| deClench |
I enjoy new, crazy material. That's just the way I am. I love psionics and Eberron and "psionics in Eberron" and the Far Realms and anything that challenges my imagination. Frankly, I would be bored to tears in games that are intended to be historically accurate. Nothing at all against those that enjoy those games or are itching for a trip down memory-lane, I'm simply stating my position and hoping that there are others like me. Not everyone will agree with my views, and that's fine because we can just arm wrestle later to see who's right.
In the meantime, I'm challenging all you writers that want to see new, crazy material to submit it. I know it's tough. Writing for the margins is risky, and only so much risk is acceptable. Though, if there's more of an interest shown, then maybe we'll see some of the material we want. Of course, then it won't be in the margins and we'll have to find something else to champion. ;D
So here's the thread. What crazy stuff do you like in "Your D&D"? I would love to see:
Psionics -- Of course! New material. Incorporation into non-psionic articles.
Mythology -- The Demonomicon articles are great most definately, but how about some brand-new ones? Spin some mythologies for new "uniques." Maybe some psionics incorporated in.
Planar -- New locations. Not tied to pre-existing worlds (not even Eberron).
Strange -- Just bizarre creatures, locations, hooks, systems, items, whatever.
These are a few things I'd like to see more of (I'm rushed, so I'll add more later). How about you? Come, let's talk of new things, shall we?
When my own proposals -- I'm sorry, *IF* my own proposals get rejected, I will be writing them up anyway and doing something with them. Maybe I'll post some here, so feel free to add to our repertoire of the crazy. Cheers and good luck! ^_^
| Lilith |
More Psionics.
More Incarnum.
Expanding upon the new magic styles in Tome of Magic.
Earth mythological creatures (believe it or not, there's a few that haven't been translated to D&D yet, particularly ones from the lesser studied mythos).
"Drop-in stories" - kinda like Aesop's Fables and have a nifty crunch to go along with it.
More Ecologies. Can't get enough of 'em, and some of them REALLY need to be explained.
| The Jade |
Greater emphasis on tools for Epic level campaigning in order to sustain a more stable gameplay at those high levels. People seem to get kind of aimless in purpose past level twenty and with the many planes out there and infinite space, there are always challenges and potentially lethal staging areas to be encountered.
Overdeities, you say? Tell me more.
| The Jade |
The Libram Chaotica- anything dealing with Limbo and the Slaadi and their Lords. Limbo has kinda been one of the doorways into the Far Realms in my structure of the universe, and I'm always up to see more Far Realms.
and I agree with Lilith, you can never have too many Ecologies.
Great idea. I've not seen the Slaad lords all that fleshed out.
Heathansson
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The Libram Chaotica- anything dealing with Limbo and the Slaadi and their Lords. Limbo has kinda been one of the doorways into the Far Realms in my structure of the universe, and I'm always up to see more Far Realms.
and I agree with Lilith, you can never have too many Ecologies.
How about a magical quarterstaff for Slaadi? It could be a Limbo stick.
| Great Green God |
I
Psionics -- Of course! New material. Incorporation into non-psionic articles.
Mythology -- The Demonomicon articles are great most definately, but how about some brand-new ones? Spin some mythologies for new "uniques." Maybe some psionics incorporated in.
Planar -- New locations. Not tied to pre-existing worlds (not even Eberron).
Strange -- Just bizarre creatures, locations, hooks, systems, items, whatever.
Check, check, check, check, yep everything - but all in Dungeon I'm afraid, and then there's always that 25% chance they don't print the manuscripts for one reason or another (had that happen once).
Mezmero the Mind-Reading,
Great Green God