PFS Scenario 04 - The Frozen Fingers of Midnight - Table A (Inactive)

Game Master Tarondor

Travel to the Land of the Linnorm Kings to save Pathfinder Skelg from a terrible freezing curse.


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Please sign in as your character. We'll get underway on the 1st or the 2nd.

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

"Caw! Kuaizi checking in, ready for happy time!"

Grand Lodge

Female Human Rogue (Knifemaster) 5.0 | HP 32/32, AC:19/TCH:14 /FF:16 - Perception +7 - F: +1 /R: +7/W: +2 - CMB +4 - CMD: 17 - Spd 30 feet - Init +7

Let the sneaky games begin lol

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

It appears our two companions are so sneaky, they're ninjas.


Yeah. We'll give 'em a day or so. I'll send a PM.

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Coolio. I'll keep checking in.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Sorry folks busy holidays.. Checking in..


Not sure where our fourth is, folks. We may have to recruit another. I'll get to that after midnight.

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Sounds good, Tarondor. We could be waiting forever otherwise.

Sczarni

Male Half-Elf Fighter (Two-Handed Fighter) 4 HP44/44 | AC22 T12 F21 CMD20+ | Percep+1 Low-Light | F+8 R+3 W+1 | CMB+8 | 20' | Init+3

hustonj, reporting with cheap, mechanically one-dimensional muscle. This character build is an experiment in maximizing Standard Action damage.

I try to keep the personality from reflecting the shallowness of the mechanics.

Edit: All 3 character choices were going to overlap with somebody's specialization. I figured duplicate grunts is usually less annoying to the other players than duplicate rogues or arcane casters are. Less blatant competition for those spotlight moments.


The selected 4th player checked in on the Recruitment Thread.

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Yep, I believe we're good to go. :)

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Velinov checking in.

@Tarondor - Any idea what to purchase to use as a "sketchbook" and art supplies? Also, is there a profession or craft that would be used for drawing/painting? I thought it might fit into Velinov's background a bit more.


Velinov - Sounds like Profession (other) to me!

I'd just call it Profession (painter). And I think you could look at a mapmaker's kit for a pretty good idea of the cost of a basic painter's kit. That's not an official answer, but it seems a reasonable solution to me.


Gameplay has begun. Please go check in, all of you.

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Craft (painting) is actually an explicitly stated skill in the Core Rulebook. Craft (sketching) might make better sense than Profession as well, since the craft skills are defined as for producing products whereas the profession skills are more for services... though there is some overlap, and the GM as as always is final arbiter.


No, that makes sense.

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Guess he can get almost anything past me with a 3 on the die, lol.

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L
Tarondor wrote:
Will you head directly there or do you wish to do anything else first (e.g., shopping)?

I actually took the liberty of purchasing two cure light wounds potions and a vial of antitoxin after my previous PFS game (whom I just remembered my previous GM told me to have my next GM (you) sign off on, lol). So perhaps Kuaizi finds an apothecary now to buy them from, before the trip? Otherwise, we could just head right on over to the Ivy district.

Sczarni

Male Half-Elf Fighter (Two-Handed Fighter) 4 HP44/44 | AC22 T12 F21 CMD20+ | Percep+1 Low-Light | F+8 R+3 W+1 | CMB+8 | 20' | Init+3

This weekend I am helping run the Winter Camporee for the local Boy Scout District. I MIGHT (depending on when I leave work) try to make a post Friday before I head out to the campsite, but I won't be back until Sunday.


Go have fun!

I'm an Eagle Scout myself with many fond memories of camporees.

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Thearor - I just realized we're both in the same Skull & Shackles game, lol. I'm Reijo in that game.


GM out sick. See you tomorrow.


Ooookay...

Re-reading this Season 0 encounter (for which no map is provided), I realize that the guards lock themselves out with you. That means that they should have started on the outside. Which would mean that your initial positions would have been further back.

So...

Restart or play it where it lies?

You know what? Never mind. We play it where it lies.

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Btw, Kuaizi attacked with his unarmed strike, not bo staff. He did so to deal non-lethal damage (Vow of Peace and all). He's twirling his bo staff just for effect (for now).

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

I don't want to post too much before our esteemed GM assesses and perhaps concludes this encounter... but to give a heads up on my plan, Kuaizi will check the vital signs of any guard whom might still be alive (obviously skipping anyone whom the GM agrees is cleaved in two, lol) and do a Heal check to stabilize him.

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L
Thearor Leafsplitter wrote:
hustonj, reporting with cheap, mechanically one-dimensional muscle. This character build is an experiment in maximizing Standard Action damage.

Mission accomplished! Lol.

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L
Thearor Leafsplitter wrote:
You guys realize that Roary did MORE damage with his crit, right? He had a potential of 42 damage versus my potential of 38. He ACTUALLY did 34 points versus my "measly" 27. I have a long way to go before this build starts really spinning up.

Forgot about that, lol. Perhaps it was Roary's separate damage rolls. Anyway, 27 is pretty impressive for a 2nd-level character even on a crit. Having a barbarian's rage certainly helps a lot.

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Kuaizi will Take 10 (19 result) to assist Roary (+2 for 30 total Perception result) when the time comes.


