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![]() My players ran off to heal after the fight with Aushanna. Since they killed most the Kuo-toans in the first exploration of the dungeon I decided to have Dhorlot swim into the lake and wait for the PC's to return (which they did the next day). They failed to spot him as they went into the dungeon and I decided to have him wait untill they came out again (hopefully injured). This all worked out perfectly and the PC's were ambushed in the middle of the lake in their canoe. It was a very tough fight. All the PC's were on less than 10hp by the end and it was only multiple rays of enfeeblement that drove the dragon off. I'm hoping to bring him back to get revenge later, possibly worked in with the encounter with his son Zarik. ![]()
![]() The elementals were tough, nearly killed two of my players characters. If the Last Laugh did use a gate spell I'm guessing it wouldn't last long enough for the PC's to force the elementals back into (only 1rnd/lvl). Also I'm not sure how you could force an elemental back, bull rush may work but the character would take fire damage. Zarn helped my players out with a cone of cold. The other problem was putting the fires out. The hardcover suggests that Zarn uses multiple cones of cold, but in his stats block he can only use this 1/day. I almost the whole town guard and PC's carrying water to the fires to put them out. ![]()
![]() Currently just about to enter Vaprak's Voice: Druss Bladebight (male dwarf fighter 9)
My players beat Triel pretty easily. They used hold person then Druss decided to lick her (he's a dirty old dwarf who's very attracted to Alwen) before killing her. They're hardest encounters so far were in Bhaal Hamatugn. Aushanna killed two of the original members and Dhorlot killed Alwen before she recieved a raise dead spell. Druss also likes to start many tavern brawls and was only too happy to fight the Stormblades earlier in the campaign (he almost killed Todd in that encounter - despite being a former town guard member) ![]()
![]() Although the SCAP is set in generic D&D I assume this is still Greyhawk. In the four panel Greyhawk map from Dungeon #118 - #121 Cauldron is placed near the Amedio Jungle, just south west of Sasserine. I haven't converted any more than this but I guess some NPC's could be given regions and other Greyhawk religions could be added. As far as I can tell after Life's Bazaar, if you set this in Greyhawk very little work is needed from the DM. ![]()
![]() My groups gonna start Life's Bazaar in a couple of days. the PC's are: Male Dwarf fighter (Planning to become Hammer of Moradin).
No arcane spellcasters...... I see trouble a' brewin' ![]()
![]() I do use the Greyhawk setting to some extent. I have the D&D gazeteer and work with that as a basis for my own world. The basic history in that book is used in my world but I usually don't like to have to fit my own adventures into masses of history and info written for a campaign setting. Having said that, the Forgotten Realms is a great setting and I often steal from it and add bits to my game (some of the NPC's are really interesting). In the future I may end up using the Forgotten Realms instead since I seem to be having less time to develope my own world these days. ![]()
![]() The players didn't meet the patrol initialy, I had them return after the orcs were defeated and the players were resting. That was a little mean but they were very lucky not to lose a PC or two in the fight. They walked over most of the troglodytes which made that level a little disapointing (they did lose the sorcerer to the bear though). The troglodyte sorcerer did turn invisable but the players handled the others so well that it didn't help him much, he ended up running off with a few hatchlings. As a side note, one of the players (the paladin i think) found one of Durgeddin's blades and realised none of the party could use it without another proficiency feat. She sold it in town (Hornwood in my game) and I then had the shopkeeper sell it on the the local lord for twice the price. He's know bragging about it around town. That paladin's not happy. ![]()
![]() I just started running this one with a party of five PC's (human clr3, human bar3, human sor3, halfling rog3, gnome clr1/ftr2). This lot failed to sneek past the pair of orcs at the start (the rogue got in close then missed with a crossbow, then the gnome missed, as did the sorcerer...) and they alerted every orc on the level. There was one hell of a fight at the rope bridge, along with half of the party trying to crawl over the bridge after the rogue almost fell off. Somehow none of them died although the rogue got KO'd 4 times. I was thinking of taking the succubus out altogether. First I tried to fit her into the campaign as a recurring enemy (maybe revealing her purpose later) but can't and don't really see any reason to keep her. As for the roper, I like enemies that the PC's have to run from. I once hid a Kraken in a 5th level adventure. Unfortunately I think these players may well try to kill the roper somehow and thats not going to happen. The Otyugh idea's pretty interesting though.
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