struggled a with learning how to play and we started out a fairly slow, so when we master this current edition hopefully 3.5 won't be such a jump :D
(one sec I need to read ur msg Luz)
| Cryzabey |
(Sorry, My internet went out)
Man you guys are really cool, sometimes I wish there was a way for me to play d&d with you guys :P. Luz, I don't know if I could take your stuff without paying you = \. Maybe we can work out some sort of payment first. I'll shoot you and a couple of other people e-mails tonight when I get home from school. If you're bored and feel like getting to me first, my e-mail is: rykscripts@yahoo.com
Peace :D
| Ultradan |
Like it's been said before, the neat thing about skills (and feats) in the present rules, is that you can have three fighters in the group and they'd be totally different from each other.
And another bit of advice, from one DM to another, collect everything you can (specially if it's free). They may be from a different version than the one you're playing with at the moment, but almost every book/module contains maps and adventures that can spark an idea for a future adventure.
Heck, I've kept EVERY single D&D thing I've bought over the last 26 years. Believe me, if I need a map for an old temple in the swamps, I can find one in under a minute. I still go nuts when I walk into my local hobby shop and see an old module (that I don't have) sitting in the 'used' section on sale for 2 bucks!
Ultradan
Fake Healer
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If you want I have the 3 core books (Dungeon master's guide, Player's handbook, and Monster Manual)for 3.0, not 3.5, sitting around collecting dust and would be willing to eat the cost of shipping if you would like to put them into use. If you are interested in them drop me an e-mail at falsehealer{at}yahoo{dot}com. Are you in the States? I would hate to have to go international.
Anything to keep the fresh blood interested in the game and all.
*edit* and don't worry about not wanting to take stuff for free, it is useless to me and the knowledge that I am helping a new generation of players to enjoy this awesome game is my reward.
FH
| Valegrim |
Yep; what Ultradan said; also I would advise that you get and keep copies of any character that plays in your world; put them in a notebook; I have all my players give me a new copy of their character when they level; it can be on notebook paper but some give me character sheets; this will do many things for you; first: let you roll an attack or some such against a character without asking him; what is you ac or save vs such and such; you will notice that all the players will start saying things like; uhm; i am looking around; i am on guard; i am checking my weapons; haveing copies will help you make surprise and sneak encounters more of a surprise.
second; this will let you know who is carrying what and where it is; this way your npc theives have targets of opportunity if a theif type encounter is at hand; also this will cut down the arguements that pop up about who has what and what potions are in play or not; I also get a party treasure list and who is carring what. This will help you with knowing the player environment and helping your npcs view that characters with some idea of their success or threat level by these visual clues.
Third, this will begin to build your npc base. Since I have been playing for over 25 years; I have several large notebooks of character sheets from players who have interacted in my world; this is not just a dry npc made up; each of these guys had personality; dreams; goals, aspirations; gear and you will find playing these type guys as npc will enrich your game. You will also have a 1st; 3rd; 7th or whatever level whatever ready at a moments notice if your pcs decide to hire mercenaries or you need an innkeeper who is a retired whatever; or a beggar who is really a spy for the kingdom in disquise or a veteran type smith who wouldnt mind moving to your new frontier keep; etc.
Do you have access to any of the old Dragon or Dungeon magazines? Dragon is a lot older than Dungeon and usually published several adventures a year; some like the Assassin's Run, I still use today decades later; good stuff; it is the primary resource that I have used and expanded upon to train various guilded thieves and assassins. They published adventures from level 1 to level 20; you can get all of these old issues on disk; if you not going to play 3.5 any time soon I highly; highly, highly, (get the idea :) recommend you invest in this. There is some great advice on world building; some great inns and equipment stores; even a few great menues for you inns; even one great issue on ships and ship traveling speed I use today. Also, there are some resources, ie moderate sized paperback supplements, called port o'call, city book one and city book two that you might want to pick up if you can; also something called the book of lairs or something like that.
I see these in second hand stores now and again; but all of them are on my shelf; ok; I have a full bookshelf of 5 tiers with D&D stuff in it; lol. It really is like Ultradan said.
| Valegrim |
hehe, yes, I too CAN do a short post :)
plastic sheets over your maps and dry erase pens can help with maping also; I used to use a 4' square of plexiglass and draw the terrain on that with the character initials for where they were; marching order; that sort of stuff; regular terrain markers for terrain.
| Cryzabey |
Wow... you huys rock :D
I'll shoot out some e-mails tonight, and I do live in the US, Ohio to be exact. (I'll send some compensation for the stuff... hopefully I can pay you in full... It just may take a while)
What are the Dragons and Dungeons magazines? I can honestly say I've never heard of either of them :\. I assume it's like game informer only from what you said it sounds like each issue includes mini-adventures and DM tips (go tips :D).