Please forgive my absence. First I was sick and now my wife and baby are sick and I'm taking care of them. Posting may be slow for a short while.

Sczarni

Male Half-Elf Fighter (Two-Handed Fighter) 4 HP44/44 | AC22 T12 F21 CMD20+ | Percep+1 Low-Light | F+8 R+3 W+1 | CMB+8 | 20' | Init+3

Family first.

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Ah. No worries, Tarondor.

Btw, Thearor asked a good question before. I am curious to know the reactions of Skelg and Tyros.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Bummer. Hope they get better soon.

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Sweet roll. If at least one other Aid's Another on that, it would be even sweeter. :)

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Be back tomorrow night... just got home and it's nearly 2am my time. Feel free to take the lead, anyone else.

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

What time of day is it, btw? Waiting for sundown could be a long while if it's not late in the day...


Baby sick. Need sleep. Will return tomorrow.

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Feel better. Both of you. :)

Sczarni

Male Half-Elf Fighter (Two-Handed Fighter) 4 HP44/44 | AC22 T12 F21 CMD20+ | Percep+1 Low-Light | F+8 R+3 W+1 | CMB+8 | 20' | Init+3

Sick baby? BAD TIME in the home. Good luck!

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

I'm thinking we should just sneak in to the warehouse now, under the advantageous cover of dim light, whether sneaking by water (Swim checks) or by rooftop (Climb and/or Acrobatics checks, I guess). By water, we'd have the advantage of being totally hidden from the guard's line of sight from the docks (usually they're least several feet above the water's surface, so we're blocked from the guard's line of sight if we swim close to the docks). Failing a climb or acrobatics check might be more challenging (DC 15 or higher) and deadly since someone would plummet from the roof to the ground below. I think swimming to the water-side of the warehouse might be safest and easiest therefore, even without training in Swim - assuming the water is calm (DC 10), that is.

Someone good at climbing could then climb the warehouse and spy from the glass skylights.

Guess which skills I am training in at level 2! ;)

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

I wouldn't worry about cover. I don't think anyone would fail to believe a fog gathering above the ocean front. It should give us cover to the building wall and/or on the water, if needed. However, I believe we should go to the roof. Assuming someone has a grappling hook/rope, I vote we go that way. However, I believe Tarondor is getting anxious, so I'd like to call a vote on how to proceed:

1. Sneak by water.
2. Sneak by rooftop.
3. Bash in the front door.

I vote for rooftop. Our heavily armored folks and low swim skill avg dissuades me from wanting to go by water. I personally think we have a better chance storming the castle than going by water :)

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

That's true, rope would make the rooftop approach easier. I'm fine with that.

Grand Lodge

Female Human Rogue (Knifemaster) 5.0 | HP 32/32, AC:19/TCH:14 /FF:16 - Perception +7 - F: +1 /R: +7/W: +2 - CMB +4 - CMD: 17 - Spd 30 feet - Init +7

I would be more comfortable on a roof, rather than in the water. I am limber, but not the best swimmer, she says with a smile. What to do with the guard on the crate though?

Sczarni

Male Half-Elf Fighter (Two-Handed Fighter) 4 HP44/44 | AC22 T12 F21 CMD20+ | Percep+1 Low-Light | F+8 R+3 W+1 | CMB+8 | 20' | Init+3

I never have understood why everybody assumes you have to swim at a time like this. A rowbaot is a marvelous tool, and can usually be borrowed or rented with little effort.

I prefer a limited visibility approach. Even WITH full gear, Leafsplitter has a +5 swim.

If the group wants to go for the skylight, fair enough, but how are we going to avoid being seen?

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

RE: but how are we going to avoid being seen?

Silent Image > Fog?

or if we're only worried about the guard on the crate:

Silent Image > rabid dog/wandering drunk/scavenging goblin/sultry woman in the opposite direction to get his direction and lead him away while we make our move?

So far the tally is:

1. By Water - 1
2. By Rooftop - 3
3. Frontal assault - 0

I think it's safe to progress in the gaming area that that's our path.

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Rooftop then, let's do it. God is pinging us to get on with it. ;)

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Climb checks? Acrobatics checks? Stealth checks? Other? ...

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

@Velinov,

Velinov wrote:
Can you guys access this image? I wasn't sure where the best place to upload files is: http://rel20.pbworks.com/w/file/76101254/Bengeirr%27s%20Warehouse_Table%20A _01_route.jpg. I'm assuming we're going to try to go up from here after checking right, then left, then right again before crossing just to make sure we have a few minutes to scale the wall.

I get an error, "No preview is available for Bengeirr's Warehouse_Table A_01_route.jpg because its size exceeds 1.0 MB. To view it, click the "Download" tab above."

If you're looking for an outside map of the warehouse, Tarondor already posted a link: Bengeirr's Warehouse.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Yeah, dl'ing should be ok. I'm trying to host it through pbwiki. It's the same map with some red lines for positioning... it makes it easier rather than saying down x squares, across y squares...

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Hi All,

Just to give a heads up, I will be out of town this weekend 'til Tuesday. I will try to post when I can, but I can't promise anything.

Sorry about that.

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