DM Nex's Age of Ashes (Inactive)

Game Master NeoEvaX

Loot Sheet

Maps!

New Hero point every Month!

Hero Point Options:

Reroll (1 HP) - Reroll a d20 roll
Avoid Death (all HP) - When dying, you lose dying and stabilize at 0HP.
Extra Action (2 HPs) - You get an extra action where you can Stride, Strike, Step, Climb, Swim, Leap, or one action needed to High Jump or Long Jump
Fast Heating (1 HP) - Gain Fast healing = to half your level for a number of rounds equal to Con mod (min 1 round). Can't be used while 0 HP, Dying, or Unconscious.
Focus Power (2 HPs) - You can cast a single Focus Spell without using a Focus Point
Refill Reaction (1 HP) - You regain your reaction for the turn.

Exploration Activities:

Avoid Notice
Defend
Detect Magic
Follow the Expert
Hustle
Investigate
Repeat a Spell
Scout
Search
(Let me know if there is something you wish to be doing that doesn't fit these.)

Symbols: Action ◆ Free Action ◇ Reaction ↺


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Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 40/40 AC(T) 20/22, Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions

Mosquito will take the Scout Exploration Activity.

Horizon Hunters

NG Female Ancient Elf Sorcerer 1 | Perception +6; low-light vision| HP 11 of 11 | AC 15 | F +2/R +5/ W+8

I cleared everything and I am still only seeing the council room from the fire. Did we change to a different map?


Ooops Fixed now! Didn't have you on the right map :)


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 40/40 AC(T) 20/22, Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions
Mosquito. wrote:

I absolutely love this new system! I have been studying it since August, so anyone needing assistance; I am willing to help.

There are 3 modes to game play: Down Time, Exploration, and Encounter modes.

During Exploration Mode, we each choose an Exploration Activity, which may decide your Initiative.

Really great mechanic. It allows for a quicker "roaming the dungeon halls stuff".

I think that Bertrem, you may mean you are Searching? That is lookinh for traps and such with Perception.

Scout allows the group an additional +1 to Initiative. Not certain if two pcs doing Scout stacks.


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

That's cool too. I just meant I'm keeping my eyes peeled for trouble. What ever that equates to doing.


Got it. I know the new rules add a layer of "Gamification" to table top. So I am hoping to try to interpret your words and give it a in-rule mechanic.

But then again that is kinda what ooc is for. Just to give me a heads up.

I really like these rules, but I know they can seem rather sterile. I know my wife has a hard time with them. She wants to be stealthing, looking around, and casting spells all at once. Hard to describe it as too much.

Thanks all for learning with me :)


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

Hey all...my IRL GM just sent this link over: Pathfinder2 Humble Bundle!

I'm thinking about buying it...$360 worth of pdfs and a physical copy of the basic PF2 core book for something like $30!

Horizon Hunters

Female Gnome Monk 2 HP 31/34 | Speed 25 | AC 18 | Fort: (+8) Ref: (+8) Will: (+5) |Low-Light and Darkvision; Perception +3

Wow, thanks! Will buy it too!


Yeah I pimped that out to my at table group.

$30 plus shipping and you can get the physical core book too, which is cool.

Also you can help out good causes, which is nice.


Yeah, combat maneuvers are skill checks now, against “average” saves. Trips are usually against reflex, this one is against fort since it’s a special attack from the enemy.

https://2e.aonprd.com/Skills.aspx?ID=3

Some require you are trained in the skill.

No more CMD!

Some classes/backgrounds/ancestry’s have bonuses to some maneuvers. Like I know Rock Dwarves get a bonus to being tripped. Etc.

Horizon Hunters

NG Female Ancient Elf Sorcerer 1 | Perception +6; low-light vision| HP 11 of 11 | AC 15 | F +2/R +5/ W+8
DM Nex wrote:
I will say that Kana knows this so you don't have to roll

My question was more about IF I should roll or if you want to do secret rolls. In the 2E game I run IRL my players appreciate the secret rolls since it allows me to come up with some wild stuff at times. It does help that one of the PCs is a charismatic story-telling gnome with bardic lore and dubious knowledge feat... So he often gets a little of the truth and a little of my imagination.

But I am fine how you are handling it, just wasn't sure at first.


