Skulks Vs Creepers


Shackled City Adventure Path


Pathfinder Adventure Path, Rulebook Subscriber

Not that it isn't anything I can't change some of the backstory in Jzadirune for, (maybe the creepers and skulks met on less hostile terms and noted how well each other's abilities complimented/matched their own,) but how did the Dark Ones not totally wipe out the Skulks when they first met and fought over turf? When I first read through the adventure, I assumed they were evenly matched, since the very low hit points of the Creepers and super hiding/sneaking abilities of the Skulks would even out the advantage the shadow-cloak, high armor class (party from Dex,) and sneak attack give the Creepers. But then, while reading up on the Dark Ones, I noticed that they have Blindsight, and that furthermore, Blindsight means a creature normally doesn't need to make Spot checks to notice creatures within range of the ability's radius (in this case, 60'.) Does that mean Blindsight negates use of the Hide skill, no matter how awe-inspiring the skill bonus? If so, how did the Skulks hold their own? Hiding is basically what they do. Are the Skulks' crossbows (ie, superior ranged attacks) enough to even the scale? Or am I misunderstanding the capabilities and limitations of Blindsight?

Sovereign Court

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I thought they were working together during the raids on Cauldron. They are not really buddies, but neither are they enemies. If something happens to the others, that's life, but they do not take hostile actions against the other "tribe".

This can be deducted from the statements of Ghelve, where he describes, what happens during the nights. The short ones (the creepers) and the bigger ones (the skulks).


Oliver von Spreckelsen wrote:

I thought they were working together during the raids on Cauldron. They are not really buddies, but neither are they enemies. If something happens to the others, that's life, but they do not take hostile actions against the other "tribe".

That's pretty much how I saw it, too. My crew very cleverly arranged the bodies of the skulks and the creepers they killed at first into a "crime scene" that made it look like they had killed each other....from then on, the skulks and the creepers were definitely not on the same team!

--Fang


I didn't see anywhere in the adventure where it described the skulks and creepers as being in opposition. Quite the contrary, I recall that both factions were presumed to have assisted in the kidnappings. In my campaign, the two sides did not work together physically, meaning that they didn't associate with each other in groups, but neither did they oppose each other, violently or otherwise.


Pathfinder Adventure Path, Rulebook Subscriber

Sorry, I misremembered part of the intro to Jzadirune. The intro said that the Creepers moved in and set up housekeeping, and later the Skulk spies (from Kazmojen) came creeping up to scout the place. They had a few fatal skirmishes, then the Skulks negotiated for peace with (and gainful employment for) the Creepers.

I completely misremembered that first conflict as an extended gang-war between two tribes (Skulks Vs. Creepers) over turf in Jzadirune, and that they found they were evenly matched, so they worked out a treaty for peace which benifited them both when Kaz moved in below and offered their collective group a job.

Once again, sorry, my bad. :)

I know they're working together now. Oh goodness, yes, that's what makes Jzadirune so dangerous. I just didn't correctly remember how they got to the point of working together.

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