The idea of keeping old pc stats and items for reference is awsome, and the fact that you can reuse them as npc's makes it about 5x cooler. Is there a monster like a doppleganger? Posses players bodies? Stuff like that.
Where would I buy plexi-glass? Or for that matter plastic sheets. Its not something I remember seeing at walmart :P
Valegrim... You made a short post, lol :P
And again, thanks anyone that has offered me stuff, I'll shoot ya all an e-mail later with contact details and possible payment plans. There is no way I'm gunna take something from you for free, I'm sorry but it just feels wrong to me :P
Doug Sundseth
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What are the Dragons and Dungeons magazines? I can honestly say I've never heard of either of them :\. I assume it's like game informer only from what you said it sounds like each issue includes mini-adventures and DM tips (go tips :D).
There's this company called Paizo, ....
8-)
Seriously, the people who run this website publish both magazines, and if you look in the left column under "Browse", you'll find links. Dungeon is mostly for publishing adventures (generally three per issue) and some tips. Dragon publishes articles about D&D -- new magic items, spells, feats, monsters; ecology of the (insert monster here); tips for players; whatever.
They're both quite good*.
The idea of keeping old pc stats and items for reference is awsome, and the fact that you can reuse them as npc's makes it about 5x cooler. Is there a monster like a doppleganger? Posses players bodies? Stuff like that.
There is such a monster. There are also illusion spells of various sorts. You can also use the stats (perhaps with minor modifications) but with entirely different appearances and personalities for unrelated NPCs.
Where would I buy plexi-glass? Or for that matter plastic sheets. Its not something I remember seeing at walmart :P
Welcome to the wonderful world of "home improvement" stores. (In my day, they were "lumber yards"; dang kids these days.)
In addition to the plexiglass, you might take a look at "shower board", which is a fine and inexpensive replacement for white boards. With dry-erase markers, you can have a reusable combat map or information board for not much money. Note that these places will usually do one or two cuts for free with the purchase of the material. If you need a different size, ask them.
There is no way I'm gunna take something from you for free, I'm sorry but it just feels wrong to me :P
From the tone of the other postings, this is not necessary, but it's an honorable stance to take. You have my respect for it.
* Paizonians can contact me for an address to which to send cookies. Chocolate chip is just fine. 8-)
| Cryzabey |
It took my computer (DSL) 94 seconds to load this page. I just keep imagining how long it will take if Valegrim posts again :P.
Whats a showerboard? Is it Transparent? And what in the world is a combat map? Sounds to me like its something fairly thin, and reusable, and you mentioned something about cuts...?
I hope you guys don't mind me asking all these questions. Its just nice to have so many cool people that I can rely on for information. If I ever start to get on your nerves just tell me off.
(Whare do I send the cookies to?)
*I sent e-mails to everyone that's offered me stuff (at least the ones that left emails) asking if they'd still be willing, as well as a note on trying to work out payment plans*
Doug Sundseth
|
Whats a showerboard? Is it Transparent? And what in the world is a combat map? Sounds to me like its something fairly thin, and reusable, and you mentioned something about cuts...?
If you've ever worked with a dry-erase board (sometimes called a white board), you can use shower board the same way. It's a hard, smooth-surfaced, waterproof, composite sheet (opaque white is probably the most useful) on which you can write with a dry-erase marker and erase easily. It's useful to keep notes of damage taken, spell durations, treasure found, monsters killed, or whatever. And it can be a reusable combat board.
Combat boards are basically large-scale maps of wherever the players are when a fight breaks out. In the edition of D&D you are using, they're not really necessary, but even in that edition, they can prevent arguments. ("You and Garrrr were both caught in the fireball that the wizard just cast. Make me a saving throw." "But I was over by the fountain and Garrrr was charging the wyvern." "No way, dude, I distinctly remember you walking up to Garrrr to give him a healing potion.")
The idea is to lay it down in the middle of the play area and draw out the area the characters are in, then use some sort of markers (figures are nice, but certainly not necessary) to show where each of the PCs and known NPCs are. If you use one (and as noted, they aren't actually necessary), you don't need to draw anything until a fight is about to break out, and even then a sketch will do.
BTW, some people find that these sorts of aids make it harder to visualize a fantasy scene, because they notice the props too much. That isn't the way it works for me, but it's worth thinking about.
ps. Don't worry that you are asking too many questions. If they didn't interest me, I wouldn't bother replying, and I assume the same is true of other responders.
| Lilith |
And what in the world is a combat map? Sounds to me like its something fairly thin, and reusable, and you mentioned something about cuts...?
Combat map is a reusable surface upon which you can place minis, draw maps, and other such niceties for action in your game. If you'd like, I have an old roll-up combat map that you're welcome to.
