Roary Flamebearer |
Sorry folks busy holidays.. Checking in..
Thearor Leafsplitter |
hustonj, reporting with cheap, mechanically one-dimensional muscle. This character build is an experiment in maximizing Standard Action damage.
I try to keep the personality from reflecting the shallowness of the mechanics.
Edit: All 3 character choices were going to overlap with somebody's specialization. I figured duplicate grunts is usually less annoying to the other players than duplicate rogues or arcane casters are. Less blatant competition for those spotlight moments.
Velinov |
Velinov checking in.
@Tarondor - Any idea what to purchase to use as a "sketchbook" and art supplies? Also, is there a profession or craft that would be used for drawing/painting? I thought it might fit into Velinov's background a bit more.
Kuaizi "the Craw" Wu |
Craft (painting) is actually an explicitly stated skill in the Core Rulebook. Craft (sketching) might make better sense than Profession as well, since the craft skills are defined as for producing products whereas the profession skills are more for services... though there is some overlap, and the GM as as always is final arbiter.
Kuaizi "the Craw" Wu |
Will you head directly there or do you wish to do anything else first (e.g., shopping)?
I actually took the liberty of purchasing two cure light wounds potions and a vial of antitoxin after my previous PFS game (whom I just remembered my previous GM told me to have my next GM (you) sign off on, lol). So perhaps Kuaizi finds an apothecary now to buy them from, before the trip? Otherwise, we could just head right on over to the Ivy district.
Thearor Leafsplitter |
This weekend I am helping run the Winter Camporee for the local Boy Scout District. I MIGHT (depending on when I leave work) try to make a post Friday before I head out to the campsite, but I won't be back until Sunday.
Tarondor |
Ooookay...
Re-reading this Season 0 encounter (for which no map is provided), I realize that the guards lock themselves out with you. That means that they should have started on the outside. Which would mean that your initial positions would have been further back.
So...
Restart or play it where it lies?
You know what? Never mind. We play it where it lies.
Kuaizi "the Craw" Wu |
I don't want to post too much before our esteemed GM assesses and perhaps concludes this encounter... but to give a heads up on my plan, Kuaizi will check the vital signs of any guard whom might still be alive (obviously skipping anyone whom the GM agrees is cleaved in two, lol) and do a Heal check to stabilize him.
Kuaizi "the Craw" Wu |
hustonj, reporting with cheap, mechanically one-dimensional muscle. This character build is an experiment in maximizing Standard Action damage.
Mission accomplished! Lol.
Kuaizi "the Craw" Wu |
You guys realize that Roary did MORE damage with his crit, right? He had a potential of 42 damage versus my potential of 38. He ACTUALLY did 34 points versus my "measly" 27. I have a long way to go before this build starts really spinning up.
Forgot about that, lol. Perhaps it was Roary's separate damage rolls. Anyway, 27 is pretty impressive for a 2nd-level character even on a crit. Having a barbarian's rage certainly helps a lot.
Kuaizi "the Craw" Wu |
Ah. No worries, Tarondor.
Btw, Thearor asked a good question before. I am curious to know the reactions of Skelg and Tyros.
Kuaizi "the Craw" Wu |
I'm thinking we should just sneak in to the warehouse now, under the advantageous cover of dim light, whether sneaking by water (Swim checks) or by rooftop (Climb and/or Acrobatics checks, I guess). By water, we'd have the advantage of being totally hidden from the guard's line of sight from the docks (usually they're least several feet above the water's surface, so we're blocked from the guard's line of sight if we swim close to the docks). Failing a climb or acrobatics check might be more challenging (DC 15 or higher) and deadly since someone would plummet from the roof to the ground below. I think swimming to the water-side of the warehouse might be safest and easiest therefore, even without training in Swim - assuming the water is calm (DC 10), that is.
Someone good at climbing could then climb the warehouse and spy from the glass skylights.
Guess which skills I am training in at level 2! ;)
Velinov |
I wouldn't worry about cover. I don't think anyone would fail to believe a fog gathering above the ocean front. It should give us cover to the building wall and/or on the water, if needed. However, I believe we should go to the roof. Assuming someone has a grappling hook/rope, I vote we go that way. However, I believe Tarondor is getting anxious, so I'd like to call a vote on how to proceed:
1. Sneak by water.
2. Sneak by rooftop.
3. Bash in the front door.
I vote for rooftop. Our heavily armored folks and low swim skill avg dissuades me from wanting to go by water. I personally think we have a better chance storming the castle than going by water :)
Jasmine Halowell |
I would be more comfortable on a roof, rather than in the water. I am limber, but not the best swimmer, she says with a smile. What to do with the guard on the crate though?
Thearor Leafsplitter |
I never have understood why everybody assumes you have to swim at a time like this. A rowbaot is a marvelous tool, and can usually be borrowed or rented with little effort.
I prefer a limited visibility approach. Even WITH full gear, Leafsplitter has a +5 swim.
If the group wants to go for the skylight, fair enough, but how are we going to avoid being seen?
Velinov |
RE: but how are we going to avoid being seen?
Silent Image > Fog?
or if we're only worried about the guard on the crate:
Silent Image > rabid dog/wandering drunk/scavenging goblin/sultry woman in the opposite direction to get his direction and lead him away while we make our move?
So far the tally is:
1. By Water - 1
2. By Rooftop - 3
3. Frontal assault - 0
I think it's safe to progress in the gaming area that that's our path.
Kuaizi "the Craw" Wu |
Rooftop then, let's do it. God is pinging us to get on with it. ;)
Kuaizi "the Craw" Wu |
@Velinov,
Can you guys access this image? I wasn't sure where the best place to upload files is: http://rel20.pbworks.com/w/file/76101254/Bengeirr%27s%20Warehouse_Table%20A _01_route.jpg. I'm assuming we're going to try to go up from here after checking right, then left, then right again before crossing just to make sure we have a few minutes to scale the wall.
I get an error, "No preview is available for Bengeirr's Warehouse_Table A_01_route.jpg because its size exceeds 1.0 MB. To view it, click the "Download" tab above."
If you're looking for an outside map of the warehouse, Tarondor already posted a link: Bengeirr's Warehouse.
Velinov |
Yeah, dl'ing should be ok. I'm trying to host it through pbwiki. It's the same map with some red lines for positioning... it makes it easier rather than saying down x squares, across y squares...
Velinov |
Hi All,
Just to give a heads up, I will be out of town this weekend 'til Tuesday. I will try to post when I can, but I can't promise anything.
Sorry about that.