Issue 140 PDF?


Savage Tide Adventure Path


My group has finished with "...No Honor". I typed out all the notes and made color copies of the pics. We use a giant grid paper flip pad, so I didn't necessarily need prints of the maps. We're staging this in our own game world, so I had to do the conversions myself – thankfully that wasn’t overly extensive. And it’s probably easier than trying to incorporate it into and existing published world.

The web enhancements are nice, but they spoil us. I remember the old days when we “the few, the proud, the DMs” made pages and pages of notes to really make a game OURS. I use “ours” a bit loosely, however. I subscribe to the school of thought that the game belongs to the players, and it’s up to the DM to make it interesting and fun for them.

Savage Tide has breathed some new life into our group. A couple of players got a little board with AoW because the DM was not very experienced and the party was too big.

To James and staff, I know its hard work to get out all the stuff that goes along with some as large as Paizo. You’re doing a great job.

I’m now interested in when #140’s PDF will be ready. I like being spoiled.


Sir Dave wrote:

I’m now interested in when #140’s PDF will be ready. I like being spoiled.

They don't have 139's PDF out yet...so probably sometime after that... or I guess they might release them both at the same time.


Par-a-dox wrote:
Sir Dave wrote:

I’m now interested in when #140’s PDF will be ready. I like being spoiled.

They don't have 139's PDF out yet...so probably sometime after that... or I guess they might release them both at the same time.

You mean we still believe that the PDF's will be released?

Paizo Employee Creative Director

I certainly believe they'll be released. Again, it takes us a few months to catch up after Gen Con robs nearly two weeks from the magazine's schedule, and during those months we never have time to catch up. More or less with today's turnover to press of issue #142, it looks like we're finally getting ahead of things again. This week's primary goal is to get the art/map supplements and conversions up and online through issue #140, with #141 coming along after ASAP.


James Jacobs wrote:

I certainly believe they'll be released. Again, it takes us a few months to catch up after Gen Con robs nearly two weeks from the magazine's schedule, and during those months we never have time to catch up. More or less with today's turnover to press of issue #142, it looks like we're finally getting ahead of things again. This week's primary goal is to get the art/map supplements and conversions up and online through issue #140, with #141 coming along after ASAP.

Huzzah! Bet it feels good to be back ahead of the game again, James!

I was wondering, since it's an annual occurrence couldn't you set aside a little bit of time each week for a month or two ahead of GenCon to prepare the enhancements ahead of time?

Might not be feasible, but if you were to get a head of the game by an issue or two then you would have more breathing room when things like GenCon happen.

Anyways... easier said than done I'm sure.

Thanks for making these the priority this week!

Paizo Employee Creative Director

oh... don't worry. We did set aside time to work on this stuff before Gen Con, which is why we're able to bring them to you before 2007.

Remember also that Keith and Eric also get hit with the Gen Con syndrome, so it's not just the production end of things that slows down the web enhancements.


James Jacobs wrote:

oh... don't worry. We did set aside time to work on this stuff before Gen Con, which is why we're able to bring them to you before 2007.

Remember also that Keith and Eric also get hit with the Gen Con syndrome, so it's not just the production end of things that slows down the web enhancements.

Apologies for my last post. Of course you set time aside ahead of time... you guys are running a first rate magazine. For the first time in years, I'm seriously considering getting a subscription again to Dragon magazine, and my first subscription to Dungeon. And I just managed to track down a copy of issue #114 with the map of The Isle of Dread (The Savage Tide is sucking me in).

Anyways, thanks again for thinking of doing the Eberron conversion notes, I'm stoked!


Thanks, James. I understand completely. I work in the entertainment industry, and when I have big events that take up my time, its murder trying to get everything back on schedule. I’ll give you a virtual pat on the back.

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