
Foxish |

I've been considering buying some of the Dungeon Crawl Classics both for myself and to give as holiday gifts. I was wondering if anyone had any thoughts or suggestions regarding this series?
Reviews for the modules are scarce; and what ones I have found don't contain enough detail for me to feel informed, therefore confident, in making a purchase.
As the title states, any assistance is appreciated...

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I've picked up several of them, and, overall I think they are very good.
The ones I would thoroughly recommend would be
#24 Legend of the Ripper (I thought this one was excellent)
#17 Legacy of the Savage Kings (and I'm wanting to pick up #17.5 to suppliment it now)
#11 The Dragonfiend Pact (Great little mini-adventure)
#1 Idylls of the Rat-King and #27 Revenge of the Rat-King (I thought they were pretty solid)
#5 Aerie of the Crow-God
#20 Shadows in Freeport (guts-dripping from the ceiling, over the top with the gore, but that was the point of the adventure)
Now I'm also an elbow-grease kinda DM and I think they may take a little bit to drop into an existing campaign/world, but I think that they translate very easily for the most part.
Ones I wasn't as wild about, but still could probably use:
#19 The Volcano Caves (good enough concept, but it just didn't seem to go anywhere)
#21 Assault on Stormbringer Castle and #22 The Stormbringer Juggernaught (started strong, but I thought it ended kinda weak).
#2 The Lost Vault of Tsathzar Rho and #3 Mysterious Tower were okay, but only just. They just didn't seem to know where they were going like some of the other ones.

Infernal Osquip |

I've picked up several of them, and, overall I think they are very good.
The ones I would thoroughly recommend would be
#24 Legend of the Ripper (I thought this one was excellent)
#17 Legacy of the Savage Kings (and I'm wanting to pick up #17.5 to suppliment it now)
#11 The Dragonfiend Pact (Great little mini-adventure)
#1 Idylls of the Rat-King and #27 Revenge of the Rat-King (I thought they were pretty solid)
#5 Aerie of the Crow-God
#20 Shadows in Freeport (guts-dripping from the ceiling, over the top with the gore, but that was the point of the adventure)Now I'm also an elbow-grease kinda DM and I think they may take a little bit to drop into an existing campaign/world, but I think that they translate very easily for the most part.
Ones I wasn't as wild about, but still could probably use:
#19 The Volcano Caves (good enough concept, but it just didn't seem to go anywhere)
#21 Assault on Stormbringer Castle and #22 The Stormbringer Juggernaught (started strong, but I thought it ended kinda weak).
#2 The Lost Vault of Tsathzar Rho and #3 Mysterious Tower were okay, but only just. They just didn't seem to know where they were going like some of the other ones.
I (and my players) really liked #2 The Lost Vault of Tsathzar Rho, more so than #5 Aerie of the Crow-God. But then again, we tend towards the twisted.

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I (and my players) really liked #2 The Lost Vault of Tsathzar Rho, more so than #5 Aerie of the Crow-God. But then again, we tend towards the twisted.
C'est la... I think the YMMV disclamer for any review is pretty applicable. I'm not sorry I bought any of them, I think they are especially good for the prices.

Foxish |

There's also one, "Escape from the Forest of Lanterns," coming out by some goober named 'Steve Greer' (if that's his real name...) before too long. I'm gonna have to pick that one up.
This one reminded me of those Gygax modules that used Alice in Wonderland and Through the Looking Glass as foundations...

Scylla |

This one reminded me of those Gygax modules that used Alice in Wonderland and Through the Looking Glass as foundations...
Steve G. would know for sure, but it sure seems to have a Dungeonland quality about it.
i own the scaly god and vault of the dragon kings both are very good.
Darkhuntsman, I wrote Scaly God—thanks for the kind words!

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I own just about all of them, including the very cool Gazetteer of the Known Realms. Each one is different and some are better than others, but overall they are great!
Kobolds from the Far Realms
Evil Treants
Plagues
Serial Killers
Undead Aboleth
Space Turtles
Haunted Asylums
Demons and Dragons out the wazoo
What is there not to like!

Shroomy |

Does the DCC line of adventures follow the wealth by level guidelines from the DMG? I didn't notice anything really wonky with DCC 34, but I just finished reading DCC 10 The Sunless Garden and some of the treasure and magical items seems a bit excessive for an adventure for 6th to 8th level characters.