| Solomani |
JJ,
Good job on Red Hand of Doom. I am currently halfway through Shackled City. My next campaign will be based around the Incursion theme. I have spent the last two campaigns dropping hints and clues to my players about the Incursion. Next campaign they will finally get to see what all those hints exactly mean.
They initially thought the Gith had something to do with the trouble in Cauldron. Now they think some kind of invasion or raid is going to occur on Cauldron by the Gith. Will be nice to see the surprise on their faces in a years time when they realise its a global invasion ala independence day. But I digress.
I have spent a ton of time working on this next campaign since a majority of the battles/adventures I will be building from scratch which is always time consuming. Heroes of Battle was no end of help.
And then I get the Red Hand of Doom. I never took much notice of this module thinking it was an Ebberron related supplement not a war based mini-campaign. Oh happy days! This has just made my job ALOT easier.
So thank you for creating Red Hand of Doom. Along with your cohort. Its also an excellent adventure in my opinion and fits in perfectly with the course of the campaign I have in mind. Will require some "Gith-a-fication" but otherwise its great as is.
So thanks!