
Celric |

Okay. So my players are all highly apt at reading into stuff, have devoured the contents of the STAP player's guide and are actually roleplaying for a change. I would like to reward them for paying attention to the small text and using their non-combat skills and I intend to do so in the form of increased contacts and easier interplay with the savage tide non-savage denizens.
The problem is that we are in part 3 of the first adventure and they are obsessed with the 8 pointed star that "resembles a symbol on a building in the Merchant District". They think that it might be a family holding of the Vanderboren's since it was all over the Vanderboren family vault and hope that they might be able to find Vanthus nearby.
My question is, what is the deal with this lodge? Who's running it, what are it's aims, goals, etc? Is there information about this somewhere else, will it play an important role in the later adventures or was it included for the sole purpose of allowing the PC's to have a vehicle to interact with and possibly join a semi-secret soceity?
So my problem is not creating the lodge out of whole cloth and running with it past level 20 if necessary, but tying in the elements I invent with the published reality.
Any help will be much appreciated.
Celric

Par-a-dox |

The Seekers (and many more organizations in Sasserine)were featuresd in Dragon magazine as one of the organizations a pc could join up with. I think it was a couple issues back... it was the issue with the first installment of "savage tidings."
Help me out guys, what number was the issue with the affiliations article?

Celric |

Dragon #348 had assorted affiliations the players could join, one of which was the Seekers.
Thanks for the info, and I do have that issue, but I don't remember there being anything on the hidden lodge specifically. Clearly, I'll have to look again. Any info on whether or not it will have future ramifications in later chapters of the AP?

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DMFTodd wrote:Dragon #348 had assorted affiliations the players could join, one of which was the Seekers.Thanks for the info, and I do have that issue, but I don't remember there being anything on the hidden lodge specifically. Clearly, I'll have to look again. Any info on whether or not it will have future ramifications in later chapters of the AP?
The Seekers (and the other affiliations the PCs can join) will continue to have tidbits dropped in as the campaign progresses. For the most part, the bulk of the information about them is in Dragon #348.

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Please forgive me if this is both a thread resurrection and a dumb question but..
Are the Seekers in STAP the same folks that are running around the bowels of Maure castle? The ones in the Maure adventures seem a little strange, not like Lavinia's folks.
From what I understand the Seekers originated from the marking on a unopenable door found on one of the levels of Maure Castle. I imagine that there is probably a main Seeker lodge located in the Free City of Greyhawk and that there are satalite lodges that work independantly, but stay in loose contact with one another. I havent read all of Maure Castle yet, nor do I know how they interact with the Age of Worms AP (Im only a player in that).

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I havent read all of Maure Castle yet, nor do I know how they interact with the Age of Worms AP (Im only a player in that).
Khellek is a Seeker and there were also a group of Seekers that met their end in the Whispering Cairn. I can't think of any further AoW tie-ins off the top of my head.

Hierophantasm |

Khellek is a Seeker and there were also a group of Seekers that met their end in the Whispering Cairn. I can't think of any further AoW tie-ins off the top of my head.
Funny you mention it. I just had Khellek make a cameo in my STAP game. He was, as to be expected, a snob, and snubbed the uncouth PC who attempted to make pleasant conversation with him.
Still, Khellek is an enigmatic figure. (Details can be found in Dungeon #124 or #128, in the Age of Worms adventures.) He would make an excellent head of a Seekers guild--albeit a dark horse, for sure--and an semi-iconic figurehead, at that.
Dragon #348 has the first Savage Tidings--detailing the various affiliations in Sasserine, including the Seekers--you may want to hunt this one down, or buy the PDF (?) if not otherwise available (don't know if this is an option on Paizo's site, yet). The Seekers could be a neat "Illuminati"-type organization, or something as mundane as National Geographic. Either sounds cool to me.