Zenith taken..party plan to come back for the Black Dragon


Shackled City Adventure Path


The party are taking Zenith back to Cauldron. THe party did a detect thoughts on him, most of his past was just blank, darkness, but recent events were still in his mind, ie a Black Dragon in a small room, surrounded by treasure (urns etc)

The party plan to take Zenith back and collect their reward and come back and take on the Black Dragon.

I dont plan on leaving the Black Dragon there, considering that their are only a few clerics, women and children Koutoan surviving. The trip itself would take about 5 days. They will
probably have 5 days or so before the big riot starts.

Considering the black dragon doesnt have any loyalty to the Koutoan, he would leave, take most of his treasure and find another home. The PC's will realize that things change, they could have taken on the dragon when they were there, but they were keen to get their 6000gp arms or armor reward for the return of Zenith. If they go, i would leave some loose gold etc, but most of the valuable stuff would have been taken.

What do people think?

Cheers
Z


That sounds realistic, but not much fun.

If you want to teach them that things change, have Dhorlot change. He's waiting in the lake to ambush the troublemakers if they return. Or he's moved his Fingerlings there as a warning. The PCs don't know about woman and children, sprout a couple new kua-toa guards to warn D when they return. Bury his treasure on the beach just in case. Move him to the throne room.

If you're just tired of the adventure, then have him leave.


Oh yeah, that's a great idea. Having him attack from under the lake's surface. Maximizing his water maneuverability; taking the fight underwater. That's awesome. This will be a tough fight, but the characters will probably be fresh and leveled before this encouner.


GOod points, i did think about moving him, he could use the entrance as a home, it more roomy. It will be a tougher fight in the cavern, the last dragon kill 2 characters.

I getting to the point were i would like them to move on, there level and xp is just about right to start the next chapter. I leave it up to them, to see if it a priority, if so
i can push the riot out another week.

Cheers
Z

DMFTodd wrote:

That sounds realistic, but not much fun.

If you want to teach them that things change, have Dhorlot change. He's waiting in the lake to ambush the troublemakers if they return. Or he's moved his Fingerlings there as a warning. The PCs don't know about woman and children, sprout a couple new kua-toa guards to warn D when they return. Bury his treasure on the beach just in case. Move him to the throne room.

If you're just tired of the adventure, then have him leave.


My players ran off to heal after the fight with Aushanna. Since they killed most the Kuo-toans in the first exploration of the dungeon I decided to have Dhorlot swim into the lake and wait for the PC's to return (which they did the next day). They failed to spot him as they went into the dungeon and I decided to have him wait untill they came out again (hopefully injured). This all worked out perfectly and the PC's were ambushed in the middle of the lake in their canoe.

It was a very tough fight. All the PC's were on less than 10hp by the end and it was only multiple rays of enfeeblement that drove the dragon off. I'm hoping to bring him back to get revenge later, possibly worked in with the encounter with his son Zarik.

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