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Just finished reading this adventure... what a blast! Just a straightforward stomp on a bunch of really tough undead (which I love), with the obvious exception of the Trials of the Winding Way. What a wonderful design for a series of tests! I have a 14th-level monk that would be perfect for it, although traversing the pit in the Hall of 10,000 Blades would be dicey, given he hasn't got many ranks in Balance or Climb, and the pit is too wide to jump across and too deep to jump out of. The hail of poison shuriken is no big deal: damage is tolerable, and monks are immune to poison after 11th level.
Which brings up a question: In the Hall of Choice, one of the choices a prospective monk could make is to embrace death by poison. However... a monk who could survive the other challenges is probably immune. How's that supposed to work?
Bhuts, abyssal ghouls, dread wraiths, and a pennaggolan, oh my! I plan on placing this into a Kara-Tur campaign (some day...), probably in Tabot. In addition to name changes for NPCs, the Covenant of the Knife will become the Tsui Tong, a large and powerful criminal organization that happens to be based in Shou Lung near the border of Tabot. I'll replace what I consider to be some of the less Oriental undead: the vampire will be a chiang-shi, a variant vampire from Ravenloft; the nightwing... maybe an effigy (MM2), which is a bit higher CR; the mummy lord, perhaps a lich, or even an animus (Dragon #339); and I'm not sure what to do about the hullathoin. An ulgurstata (FF) has the right vibe to me, despite the flavor-text association with Kyuss, but it's only CR 11, and advancing it would make it too big to fit in the tomb as mapped. Hmm... perhaps a CR 19 bone nagahydra (Serpent Kingdoms)? Yes, that may do nicely.
Since I'm increasing some CRs, I guess Marik will get a level bump. Watch out for that quivering entrail attack! (Ewww!!)
At the risk of further inflating what must already be a swelled ego given Richard Pett's recent praise: great adventure, Nick. I don't have any plans to use it, but this issue also included a nice start to the Istivin arc by Greg Vaughan. No Pett scenario in this one, but I should be getting my copy of Dungeon #138 soon, and then we'll see if this Styes followup is all it's cracked up to be....
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Nicolas Logue Contributor |
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Thanks Occam! Glad you dug the adventure! Yeah...the poison choice...that slipped through the cracks cause originally the adventure was for much lower level. When I bumped it, I totally overlooked the poison factor. Nice catch. I guess you could make it a potion of some kind instead.
James J. is owed a lot of credit for that adventure too. He does great stuff with bhuts...wait, that sounded really bad. What I meant was, he adapted the adventure to make the bhuts really really cool. That adventure never would have been published without J.J. He dug it up and asked me to revamp it. Which is why he is, and shall always be one of my heroes!!!
Cool. I've always toyed with a sequel to it, nothing really inspiring comes to mind yet, but I do have a manuscript I am working on that has some more good OA flavor, though it isn't ready for James' eyes yet.
Thanks again Occam. Down with Pett!
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MaxSlasher26 |
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Thanks Occam! Glad you dug the adventure! Yeah...the poison choice...that slipped through the cracks cause originally the adventure was for much lower level. When I bumped it, I totally overlooked the poison factor. Nice catch. I guess you could make it a potion of some kind instead.
James J. is owed a lot of credit for that adventure too. He does great stuff with bhuts...wait, that sounded really bad. What I meant was, he adapted the adventure to make the bhuts really really cool. That adventure never would have been published without J.J. He dug it up and asked me to revamp it. Which is why he is, and shall always be one of my heroes!!!
Cool. I've always toyed with a sequel to it, nothing really inspiring comes to mind yet, but I do have a manuscript I am working on that has some more good OA flavor, though it isn't ready for James' eyes yet.
Thanks again Occam. Down with Pett!
Am I to understand that you wrote the Winding Way?
Woah! You did! Thank you for writing the second-greatest 3.5 Dungeon adventure ever (Mud Sorcerer's Tomb recently surpassed you...sorry)!
I love this adventure. Bhuts and hullathoins are some of my favorite creatures. Plus, the pennagolan at the end was an awesome touch. If you ever get around to it, definitely right a sequel.
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Nicolas Logue Contributor |
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Maxslasher26 wrote:I love this adventure. Bhuts and hullathoins are some of my favorite creatures. Plus, the pennagolan at the end was an awesome touch. If you ever get around to it, definitely right a sequel.He has another sequel to finish before he goes diving into WW2.
P.S. I like Bhuts too.
HA! I'm on it B-man! The Lightning Curse of Anuk Saal approacheth...beware...
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Werecorpse |
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B. Vic wrote:HA! I'm on it B-man! The Lightning Curse of Anuk Saal approacheth...beware...Maxslasher26 wrote:I love this adventure. Bhuts and hullathoins are some of my favorite creatures. Plus, the pennagolan at the end was an awesome touch. If you ever get around to it, definitely right a sequel.He has another sequel to finish before he goes diving into WW2.
P.S. I like Bhuts too.
High level thread necromancy required....
Did this sequel ever happen? Did it get converted into something else?
I am looking for monk/monastery adventures