Yeah I can shoot for secret rolls as much as I can. Often times I just don't have the time to dig into all the characters skills.

When it matters I will do more secret rolls. Still learning, and also in too many systems so I forget sometimes :).

I think being an ancient Elf you have passing knowledge of what they are. But more detailed knowledge will have to come in later. And those might be secret rolls.

That being said, if someone does take dubious knowledge by some means, I will make sure to make it work.


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 40/40 AC(T) 20/22, Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions

Mosquito will gladly take the +1 shortbow, arrows 20 and the thieves' tools.


”Beryl” | Female LG Medium Dwarf Alchemist 4 | HP 46/46 | AC 21 | F +9 R +11 W +8 | Perc +8 | Speed 20ft | Blight Bomb 4/4 ElixirofLife 3/3 Frost Vial 1/2 Bolts 10/20 Reagents 1/8; Hero Points 0/3 | BM: Bert, mos reuse: 0/1| Restorative Familiar: 1/1 | Active Conditions:

On the topic of formulas, was the frost vial formula not being available just because Voz wasn't around, or is it that it can't be found in town? Is everything else that's common available? How do you feel about Advanced Player's Guide material? The Dread Ampoules sound pretty great, as do blight bombs and ghost charges.

If everything is available I think she'd get dread ampoule and the frost vial for now. If the frost vial isn't available she'd go with tanglefoot bag. Level 1 formulas are 1GP normally, so 1GP 9SP for both.


Yeah I think I was over complicateing it. The place you would normally go is Voz's shop. But it's closed right now, but I don't want to lock down what is available.

So I kinda decided that you can find the basic things elsewhere. You might have just had to look around a bit more. Common item should be pretty common I think.

I am ok with all Paizo material. I have all the books and PDF. Go for it!


@Mosquito - We are in initiative. Is that your turn, when it comes up? You want to use an action (on your turn) to look around? Right now its Beryl's turn.


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 40/40 AC(T) 20/22, Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions

Apologies; I tend to do flavor post in between turns. No, that is not my actions for my turn.

The Perception was for his emblem; which our goblin may think is cool, but he definitely does not know what it represents.


Ah that makes sense. Sorry I was just confused. Seemed like a turn. Perception, draw weapon, etc. was confused :-)

Horizon Hunters

Female Gnome Monk 2 HP 31/34 | Speed 25 | AC 18 | Fort: (+8) Ref: (+8) Will: (+5) |Low-Light and Darkvision; Perception +3

Very sorry guys, I'm back!


I was gone to a beach house and found myself unable to use my computer.

Sorry for the slow down everyone. My work should be getting right back on track. I finished my big project, and I am working on something small right now, so much more time on my computer!

Thank you everyone, and I am glad Vrolun you are back as well.


So I was pursuing the Recruitment thread and ran across a homebrew Starfinder game that is not getting much attention. I would love for it to start.

If anyone is interested in submitting to it. I would love a chance to play starfinder (only GMed and played in one game that died after a week).

In interest of making it go through I thought I would petition my players!

Link to game


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

Seems a bit too high brow for me. The 'Everybody's Naked' part just turned me off immediately.


Yeah that could be a bit odd, for sure. Did seem like a throw away line. If it ends up being “weird” I will just lodge my complaint.

I went with the full “android shirren” so naked me is just a lot of bug carapace and extra limbs... going to be hard to “get weird” for my character.. will have to see.


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 40/40 AC(T) 20/22, Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions

Mosquito Fighter 2

Power Attack and Quick Jump


”Beryl” | Female LG Medium Dwarf Alchemist 4 | HP 46/46 | AC 21 | F +9 R +11 W +8 | Perc +8 | Speed 20ft | Blight Bomb 4/4 ElixirofLife 3/3 Frost Vial 1/2 Bolts 10/20 Reagents 1/8; Hero Points 0/3 | BM: Bert, mos reuse: 0/1| Restorative Familiar: 1/1 | Active Conditions:

I will get on levelling tonight, sorry for the delay. I was thinking cleric dedication, but now with the APG there are so many options!


Yeah take your time. With no real full healer, just a few off healer type characters, I am down for whatever. We lost the sorc/cleric dedication players, so that might make things harder.

All up to yall. Excited to see what people decide.


