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Dungeon Magazine General Discussion


Now that "The Mud Sorcerer's Tomb" has been updated to 3.5e, what other adventures would you like to see updated for 3.5e? Just off the top of my head, I would love to see "Of Nests and Nations" by Randy Maxwell (#13). It is probably the best D&D adventure published in that era, and is in my mind, a masterpiece. I'm not sure how the Known World/Mystara elements would be handled, but the adventure is easily portable to any urban setting. I could easily see it taking place in Sharn.


I'd like to see Ex Libris from #29 or House of Cards from #19 updated. Not only were they well written adventures but employed a unique premise that was fun...

Paizo Employee Creative Director

"House of Cards" is probably my personal favorite Dungeon adventure. That thing was ingenious!


"House of Cards" was very good and it generated one of the coolest covers in the magazine's history (I see it is still featured in today's adds 17 years later).

Interesting, all three modules mentioned in this thread were by Randy Maxwell. Whatever happened to him, does anyone know?

Dark Archive Bella Sara Charter Superscriber

At the risk of sounding like a suck up, I wouldn't mind seeing Thunder Under Needlespire updated.


Shroomy wrote:
I would love to see "Of Nests and Nations" by Randy Maxwell (#13). It is probably the best D&D adventure published in that era, and is in my mind, a masterpiece. I'm not sure how the Known World/Mystara elements would be handled, but the adventure is easily portable to any urban setting. I could easily see it taking place in Sharn.

I've never seen this module. Could you give an overview? As for the KW/Mystara elements, I would say just keep them in there. Interest in Mystara has been rising lately and I've always been a fan. :)

--Ray.


derek_cleric wrote:
Shroomy wrote:
I would love to see "Of Nests and Nations" by Randy Maxwell (#13). It is probably the best D&D adventure published in that era, and is in my mind, a masterpiece. I'm not sure how the Known World/Mystara elements would be handled, but the adventure is easily portable to any urban setting. I could easily see it taking place in Sharn.

I've never seen this module. Could you give an overview? As for the KW/Mystara elements, I would say just keep them in there. Interest in Mystara has been rising lately and I've always been a fan. :)

--Ray.

"Of Nests and Nations" SPOILERS

"Of Nests and Nations" is a Expert Level D&D adventure (for characters of levels 8-12). It is set in Specularum, the capital of the then Grand Duchy of Karameikos, and involves a type of monster called the hivebrood. The hivebrood are a race of sentient, parasitic insect humanoids who live in a rigid hive society. Some hivebroods, called hiveminds, also have the ability to absorb and pass along the abilities of those they consume; in this case, one of the hiveminds devoured a 20th level magic user and decides to use the amassed magical power to wage a campaign of terrorism against the people of Specularum. The hivebrood hope to provoke sectarian strife within the city by murdering citizens, summoning monsters, and committing acts of spectacular sabotage. Once they provoked a civil war, the distracted humans would cease their encroachment on the hive's territory. The PCs are tasked by the Duke to investigate the various crimes and bring them to an end before the situation gets completely out of control.

The adventures is a series of events (both past and future) which affords plenty of opportunities for the PCs to investigate, find clues, and roleplay. There are also summoned monsters, opportunistic gangsters, and other obstacles to contend with. Eventually, the clues lead back to the inn where the hivebrood have set up their base of operations; possibly leading to a spectacular set piece, the hivemind summoning a tyrannosaurus rex from his 2nd story room (a scene captured on the cover of the issue). Great fun....

Scarab Sages

Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber

I always liked how "A Hot Day in L'Trel" offered so many adventures. It seems like a memorable way to start a campaign.

For cool villains, "A Rose for Talakara" is in a league of its own.

I thought "Rana Mor" was a nice send-up to "The Elephant's Graveyard," "The Land of Men with Tails," and "The Leopard Men."

"Prism Keep" and "Legerdemain" had cool settings. I also have fond memories of "Iasc" and "The Curse and the Quest."

I wouldn't mind seeing more from Shakespeare. Dungeon's onle done Macbeth, King Lear, and The Tempest, plus the Hamlet module means there's still plenty of plays. Maybe a BoVD take on "Titus Andronicus" or an "As You Like It" or "Midsummer Night's Dream" set on a good outer plane. (Has there even been an adventure to a MotP outer plane that wasn't evil?)


How about the one with the little singing mushrooms? That's one that really sticks in my mind.


Yeah, I know I sound like a broken record, but I'm working hard for it :)

Visit http://intwischa.com/dungeon/ for a searchable index of Dungeon issues from 18-139. (I hope to get issues 1-17 in this weekend!) I spent time over the last two days typing in all the blurbs from 18-81, so even though I haven't played these 2E (and basic, and Marvel Super Heroes, and...) adventures, the names are resonating with me.

Stop by http://intwischa.com/dungeon/ to test drive the index. You can even search by author--for instance, type "Randy Maxwell" into the "adventures" search area to see the 12 adventures he wrote since Issue 18.

Have fun with it!

--Charlie White
http://intwischa.com/dungeon/

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