Multiclassing


3.5/d20/OGL


Is multiclassing good if your not needed in your group?

I am a lvl 2 ranger and we only have 1 healer (cleric lvl 1) and i was thinking of taking a cleric lvl next lvl b/c the inflict spell and magic weapon and junk can help my fighting and cure my group memeber???opinions?


New Player, there's good news for you. There's an obscure rule on page 213 of the (3.5) DMG, regarding Spell Trigger items (such as wands). Check it out, but the gist of it is, "...anyone with a spell on his or her spell list knows how to use a spell trigger item that stores that spell. (This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin.)"
So, you can use wands of cure light wounds (which DON'T provoke attacks of opportunity, and you don't need to make a caster level check, either!) and act as a healer if you wish.

Taking a cleric level would grant you access to the spells you mention (and use of cleric-spell wands!), and you'd also gain a +2 Fort and +2 Will boost.

I hope this helps.

Scarab Sages

New D&D Playr wrote:

Is multiclassing good if your not needed in your group?

I am a lvl 2 ranger and we only have 1 healer (cleric lvl 1) and i was thinking of taking a cleric lvl next lvl b/c the inflict spell and magic weapon and junk can help my fighting and cure my group memeber???opinions?

My experience with multiclassing with spellcasting is that you end up being a base class (Ranger in your case) that can cast some spells. At later levels, most 1st level cleric spells won't help that much.

Benefit of taking a cleric level -- Significant improvement to Fort save and Will save. Cleric spells. Turn undead (you might want to look into some divine feats from Complete Divine and some other sources).

Benefit of NOT taking a cleric level -- Better BAB. You will get your ranger benefits sooner -- including some spellcasting which includes some minor healing.

As the previous poster said as well, if you find a wand of cure light, you should be able to use it.

I don't know if there is a "You should..." or a "This is better..." scenario. This is more of what you feel you want your character to do. Another thing to consider is that a lot of the spells between Ranger and Cleric are similar or the same and makes for some duplication rather than enhancing each other.

Hope this helps.


If it's not too much, why don't you tell us what the rest of the PCs are (race/class) and why you didn't feel necessary in the last adventure. We might be able to get at the issue from a different angle-- it might be that there's a solution that doesn't require multi-classing.

(Hmm, scrolling further down, I bet this is a thread with the information I asked for... Help!!)

An alternative to the Cleric suggestion above is to take levels in Sorcerer. The big advantage to a sorcerer is that you only have to pick new spells when you level, instead of picking them every day. Your ability to handle yourself in hand-to-hand means that your group won't have to expend a ton of effort protecting you-- you can protect yourself for a round or two if you have to. I'm also partial to this, because my girlfriend is currently playing a sorcerer who almost took a level or two of ranger early on... but decided against it because she loved getting the extra spells each level.

Another advantage is that if you continue in Sorcerer for five levels you'll be able to get into Eldrich Knight at eighth level... which will let you advance both fighting and spell casting side by side!

All that said, you'll want to roleplay picking your next class well. If you decide to add Cleric, you can have a vision when you're next unconscious, or the next time the Cleric heals you. Play up the joy of being healed and decide that you want to share the same joy with others. If you decide to go sorcerer, you can mention waking up from dreams of wrestling with dragons... until one morning you pin it, and it sinks through your flesh and into your blood. These are two obvious choices-- you'll probably want to adapt them for the way you've been playing your character-- the main point is just to put some roleplaying behind it, to add to everyone's enjoyment.

Good luck and have fun!
Scott

Community / Forums / Gamer Life / Gaming / D&D / 3.5/d20/OGL / Multiclassing All Messageboards

Want to post a reply? Sign in.
Recent threads in 3.5/d20/OGL