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Is there a limit to how many of these creatures can be controlled by one summoner? We're playing Prince of Red Hand and while I like the idea of letting the mage and cleric summon a huge elemental, I think they plan on summoning two each for upcoming fights...1st and 2nd edition had built-in 'fail-safe's for this kind of thing, but with the rolling of summone elemental over into Summon Monster, it seems way easy to get even three of these each for a group....at the level on caster that can cast Summon Monster VII and VIII, they have plenty of rounds to be around and get that many earth/air etc ele's into a fight...which seems a bit much for fierce meat-shields. The poor Overgod never had a chance (especially when Arcane Eye let them prep long before theysmakced him...the eles were just added power)

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Herremann the Wise wrote:That kind of leaves out non-dispel foes...I think you will find that dispel magic or greater dispel magic are your friends. They are the quickest and easiest way to rid yourself of summoned meat shields - as well as other nuisances.
Best Regards
Herremann the Wise
Groups that plan ahead should be rewarded, so the Arcane Eye thing is a very good tactic. Knowing your enemy is key.
However, just ensure your NPC's react the same way. If they are aware of a threat (the PC's) have them in turn scry or use divinations on them as well. Don't be scared to change spell lists for your NPC's if they have time to rememorize or know what the group is planning. If they are standing around in the enemy's lair discussing who will summon what and have already slaughtered a few guards here or there, there's no reason why your NPC's can't do their own recon to listen in.