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 40/40 AC(T) 20/22, Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions

The Medic Dedication is absolutely fantastic!

I have a Cleric 10 [Medic dedication/Champion dedication] healer in another game. His Medicine checks averages 80+ hps for 4 people at a time!


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

I was going over my options last night. I have not had time to complete my level up yet either.

Is the APG info on-line yet?

Oohhh... the Mauler Archtype looks cool. How/When do we select Archtype Dedication feats?


”Beryl” | Female LG Medium Dwarf Alchemist 4 | HP 46/46 | AC 21 | F +9 R +11 W +8 | Perc +8 | Speed 20ft | Blight Bomb 4/4 ElixirofLife 3/3 Frost Vial 1/2 Bolts 10/20 Reagents 1/8; Hero Points 0/3 | BM: Bert, mos reuse: 0/1| Restorative Familiar: 1/1 | Active Conditions:

You can take archetype feats instead of class feats, so for most (all?) classes that starts at level 2.

Medic dedication is a little awkward for Beryl as it really doesn't synergize with Chirurgeon; there's no point to being able to use crafting for treat wounds when your medicine is better. Blessed one seems better for healing, but it's not really Beryl thematically.

I think I'm going to go medic and eventually if we get a month of downtime retrain Chirurgeon into Bomber.

I didn't manage to finish levelling up (I'd also like to redesign my sheet for 2e, the layout I have on Beryl's profile is very 1e focused), but I did make a loot sheet for us. In doing so I even spotted that we got some thieves tools from Calmont, so that saves us a purchase!


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

Then I'm definitely getting Dedicated Mauler this level.

That way I can use that B.Sword we picked up!

Horizon Hunters

Female Gnome Monk 2 HP 31/34 | Speed 25 | AC 18 | Fort: (+8) Ref: (+8) Will: (+5) |Low-Light and Darkvision; Perception +3

Vrolun Monk level 2

Monk feat: Elemental Strike
Skill feat: Hobnobber


Excited to see everyone's levels. It seems like you can really start to expand as you level. The dedications are so neat.

I like the idea of the Mauler, even for story. Being able to carry that new sword is pretty great.
APG is all on https://2e.aonprd.com/

There should totally be downtime this game too, so retraining is totally possible, Beryl.

Bertrum let me know when you finish up and we can jump back in. No rush though..

Thanks again everyone. Excited to keep going :)


”Beryl” | Female LG Medium Dwarf Alchemist 4 | HP 46/46 | AC 21 | F +9 R +11 W +8 | Perc +8 | Speed 20ft | Blight Bomb 4/4 ElixirofLife 3/3 Frost Vial 1/2 Bolts 10/20 Reagents 1/8; Hero Points 0/3 | BM: Bert, mos reuse: 0/1| Restorative Familiar: 1/1 | Active Conditions:

Beryl is also levelled up!

Skill Feat - Battle Medicine
Class Feat - Medic Dedication
New Formulae - Black Adder Venom, Lesser Comprehension Elixir


Battle Medicine is so great, its almost a given for anyone ok with Medicine. Great for in combat healing..

Very cool.


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

OK, I partied a little TOO hard today. Its 3 am and...so leveling tomorrow. Sorry. =/


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

Bertrum Level 2:

Skill Feat - Group Coercion
Class Feat - Mauler Dedication
New 1st lvl Spells - +Summon Animal

I keep reading this part and I want to make sure I'm clear on this:

"Increase all of your proficiency bonuses by 1 from your new level, and make other increases to your proficiency bonuses as necessary from skill increases or other class features. Increase any other statistics that changed as a result of ability boosts or other abilities.
Adjust bonuses from feats and other abilities that are based on your level."

-Sorry tired again...Does means all of my attacks, skills, and similar d20 roll bonuses all increase by +1?


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

Before we go back, I want to make sure we divided up the weapons/treasures we found. Going over the Loot Sheet...which is awesome!...

As far as what I'm keeping now, it is the Bastard Sword and Silver Morningstar (as a backup/silver weapon) if possible, unless somebody else wants that as a primary weapon?

Someone should take the silver dagger since almost anyone can use it...and does anyone want the silver longsword? I hate to be 'meta,' but if the game is throwing silver weapons at us, it might behoove us to make sure we have some on us later just in case we need them.

