| Ragboy |
I am a Dungeon cheerleader, typically, but Tealpeck's Flood may be the first Dungeon adventure that I have major problems with. I love the premise of the adventure, but I'm a bit frustrated by a few problems. So, as a sanity check:
Is it just me or is this adventure rife with errors, inscrutable description and just overall poor cartography?
I can't make heads or tails of how the boat lift works. Presumably, it moves your boat from room 6 to room 8, but it seems to state in the descriptions of both rooms that you end up in Ibex's chamber if you use the boat lift. Do you transit Ibex's chamber to get between 6 and 8?
Room 7 describes secret (west wall) and normal (south wall) doors that I just don't see on the map. There doesn't seem to be a way to get into room 12. And room 11 describes a secret door between 10 and 11 that's also not on the map.
I'm chalking these up to cartography errors (since level 2 of the dungeon has numerous secret doors notated on the map), but I just can't get the boat lift thing no matter how many times I read it...
Off the top of my head, this adventure could have benefited from a side-view map.
| magdalena thiriet |
Similarly, I found parts of Spider Eater adventure to be a bit confusing...like amount of monsters in the rooms, which were now hidden within the text (trying to avoid "oh, yes, there were three skeletons in the room too, and they attack you"). Or actually moving from place to place...if the characters don't find the map (and/or if they have issues about stealing stuff), how are they supposed to find that nest in the first place? It's deadly to motivation (especially if we are talking about 1st level characters here) to just go "some villagers have disappeared, possibly to that large thick forest...we have no clues, really".
| Chris Manos |
I found Tealpeck's dungeon confusing as well. Rooms mentioned secret doors in the east wall and showed no doors on the east wall. Descriptions of rooms stated the canal widened out into a room and the number corresponding to the room was next to a section of canal. It seemed very disjointed and almost as if a lot of things were assumed.
I liked the idea for it, it just didn't seem to flow well.
I had no problems with the Lair of the Spider Eaters. Thought it was a great mod.
Haven't read the last one.
| Ragboy |
Sorry for the duplicate thread... I composed this and posted it and then it never showed up in the index, so I thought the great Post moster ate it... then I found the other thread and this one showed up... Don't know if the mods can close/merge this one or not.
For those that posted here, the author is actually on the other thread and made a few things clear. -- just don't want to seem like we're piling on here.