I hope you guys don't mind me asking all these questions. Its just nice to have so many cool people that I can rely on for information. If I ever start to get on your nerves just tell me off.
We like questions! At least, I do, and I'm pretty sure that a large portion of the people on this site like them as well. (Heck, we gotta do something when we're at work, right? ;) )
Also, if you're interested in psionics at all, I'll add my offer to Fakey's - I have the 3.0 edition of the Psionics Handbook, if you're interested in it. You can drop me a line at dm.lilith@gmail.com .
| Cryzabey |
I don't know why... But I have a table with a glass top that has a grid underneath it. I figured if anything I could always use that to simulate a dungeon room if I needed to. (Does Dry-erase come off glass?) I'd have to ask my dad before I used the table, But I don't think he'll care.
I think I'm gunna ask my dad why we have it... I just realised how odd it is that we have one.
I'm not sure how it will effect the people I play with in terms of keeping them from being OOG (I think thats how you guys say it). If it doesn't work then I guess we can just go back to playing the way we did last time.
I'll probably stick with pencil and paper instead of getting a shower board (I'm low on money right now). But If I ever have surplus I'm getting one :D
And... I was wondering, Is there and easier way than having my PCs draw the layout of the dungeon. It just seems kind of tedious, and any other way I can think of would let them see further into the dungeon.
Thanks Again :D
Combat map is a reusable surface upon which you can place minis, draw maps, and other such niceties for action in your game. If you'd like, I have an old roll-up combat map that you're welcome to.
Mini's... Like little things that represent monsters, NPCs, and PCs? And thanks for the offer on the combat map, but I'll stick with my wierd glass table.
We like questions! At least, I do, and I'm pretty sure that a large portion of the people on this site like them as well. (Heck, we gotta do something when we're at work, right? ;) )
Who works nowadays :P (Whats your job?)
Also, if you're interested in psionics at all, I'll add my offer to Fakey's - I have the 3.0 edition of the Psionics Handbook, if you're interested in it. You can drop me a line at dm.lilith@gmail.com
Psionics.. That has something to do with your mind, right? I'll send you an email just gime a minute :D
| Lilith |
Does Dry-erase come off glass?
Check in a small corner first. Projector-style markers, that wipe off with water, would work best on glass.
Mini's... Like little things that represent monsters, NPCs, and PCs?
Minis = miniatures, tokens, coins, gummy bears, whatever, to represent monsters, NPCs and PCs.
Who works nowadays :P (Whats your job?)
LOL - During the day, I am a system administrator and handle all the Information Technology, computers, network, websites and a gurjillion other things for the company I work for. At night, I put on my mask...uh, sorry, wrong genre. On the side, in my free time, I like to help out time-strapped Dungeon Masters out there. Check out my DM Tools site if you're intrigued.
Psionics.. That has something to do with your mind, right?
Indeed it does. :) Best way to describe it is an alternate magic system, but more based on mental control.
Fake Healer
|
Fake Healer wrote:Fantastic stuff, Fakey! I'll have to post it for all to see. :DHe's gonna love 3.0!!! Hey Lilith, I sent you an e-mail last week, did you get it? Whadda ya think?
FH
Cool, and thanks. I was contemplating doing a small picture story with my terrain pieces and some minis, something on the lines of PERILS OF THE BOLD without the good computer graphics balloons. Gods, the list just keeps increasing, when are they gonna start having 40 hour days?
oh well, So much to do, so little time.FH (Squinting hard and shaking from concentrating......Hiro)
| Scydrex |
Good eye for that typo, Fatespinner. You made me laugh quite a bit. There are people out there willing to buy you stuff and give their lives up for you. In D&D, their called “henchmen”… “Dum-Dum, here are a few thousand platinum. Go get me a set of +6 dancing vorpal shurikens. After that, please distract that ancient, bloodthirsty red wyrm long enough for me to read these scrolls I have here”.
I looked up the good ol’ doppelganger in the basic set, and it’s right there. On the Dungeon Master’s book. I think it was page 28, right beside the page where you can find the dragon breath diagrams, as well as the entries for the original chromatic dragons.
Fake Healer’s and Lilith’s offer sound great. I can send you every book they’ve offered (well, except that my Player’s Handbook is 3.5 not 3.0). However, I do not currently live in the US, so it would probably be cheaper for them to send the books to Ohio.
Concerning your payment for the books, allow me to make an analogy. Let’s say Bill Gates is driving down the road at high speed and is pulled over by a police car. The cop gives him a speeding ticket worth 900 dollars. I’m pretty sure if it was me, or Fake Healer or Lilith receiving such a ticket, we would be very upset, since 900 bucks is a hefty sum for those that have to work to earn a living. But, to Mr. Gates, such an amount would be downright negligible.
