Teraknian's Arch


Savage Tide Adventure Path

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It occurred to me this evening that Teraknian's Arch is as much a symbol of Sasserine as anything you could find. It is a constant reminder of the conflicts they have endured, and their years under the yoke of the Sea Princes. It is also, however, a symbol of the rend in the city’s soul – the rift between the two founding churches. Look at the map. The bridge, were it to be whole, would connect Champion’s and the Noble Districts. It might be said that, until the city can heal the wounds on its soul – until its two founding spirits can be reconciled – the city will never be at peace. Some might think that rebuilding the bridge would be a first (or maybe celebratory last) step along that road of reconciliation.

Anyway, just a nifty thought that might inspire someone…


EP Healy wrote:

It occurred to me this evening that Teraknian's Arch is as much a symbol of Sasserine as anything you could find. It is a constant reminder of the conflicts they have endured, and their years under the yoke of the Sea Princes. It is also, however, a symbol of the rend in the city’s soul – the rift between the two founding churches. Look at the map. The bridge, were it to be whole, would connect Champion’s and the Noble Districts. It might be said that, until the city can heal the wounds on its soul – until its two founding spirits can be reconciled – the city will never be at peace. Some might think that rebuilding the bridge would be a first (or maybe celebratory last) step along that road of reconciliation.

Anyway, just a nifty thought that might inspire someone…

Inspiration indeed - that would make for a nice side-story arc while the AP continues. Depending on how the second adventure concludes in Sasserine, that could be a good point to lay the groundwork for such a project. It would give the players another substantial investment in the city, and an even more personal reason to stop the Savage Tide.

Hmmmm... :)

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