Lookig for a feat . . .


3.5/d20/OGL


(As an aside, these forums are great . . . I appreciate all the help everyone's given me with the various questions I've posted lately . . . !)

My gaming group has experienced a sort of reboot. While I'm building my campaign setting, someone else is setting up shop behind the DM screen, and we're all making new characters.

I need to find a feat or some sort of special ability that would allow me to add the PC's Intelligence modifier to the attack bonus . . . Is there anything out there like that?

Thanks again . . . !


BrotherD wrote:
I need to find a feat or some sort of special ability that would allow me to add the PC's Intelligence modifier to the attack bonus . . . Is there anything out there like that?

IIRC, the Swashbuckler class ability "Insightful Strike" is what you're looking for, it sounds like.

-The Gneech

Sovereign Court

I think Insightful Strike is only for adding an Int modifier to melee weapon damage, typically a rapier. Not the actual attack bonus.

The closest I've seen that you can bring your Int modifier in line with your attack bonus is with spells that create a physical manifestation and then attack, such as the Bigby's line, perhaps Mystic Lash and a few others. Oh, and a slightly overpowered spell called Thunderlance. Can't forget that one.

Scarab Sages

BrotherD wrote:
(I need to find a feat or some sort of special ability that would allow me to add the PC's Intelligence modifier to the attack bonus . . . Is there anything out there like that?

So far, the only thing that I have found that is similar is "Zen Archery" from Complete Warrior. This allows you to use your Wisdom Bonus instead of your Dex bonus on ranged weapons.

I would be surprised to find a feat that allows you to add a different stat's bonus to hit in addition to normal stats. I could see (as a DM) creating a feat similar to the one above that replaces a stat's bonus.

I will keep looking, but don't know if it exists...


Bill Hendricks wrote:

So far, the only thing that I have found that is similar is "Zen Archery" from Complete Warrior. This allows you to use your Wisdom Bonus instead of your Dex bonus on ranged weapons.

I would be surprised to find a feat that allows you to add a different stat's bonus to hit in addition to normal stats. I could see (as a DM) creating a feat similar to the one above that replaces a stat's bonus.

I will keep looking, but don't know if it exists...

Surgical Strike or Surgeon's Cut might be a decent name for just such a feat. That is, if the names aren't already taken.

A quick run-off...

Surgical Strike:
The PC has studied the vascular physiology of various groups of humanoids and monsters alike. This keen insight into arterial positioning allows the PC to add pinpoint his/her attack against the weakest... blah blah blah. Creatures without vascular systems are not subject to this INT bonus to damage.

Scarab Sages

The Jade wrote:

Surgical Strike or Surgeon's Cut might be a decent name for just such a feat. That is, if the names aren't already taken.

A quick run-off...

Surgical Strike:
The PC has studied the vascular physiology of various groups of humanoids and monsters alike. This keen insight into arterial positioning allows the PC to add pinpoint his/her attack against the weakest... blah blah blah. Creatures without vascular systems are not subject to this INT bonus to damage.

I might want to limit it to small weapons. Or maybe allow a person to take it multiple times -- one time for small weapons, two times for medium weapons, three times for large weapons. It just feels like something that requires quickness to use well.


Bill Hendricks wrote:


I might want to limit it to small weapons. Or maybe allow a person to take it multiple times -- one time for small weapons, two times for medium weapons, three times for large weapons. It just feels like something that requires quickness to use well.

That would help to balance it nicely.

Dark Archive RPG Superstar 2013 Top 32

The Jade wrote:
Bill Hendricks wrote:


I might want to limit it to small weapons. Or maybe allow a person to take it multiple times -- one time for small weapons, two times for medium weapons, three times for large weapons. It just feels like something that requires quickness to use well.
That would help to balance it nicely.

Give it a Dex prerequisite too. I'd say Dex 13 minimum. Why? Just because you KNOW where to hit doesn't mean you can ACTUALLY hit it. ;)


Fatespinner wrote:
The Jade wrote:
Bill Hendricks wrote:


I might want to limit it to small weapons. Or maybe allow a person to take it multiple times -- one time for small weapons, two times for medium weapons, three times for large weapons. It just feels like something that requires quickness to use well.
That would help to balance it nicely.
Give it a Dex prerequisite too. I'd say Dex 13 minimum. Why? Just because you KNOW where to hit doesn't mean you can ACTUALLY hit it. ;)

GREAT point! I think this feat is almost up on its feet.


Ya know, that sounds like exactly what insightful strike does in terms of what it represents (using intellect to place attacks on weaker areas) but doesn't seem to follow with how it works rules wise. Maybe making it more along the lines of calculating/predicting the enemy's movements in order to better over come their defences? Sort of like tactics on the fly if you get what I mean through all of my incoherant babbling. Just something that struck me as... discordant.

Otherwise it looks like a great idea for a feat, and when you consider that you can already use wisdom and dexterity for attack rolls it doesn't seem unbalancing.

And there is something close already, the Intuitive Attack exalted feat in the Book of Exalted Deeds, which lets you add your wisdom modifier to attack rolls with simple weapons rather than strength. A pretty good feat for clerics


Tome wrote:

Ya know, that sounds like exactly what insightful strike does in terms of what it represents (using intellect to place attacks on weaker areas) but doesn't seem to follow with how it works rules wise. Maybe making it more along the lines of calculating/predicting the enemy's movements in order to better over come their defences? Sort of like tactics on the fly if you get what I mean through all of my incoherant babbling. Just something that struck me as... discordant.

No, no... go with it. It sounds interesting. Would you mind building that feat a bit? I'd be curious to see a honed description. These are all good.

It reminds me of some ability of some class or other that if they make no move in the first round they have a bonus to their attack roll afterward, as they've sized up the enemy's motions and fighting style.