The point I’m trying to make is not that Bill drives cars at illegal speeds (I just don’t think he would find that enjoyable) or that he does not work (he runs his own company, which must be a very complex ordeal). What I am trying to say is that any amount you could muster to pay us a fair price for the used books (say, 10 dollars a book) would not be significant enough for us, but quite burdensome on you. You could overpay to make it worth our while, but that would be pointless.
So if you decide to accept any of the books you have been offered, I (can’t speak on the other guys’ behalf, but I don’t think they would object) would accept two things payment. You do those two things I would consider myself handsomely paid.
First, do not neglect your school responsibilities. I’m pretty sure you’re a smart kid, at least judging from the way your write. Dungeons and Dragons is a time-consuming hobby, especially when you want to learn all the rules properly. We wouldn’t want your dad or anyone to say that D&D is having a negative effect on your studies. None of us like it when our favorite pastime is wrongly criticized. Although it was way worse in the early eighties, believe me.
Second, maybe you can write a journal about your player’s adventures, just to see how they are doing. You could update it every once in a while (once again, as long as it does not interfere with your other responsibilities). Check out the Campaign Journals section to see what I mean.
That’s all for now. Remember, you can trust us adult role-playing strangers as much as much as you can trust a Yugoloth.
Best wishes,
Scydrex
| Cryzabey |
I looked up the good ol’ doppelganger in the basic set, and it’s right there. On the Dungeon Master’s book. I think it was page 28, right beside the page where you can find the dragon breath diagrams, as well as the entries for the original chromatic dragons.
I'll check out its stats when I get the chance, thanks for taking the time to look it up, its one of the monsters I'm really looking forward to using in future adventures :D
Fake Healer’s and Lilith’s offer sound great. I can send you every book they’ve offered (well, except that my Player’s Handbook is 3.5 not 3.0). However, I do not currently live in the US, so it would probably be cheaper for them to send the books to Ohio.
I emailed you talking about it, feel free to send me a reply :D
What I am trying to say is that any amount you could muster to pay us a fair price for the used books (say, 10 dollars a book) would not be significant enough for us, but quite burdensome on you. You could overpay to make it worth our while, but that would be pointless.
Yes, I realise this, but I feel that you should receive something for your charity. So I at least try to offer what I can so you can be compensated for your actions :D
(Hope I worded that right)
You do those two things I would consider myself handsomely paid.First, do not neglect your school responsibilities. I’m pretty sure you’re a smart kid, at least judging from the way your write.
Don't worry, my dad would kick my ass if I did, not to mention schools pretty easy anyway. It also helps that I have large 4-5 hour blocks of free time at my disposal everyday. (when I'm not playing basketball)
Second, maybe you can write a journal about your player’s adventures, just to see how they are doing. You could update it every once in a while (once again, as long as it does not interfere with your other responsibilities). Check out the Campaign Journals section to see what I mean.
I'll have to check out that section, but it sounds like something that would be fun to do. I'll probably post back with a better opinion on it after I figure out what it all entails. (did I use that word right?)
That’s all for now. Remember, you can trust us adult role-playing strangers as much as much as you can trust a Yugoloth.
Whats a Yugoloth... Lol :D
| Scydrex |
Well, according to the wikipedia:
The yugoloths (called daemons in 1st edition D&D) are neutral evil natives of the Bleak Eternity of Gehenna and the Gray Waste of Hades.
The yugoloths are manipulative, secretive, and mercenary by nature
Meanwhile, the Dungeons and Dragons Glossary in the Wizards of the Coast site describes them as “possibly the greediest, most selfish beings in the Outer Planes”.
In other words, they are very nasty demon-like creatures you would not want to cross at any cost. You can search for some images of the things on google.
You really want to use Doppelgangers? I know there are a few nasty things you can do with them. I can write you an email about it, in case your players are reading this post. Wouldn't want to spoil the surprise, would we?
| Cryzabey |
The Dungeons and Dragons Glossary in the Wizards of the Coast site describes them as “possibly the greediest, most selfish beings in the Outer Planes”.
So basically a politician? :D
You really want to use Doppelgangers? I know there are a few nasty things you can do with them. I can write you an email about it, in case your players are reading this post. Wouldn't want to spoil the surprise, would we?
No need to write me an email about them :P. None of my friends have accounts on this forum, the only thing they know about it is that the people here are cool :D
I'll probably make them create accounts later if we're going to be keeping track of the games we play and the events that happen durring the game. But until then, nothing needs to be kept secret.
I just sent out a reply or two to the people that messaged me back, I'd also like to add that I should have a little bit of money coming in (I'm helping tile my uncles floor... Ugh), in the next 3 weeks. It should be just enough to pay for shipping and hopefully pay Lilith for a commision. If I'm really lucky I'll have some extra left over for a 4$ pdf module from paizo :D