#348's Unfamiliar Territority


Dragon Magazine General Discussion


If Christpher Hantzman or Mike McArtor are reading this: Thank you! If you had any other ideas that were left on the cutting room floor, or even house rules for your home games, I'd be glad to hear them!

I loved this article, and it is exactly what I've been looking for as an alternate class feature for the sorcerer. I like exchanging the familiar for a special ability, and I like abilities that are dependent on level.

The primary issue I've had with the sorcerer is the whole "no reason to stay a sorcerer when you can take a full caster progression prestige class." I've seen plenty of alternatives, but they always either circumvent the sorcerer's intrinsic limitations (metamagic casting time) or an ability that does not increase with level, or both. With many of the abilities listed in this excellent article, there is now a greater benefit for a sorcerer to remain a sorcerer, at least for 7 or 15 levels.

Again, thank you to the two authors. I would love to see more of this type of alternative for the sorcerer, be it in the magazines, published, or as enhancements: I've been waiting to see a balanced idea like this for a very long time.


Germytech wrote:

If Christpher Hantzman or Mike McArtor are reading this: Thank you! If you had any other ideas that were left on the cutting room floor, or even house rules for your home games, I'd be glad to hear them!

I loved this article, and it is exactly what I've been looking for as an alternate class feature for the sorcerer. I like exchanging the familiar for a special ability, and I like abilities that are dependent on level.

The primary issue I've had with the sorcerer is the whole "no reason to stay a sorcerer when you can take a full caster progression prestige class." I've seen plenty of alternatives, but they always either circumvent the sorcerer's intrinsic limitations (metamagic casting time) or an ability that does not increase with level, or both. With many of the abilities listed in this excellent article, there is now a greater benefit for a sorcerer to remain a sorcerer, at least for 7 or 15 levels.

Again, thank you to the two authors. I would love to see more of this type of alternative for the sorcerer, be it in the magazines, published, or as enhancements: I've been waiting to see a balanced idea like this for a very long time.

Well thank you very much! I'm glad that you found it useful (though I'm sure I will now receive much badgering from a certain ninja lover). :D Oh well, I guess this means I have no excuse for not submitting more random campaign leftovers. ;)


Any and all of your "sorcerer campaign leftovers" would be much appreciated!

Also, if anyone in the know has the answer, was there a typo in the Divination foci of the Focus Caster ability? It says, "...you gain a bonus to resist divinations equal to 1 + your Intelligence modifier (minimum +1)."

Should this read, instead, "...you gain a bonus to resist divinations equal to 10 + your Intelligence modifer (minimum +1)."

It'd be awesome if it was actually 15 + Int, but I don't think so. But a total of +5 resistance to divinations doesn't sound that impressive for 15th-level. ;)

Edit: Obviously, both authors have thought about alternate sorcerers that are balanced after removing the familiar. What is your opinion on simply replacing the familiar with a cleric domain ability (not the additional spells, just the ability itself)? I've found it to be balanced and flavorful, but I am curious of your opinions.

Dark Archive Contributor

gigz wrote:
Well thank you very much! I'm glad that you found it useful (though I'm sure I will now receive much badgering from a certain ninja lover). :D Oh well, I guess this means I have no excuse for not submitting more random campaign leftovers. ;)

Consider yourself badgered. I expect 2–3 new queries on my desk in the next 72 hours!

(Not that I'd actually have a chance to get to them for another 2–3 weeks/months, but um... send 'em to me!)

Germytech wrote:
Should this read, instead, "...you gain a bonus to resist divinations equal to 10 + your Intelligence modifer (minimum +1)."

No, it's 1 + Int modifier. It's a saving throw bonus, which we didn't make clear. So consider it a bonus on saving throws made to resist divinations equal to 1 + Int modifier (minimum +1).

Germytech wrote:
Edit: Obviously, both authors have thought about alternate sorcerers that are balanced after removing the familiar. What is your opinion on simply replacing the familiar with a cleric domain ability (not the additional spells, just the ability itself)? I've found it to be balanced and flavorful, but I am curious of your opinions.

I think that in some cases that would be an underpowered alternative, in some cases it would be a spot-on alternative, and in some few cases it would be broken.

How's that for noncommital? ;D


Mike McArtor wrote:
No, it's 1 + Int modifier. It's a saving throw bonus, which we didn't make clear. So consider it a bonus on saving throws made to resist divinations equal to 1 + Int modifier (minimum +1).

Ah, that indeed makes sense. I was thinking of it as a special "spell resistance" instead of a saving throw. Thanks!

And even a noncommital response is all I needed. :) I can probably pick out the ones that would be "underpowered, spot-on, and broken."

And... More, more more!

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