Finally, is the 'Small Fang Talisman' Magical? If it is, what does it do? Or will I need to pay someone to find out what it does, if it is?


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

Ok. I'm up to date I think. Game on!

Please note: I will still use and carry the spear as a first engagement item, usually for throwing if needed. Then I will draw the Big Sword afterward as needed.


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

Still curious: Is the 'Small Fang Talisman' appear Magical? Or is it just a trinket? I'm cool either way.


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

Just had a thought...does your AC go up when you level too? It uses a proficiency bonus as part of it, so I must assume it does.

That makes my AC 18 now and 20 when using my shield.


Yup! It goes up by 1 as well. Same with Saves and stuff.

Adjust any retconning you need to do.

Again, we are all learning, so no worries. I should do a quick look at everyone’s sheets to verify correctness.


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 40/40 AC(T) 20/22, Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions

Mees betters bees cleaning den if'n yous comes ta sees....lol

Conditions

You could put it in your header?


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Question all:

Do you want me to continue spoilering a Save you need to roll? Or just do it myself? Everyone needs to read through old posts for items that might relate to them.

Vrolun:
Just wanted to confirm that you are choosing not to Flurry of Blows. You can do it once every round. Which gives you another hit. Yes it lowers the chance to hit, but its another chance.

ie:
What you did:
Action 1: Stride
Action 2: Strike
Action 3: Strike

what you could do:
Action 1: Stride
Action 2: Flurry of Blows
Strike 1
Strike 2
Action 3: Strike 3

Also your fists are Agile. So you only need to -4 then -8. If you hit 4, times because of Flurry, it is Normal, -4, -8, -8. You don't need to go below -8.

Just want to make sure you use all of your abilities. No harm in using Flurry every round.


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Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 40/40 AC(T) 20/22, Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions

Honestly. I am find either way. I think that for this being a new system to most here; everyone is catching on splendidly!


”Beryl” | Female LG Medium Dwarf Alchemist 4 | HP 46/46 | AC 21 | F +9 R +11 W +8 | Perc +8 | Speed 20ft | Blight Bomb 4/4 ElixirofLife 3/3 Frost Vial 1/2 Bolts 10/20 Reagents 1/8; Hero Points 0/3 | BM: Bert, mos reuse: 0/1| Restorative Familiar: 1/1 | Active Conditions:

I quite like rolling saves myself (when possible), but sometimes it's necessary as the GM to know if someone has saved or not, so I have no problem if you roll them for us either.

Would it be possible to keep a total of damage to everyone in the round summary, not just enemies? As a sort of healing character it would help me to keep track of who's injured. Thanks!

Oh and one other thing, I think the map on roll20 is set to D&D distance at the minute (so 2 diagonals is 10 feet rather than 15), any chance you could switch it to Pathfinder?


I will shoot for everyone to roll their own, when needed. But will roll for you if it needs to happen asap.. etc.

I can start to track user damage too, bit of overhead, but I think that is possible. I hope users update their headline HP after getting hit, but I know people don't always have time.

Roll20 is already fixed!


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:
Mosquito. wrote:
Honestly. I am find either way. I think that for this being a new system to most here; everyone is catching on splendidly!

I agree.


Yeah agreed. I think its going well. Any notes I have for people are just trying to help out.

Its been awesome watching everyone move through this. Hopefully its been engaging so far.

Horizon Hunters

Female Gnome Monk 2 HP 31/34 | Speed 25 | AC 18 | Fort: (+8) Ref: (+8) Will: (+5) |Low-Light and Darkvision; Perception +3

Thanks for the tips, apologies at the newbie mistakes.

I am really enjoying it btw, thanks so far!


”Beryl” | Female LG Medium Dwarf Alchemist 4 | HP 46/46 | AC 21 | F +9 R +11 W +8 | Perc +8 | Speed 20ft | Blight Bomb 4/4 ElixirofLife 3/3 Frost Vial 1/2 Bolts 10/20 Reagents 1/8; Hero Points 0/3 | BM: Bert, mos reuse: 0/1| Restorative Familiar: 1/1 | Active Conditions:

Thanks GM! I'm also really enjoying it. If the health tracking thing is too onerous don't worry about it - you have enough to keep track of and I certainly wouldn't want this to become a chore for you!

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