The Jade wrote:

No, no... go with it. It sounds interesting. Would you mind building that feat a bit? I'd be curious to see a honed description. These are all good.

It reminds me of some ability of some class or other that if they make no move in the first round they have a bonus to their attack roll afterward, as they've sized up the enemy's motions and fighting style.

'Kay.

Calculated Offence
You are able to calculate the opponent's movements and plan your attack properly, even in the midst of a heated battle.
Prerequisites: INT 13, DEX 13, Concentration 4 Ranks, Base Attack Bonus +1
Benefit: With all light weapons you add your Int modifier to all attack rolls with light weapons with which you are proficient rather than your STR modifier.
Special: Any effect that would cause you to require a concentration check for casting spells, requires you to succeed on a DC 15 Concentration (or the DC of the spell, whichever is higher) check or lose the benefit of this feat until your next turn.


Tome, you may want to clarify as to whether the "light weapon" you mentioned is a "light melee weapon" - or does this feat include ranged weapons as well?

Something to think about!


Lilith wrote:

Tome, you may want to clarify as to whether the "light weapon" you mentioned is a "light melee weapon" - or does this feat include ranged weapons as well?

Something to think about!

Sorry, I had to catch a train as soon as I finished typing that post and didn't get a chance to check it over. I've revised it and added a few complementary feats, what do you folks think of them?

Calculated Offence
You are able to calculate the opponent's movements and plan your attack properly, even in the midst of a heated battle.
Prerequisites: INT 13, DEX 13, Concentration 4 Ranks, Base Attack Bonus +1
Benefit: You add your Intelligence modifier to all attack rolls with light weapons with which you are proficient. You do not apply your Strength bonus (if any) but continue to apply your STR penalty (if any) when you use this feat.
Special: Any effect that would cause you to require a concentration check for casting spells, requires you to succeed on a DC 15 Concentration (or the DC of the spell, whichever is higher) check or lose the benefit of this feat until your next turn.

Calculated Shot
You are able to calculate the opponent's movements and plan your attack properly, predicting the path they will take to escape your fire and correcting accordingly.
Prerequisites: INT 13, Spot 2 Ranks, Concentration 4 Ranks, Base Attack Bonus +1
Benefit: You add your Intelligence modifier to all attack rolls with ranged weapons with which you are proficient. You do not apply your Dexterity bonus (if any) but continue to apply your Dexterity penalty (if any) when you use this feat.
Special: Any effect that would cause you to require a concentration check for casting spells, requires you to succeed on a DC 15 Concentration (or the DC of the spell, whichever is higher) check or lose the benefit of this feat until your next turn.

Calculated Defence
You turn your formidable cognitive ability to defence as well as offence, and learn to calculate the enemy's attacks before they occur.
Prerequisites: DEX 13, INT 13, Dodge, Calculated Offence, Concentration 9 Ranks.
Benefit: Whilst wearing no armour and carrying no more than a light load you add your Intelligence modifier to your AC. Any effect or circumstance that would cause you to be denied your Dexterity bonus to AC also causes you to automatically lose the benefit of this feat as well.
Special: Any effect that would cause you to require a concentration check for casting spells, requires you to succeed on a DC 20 Concentration (or the DC of the spell, whichever is higher) check or lose the benefit of this feat until your next turn.

Improved Calculated Offence
Your calculating of combat manuvers becomes integrated with a keen understanding of contempory one-on-one tactics, allowing you to use forethought to your advantage in combat.
Prerequisites: INT 17, DEX 13, Concentration 15 Ranks, Base Attack Bonus +12, Combat Offence.
Benefit: In any round in which you perform a full attack action against an opponent and accept a -1 penalty to attack on all attacks made as part of that full attack, you gain a +2 to attacks against that opponent after your full attack has been completed until the end of your next turn.
Special: Any effect that would cause you to require a concentration check for casting spells, requires you to succeed on a DC 35 Concentration (or the DC of the spell, whichever is higher) check or lose the benefit of this feat until your next turn.


Tome wrote:


Calculated Offence
You are able to calculate the opponent's movements and plan your attack properly, even in the midst of a heated battle.
Prerequisites: INT 13, DEX 13, Concentration 4 Ranks, Base Attack Bonus +1
Benefit: You add your Intelligence modifier to all attack rolls with light weapons with which you are proficient. You do not apply your Strength bonus (if any) but continue to apply your STR penalty (if any) when you use this feat.
Special: Any effect that would cause you to require a concentration check for casting spells, requires you to succeed on a DC 15 Concentration (or the DC of the spell, whichever is higher) check or lose the benefit of this feat until your next turn.

Calculated Shot
You are able to calculate the opponent's movements and plan your attack properly, predicting the path they will take to escape your fire and correcting accordingly.
Prerequisites: INT 13, Spot 2 Ranks, Concentration 4 Ranks, Base Attack Bonus +1
Benefit: You add your Intelligence modifier to all attack rolls with ranged weapons with which you are proficient. You do not apply your Dexterity bonus (if any) but continue to apply your Dexterity penalty (if any) when you use this feat.
Special: Any effect that would cause you to require a concentration check for casting spells, requires you to succeed on a DC 15 Concentration (or the DC of the spell, whichever is higher) check or lose the benefit of this feat until your next turn.

Calculated Defence
You turn your formidable cognitive ability to defence as well as offence, and...

Those are a lot of fun and well thought out, Tome. Thanks for doing the work. :)


Tome wrote:
Cool Feats

Yoink! Adding these to my newly started list of "Unpublished but allowable feats". I'd probably allow Calculated Offense to be used with one-handed "Finesse-able" weapons like the rapier, but that's my own preference. Definitely a set of well-done, nicely flavored feats.

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