Does it make sense to buy the v3.0 FR campaign setting rulebook?


3.5/d20/OGL


Hi everybody.

I'm planning to start another campaign, this time set in the FR. I never played FR setting campaigns and I skipped the v3.0 rules. I know them from playing Neverwinter Nights but not from P&P.

Does it make sense to buy this v3.0 rulebook? Or would I have to change too many rules for the new classes, feats and so on? Is there perhaps an announcement to a 3.5 version of this sourcebook?

The FR description still is the same, so it's only a matter of the "extra rules" covered in this supplementary.

What do you think?


It is a good book.Lots of fluff and a good read for a fan just by itself.the rules sections don't need a lot of updating in my opinion.However don't forget the players guide to faerun book which updates many FR items to 3.5 and unless I'm mistaken, some of the spells are updated in the Spell Compendium.

The Exchange

blope wrote:
It is a good book.Lots of fluff and a good read for a fan just by itself.the rules sections don't need a lot of updating in my opinion.However don't forget the players guide to faerun book which updates many FR items to 3.5 and unless I'm mistaken, some of the spells are updated in the Spell Compendium.

And if you are goint to use the Players Guide to Faerun, make sure you note the errata to that volume on the WotC website, as it has lots of errors.


It's a really good book and the adaption to 3.5 isn't a big deal.


Get the book. Even though I've never really cared for the Realms, I consider the FRCS the gold standard by which all other world books should be judged. It's packed with brilliant ideas, places, and characters. I steal things from it all the time.


Thanks a lot!

Do you think we could just take these few rules as they are or will this completely mess up every balance in the rules?


I don't know what you mean by "mess up the balance" but aside from the regional feats, some prestige classes and spells, there's not much to be converted--the vast majority of the book is just background information on the realms. There are profound differences between 3.0 and 3.5 but they're not that great as to cause that much of a problem, at least with this book.

I'm playing in a FR campaign right now using the 3.0 FRCS and we've had zero problems.

Even if we didn't play in a FR campaign, as mentioned above, the book, I think, is a high point in the history of D&D and worth getting.

Scarab Sages

dsan1 wrote:

Thanks a lot!

Do you think we could just take these few rules as they are or will this completely mess up every balance in the rules?

Probably the only thing you might have to watch out for are the regional feats. Many of them changed how they worked or got an update in later books -- mostly in Player's Guide to Faerun. Aside from that, nearly everything is background material and just how to run things in the Realms. An excellent book to have.

Dark Archive Bella Sara Charter Superscriber

Let me add to the chorus encouraging you to buy the FR campaign setting. It's a great book even if you don't play FR. There isn't anything terribly broken that I can think of off the top of my head, so I think you would be more or less safe running it as is. Most of the material is campaign info with some good solid plot hooks sprinkled liberally throughout.


It's a refreshingly rules-lite book that is still extremely useful for running a game, even if you don't follow Realms canon closely. Basic changes to 3.5 for the classes would mostly follow similar changes in the PHB core book; any conversion work shouldn't be that difficult.

There is an errata and a FAQ that you can download from the WotC website. These are not 3.5 updates though. Dracolich updates were in Draconomicon, but the rest of the 3.5 monster updates for FRCS were provided in the web enhancement to Player's Guide to Faerun, also available from the WotC website.

While you're looking at web enhancements, the FRCS web enhancement gives added deity information, and the various freebies they put up for the Waterdeep book are worth downloading if you plan to spend any time near there.

If after you get the book you find anything that you are really worried about, the Player's Guide to Faerun is the source to go to, though you will want to get the errata and other downloads from WotC to go with it. I've thumbed through this one at the FLGS and decided I didn't really need it myself.


Yes. As has been mentioned, it is a standard that other World Books should go by. I still use it in my FR Campaign, which I started before 3.5 came out. There really isn't a lot of 3.0-specific details in there, though it would behoove you to consider Player's Guide to Faerun as a backup to the feats and other mechanics in there.

It's definitely a DM's friend - you should get a poster map of the Realms with it and the book is broken down by regions, each with a brief regional history and adventure hook ideas. Lots of maps, NPCs, illustrations - lots of love in there!


Thanks a lot everyone! Posting on these boards for someone new (or in my case: back after 14 years or so) to D&D is a real joy!


dsan1 wrote:
Thanks a lot everyone! Posting on these boards for someone new (or in my case: back after 14 years or so) to D&D is a real joy!

Fourteen years? Oof! Why don't you come up on the porch with the rest of us and have a nice lemonade or mint julep while we talk about those days before these newfangled "feats" and "presssteeeege classes"?

*moves over and pulls out another rocking chair for dsan1*

Good to have you back in the game!

Dark Archive Bella Sara Charter Superscriber

Lilith wrote:


*moves over and pulls out another rocking chair for dsan1*

*Sebastian pulls up a chair, puts his shotgun across his lap*

and you damn kids better stay off my lawn! *waives shotgun over head*


Lilith wrote:
dsan1 wrote:
Thanks a lot everyone! Posting on these boards for someone new (or in my case: back after 14 years or so) to D&D is a real joy!

Fourteen years? Oof! Why don't you come up on the porch with the rest of us and have a nice lemonade or mint julep while we talk about those days before these newfangled "feats" and "presssteeeege classes"?

*moves over and pulls out another rocking chair for dsan1*

Good to have you back in the game!

See? That's ecactly what I mean!

No there weren't any fancy feats and prestige classes in AD&D 2nd Edition back then. Fortunately i'd say, because by then I was about 14 years old and was about to learn english by reading RPG-rulebooks (Only 3-4 core-rulebooks were translated in german back then). I doubt I would have understood v3.5 back then. But now i must say that I find the system just excellent!

Unfortunately now I'm 28 and there's barely any time for playing . Way more easy to gather a bunch of pupils than some "i must work 50-60 hours a week and run a relationship aside" people. We have had 5 sessions since last september when we got back at it. Well, still better than nothing i'd say ...


D&D helped me learn English as well back in 1980, only 14 months after I immigrated to the U.S. from Germany. Welcome back to the game, dsan--there are a lot of Germans and former Germans and Americans stationed in Germany, and Americans who were once stationed in Germany, and non-Germans living in Germany, and non German German speakers--all on these boards!!

I come here for great advice and (mostly) intelligent discussions about D&D.


Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I'll post my 2 coppers as well. The FRCS is a very good book. As many before me have said. Any 'troublesome' stuff has been dealt with already in various 3.5 updates/products etc. (like Archmage, Red Wizard of Thay) and I truly like the Player's Guide to Faerun. I'd recommend both of these for any DM or player in a FRCS game.
~Cheers


The FRCS is a fine setting, and still the finest 3.x book IMO.

Most of the rules have been updated since, it has been mostly minor tweaks.

The designers has made all good choices on what to include and (sometimes more importantly) what not to include when it comes to the setting.

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