Lords O' Boards: New Players


3.5/d20/OGL


I may start an adventure with some new players that said they wanted to play D&D and I wanted a good adventure for their first times playing.

1. It can't be any adventure paths from Dragon, seeing as I don't recieve that mag.

2. It can be from anywhere else, Wizards, other web-sites, and even home brews that you happen to have on your computer.

3. We all start out at level one and there will be three of us.

Thanks all!!!


halfling...no...death-ling wrote:

I may start an adventure with some new players that said they wanted to play D&D and I wanted a good adventure for their first times playing.

1. It can't be any adventure paths from Dragon, seeing as I don't recieve that mag.

2. It can be from anywhere else, Wizards, other web-sites, and even home brews that you happen to have on your computer.

3. We all start out at level one and there will be three of us.

Thanks all!!!

I actually did the same thing a few weeks ago, and upon the recommendation from the fine folks on the Paizo boards, I ran the module The Sunless Citadel from when 3rd Edition just came out. Good advice is to keep it really simple to start, dumb down the combat to it's most basic and then introduce more complex ideas. Good luck, I hope everyone has fun!


New players eh ?

Keep It Simple, most definitely. There is a brand new module that I cannot remember the name of coming out soon / that has been released geared for 1st level and is 3.5 rules.

Dragon magazine, to my knowledge, has never featured any campaigns or adventures since long, long before Paizo assumed the role of running that particular publication. Low-level adventures are - generally - much easier to come across than truly high-level ones, and you can certainly steal stuff from other companies' published materials if you are able to spend the time in converting the material.

The Exchange

James Keegan wrote:
halfling...no...death-ling wrote:

I may start an adventure with some new players that said they wanted to play D&D and I wanted a good adventure for their first times playing.

1. It can't be any adventure paths from Dragon, seeing as I don't recieve that mag.

2. It can be from anywhere else, Wizards, other web-sites, and even home brews that you happen to have on your computer.

3. We all start out at level one and there will be three of us.

Thanks all!!!

I actually did the same thing a few weeks ago, and upon the recommendation from the fine folks on the Paizo boards, I ran the module The Sunless Citadel from when 3rd Edition just came out. Good advice is to keep it really simple to start, dumb down the combat to it's most basic and then introduce more complex ideas. Good luck, I hope everyone has fun!

That's what I was gonna suggest. Give them an already classic 1st adventure to remember with some cool monsters, great NPC's (Meepo rocks!), and fairly simple morals and concepts.

Alot of people have HUGE love for this module (Me! Me! Me! I ran it 2X and played though it once.) and Meepo made such an impact that he has his own official fig.
Good stuff!

FH


D&D Basic "Keep on the Borderland" (the old one, with the Erol Otus cover). Definitely. I don't know how many campaigns started with that one, and it's EASY to convert, because all the critters are in the Monster Manual.


I would also suggest Sunless Citadel. I'm running a group of newbies through it right now, and they are having a blast. Meepo certainly does rock! Another idea might be to check out "Dungeon Crawl Classics #29: The Adventure Begins," which is a compilation of first level adventures, some of which can be scaled for slightly higher levels. They are a lot smaller than Sunless Citadel--you could probably play most of them in one afternoon. You could string two or three of them back to back for a kind of low-level mini-campaign.

--Fang


I guess the real question is what type of adventure do you think they will like? What will suck them in and make them want to keep playing?

if you think they will like a dungeon crawl and tactical combat, then Sunless Citadel is indeed a great place to start (I am about to start my son going through this one and was about to start a thread on what minis to use).

If on the other hand you have a group who is more likely to enjoy the role playing aspect of things then you want to throw something with more of mix up at them... maybe something like Mad God's Key from a previous Dungeon or just flesh out the build up to Sunless Citadel and play up the role playing encounters.

Sean Mahoney


Nooo, Keep on the Borderlands is much more of a classic than the Sunless Citadel, which has a habit of brutally dispatching many 1st level PCs with those irritating Balance checks at the very very beginning of the dungeoncrawl in the module.

Keep on the Borderlands has LOTS of kewl stuff to play with ... a mad hermit (daddy!!), the bank (robbery target at 9th level boys), the many and varied critterbeasties throughout the swamps, woods and then the caves themselves.

If they play thier cards right, they can finish the place up with thier own (somewhat damaged and burned) stronghold / personal fortified mansion ...

Community / Forums / Gamer Life / Gaming / D&D / 3.5/d20/OGL / Lords O' Boards: New Players All Messageboards

Want to post a reply? Sign in.
Recent threads in 3.5/d20/OGL