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WE had our first game yesterday...
-2 of us we were almost claimed by 10 sewer rats..lol
-but druid isn't sooo hard

I didn't find myself healing a bunch i only prepared 1 cure minor and 1 cure light..they stopped people from dieing

The ride check thing is u have to make a DC 10 for u to attack and your mount to attack in the same round

Our largest problem was like everyone dropped there weapon at least once, the monk dropped his weapon almost every round (furry of blows), i didn't though

Thanks Every1


Our first game is tonight..

I will take the Riding Dog so i don't get left behind when we have to start running or something...and the dog can attack and me attack at the same time, i have 6 in ride so i don't have to roll to see if i can 'guide with knees'(DC 5) then i have to hope for more than 4 then next roll to see if i can attack too

OK how often does a mount get hit? b/c i am going over his light load and he only has like 15 hp or semething..his AC is 16 but still i odn't want him to die?? Won't the bad guys be attacking me???

Augment Summoning sounds cool so I can summon 4 or 5 dire wolves to get flanking bonuses all around an enemy. It looks like i have to take Spell Focus (Conjuring)

Scribe Scroll sound cool so i when i don't use my Cure Lights or something i can just put them into a scroll, but i REALLY want to craft wands so some1 can just use them over and over again. Like the rogue can sneak around an heal everyone

The Main QUESTION
-I don't understand in the PHB under the animal conpanion sidebar, it says that for every couple of druid levels my animal companion gets bonus str/dex and bonus tricks and other junk
I do not understand the bonus HD (what is HD), it also says with bonus HD he gets bonus attacks and other stuff..

COMMENTS THOUGHTS ANSWERS


How does scribe scroll work?
I Know that is allowes some1 to cast that particular spell but only once or multiple times?

I was thinking wolf for an animal companion, but taking a riding dog would help but how much fighting / guarding ability would i be sacrificing for something to ride on?

That is another question what is a good animal companion??

Spell Focus (conjuring) only gives me +1 DC on conjuring spells, but it also alowes me to get augment summoning which i see give +2 dmg and +2 health..but i still don't kno how much summoning i will be doing


I want to be the Druid that basically keeps the people alive.

The Magician that plans on taking a cleric..I talked to him and he said he will use his magician skills to get us out of tight situations..combat or not...and then use like all of his cleric skills to get everyone full health afterwards

I would like to make sure no one dies..Rather by killing the opponent b4 the oppenent kills my ally...or casting barkskin or something..or healing..i have no plans to heal them afterwards since clerics can heal alot anyway and the 2 paladins and ranger will b able to heal soon anyway.

Flame Strike and junk will b fun just to play around with anyway..and i just looked and things like spellstaff and staffchange and stuff look soo fricken awsome...and like spells like awaken,

Basically i plan on keeping the group alive/and casting defensivly/fighting defensivly


I understand Summon Natures Ally and Wild Shape
I DON'T understand how to figure out damage and health and AC and stuff while summoned or in Wild Shape

Combat Casting sounds like a good idea so i don't get hit everytime i am next to an enemy when i try to cast a spell

Since it is our first time the DM allowed the roll 4d6 and delete lowest roll, then he allowed us to have 5 alotment points on top of that so that we might not die as fast. My Dex is 18 and my Con is 19 (mostly b/c of Gnome +2 Con) (everything else is 15 or lower except Wis which is 17) so i have a butload of hp and my Initiative is 4 anyway..so i don't kno how usuaful Improved Initiative will be.

How often has anyone died/lost a spell b/c of a failed Concentration check...b/c i guess attacks of opurtunaty i think dont' come up much but maybe they do????


OK we have a buttload of front line fighters...
2 paladins
1 barbarian
1 monk
1 ranger
1 rogue
1 wizard (who is planning on taking a lvl of cleric next lvl)

and since everyone is a new playr (except wizard) the DM said only go by the players handbook so i have no idea what your talking about with the spell focus and improved toughness and crap

i am the only divine spell caster for now but at lvl 4 we have 2 paladins and 1 ranger who can cast divine spells and the wizard is taking cleric lvls

I don't kno how useful summon natures ally is to me...but i bet it will come in handy sometime

and i have to put a +4 in daplomacy b/c my charisma in 14 and everyone elses is 10 or lower so i have to be the 'negotiator'

I plan on helping out the monk with my combat b/c monks aren't teh greatest until later with their quivering palm and AC bonuses

Our first game is tomorow (Tuesday) i still can't decide on feats...

I have kinda realized that skill improving feats will be kinda useless at higher lvls..

I don't understand Wild Shape yet but it sounds cool


I am starting as a new character....A Gnome Druid Lvl 1

I can't find what feat would be a nice starting feat
Somtime i should get 'natural spell' so i can cast spells in wild shape..but i can'nt use wild shape till lvl 5 so i don't have to get it now

My character would probably pick 'Animal Affinity' but my ride and handle animal are 6 each so thats fairly high

And maybe point black shot, b/c i have a dagger and spear and the're rages don't go beyond 20 ft so i would be getting +1 for attack and dmg rolls when thrown

Any Ideas or Comments??


well can u explain deities and domain and stuff b/c i don't get it???


Is multiclassing good if your not needed in your group?

I am a lvl 2 ranger and we only have 1 healer (cleric lvl 1) and i was thinking of taking a cleric lvl next lvl b/c the inflict spell and magic weapon and junk can help my fighting and cure my group memeber???opinions?


yes that does help...i guess we have enough fighters i really don't need to multi into a fighter

If i cleric..i do not understand the domain thing at all

I read it alittle and i kno u get your domain spells as bonus spell at each caster lvl..explain deities and domains and junk like that

Abillity score
Str 15
Dex 19
Con 12
Int 17
Wis 15
Cha 14


remember i am just multiclassing not starting another character..

(which will happen b/c we are going to die)


I was going to take bard..but i don't understand them...they don't kno like any spells and inspire courage i don't get either

I was goign to take a druid lvl...but then i am stuck with padded or leather armer...and i don't wanna get hit every time

I am fighting along side the monk b/c he doesn't understand his character at all and doesn't kno how to use furry of blows...we make a good team....


Barbarian is half orc
Rogue is Hafling
Both Rangers are Elves
1 paladin is elf

I am doing two weapon fighting..the other ranger is doing archery
...Fighter gets alot of bonus feats and i can use weapon specialization and greater focus and specialization
...Cleric can heal or inflict massive damage...I am chaotic N. so i can go either way really

We are all playing for the first time (except Wizard/Cleric)

SUGGESTIONS PLZ


We have:
barbarian 2
monk 2
paladin 2
Rogue 2
Ranger 2 (Me)
Ranger 2
Paladin 2
Wizard 1/Cleric 1

We are using V. 3.5

We already have another ranger so i was thinking about adding another class...what??? (two weapon fighting ranger)

I was Thinking Cleric or Fighter...or both....

we only have 1 healer now...but in 2 lvls we will get 4 more if no one multiclasses....so what???