| New D&D Playr |
We have:
barbarian 2
monk 2
paladin 2
Rogue 2
Ranger 2 (Me)
Ranger 2
Paladin 2
Wizard 1/Cleric 1
We are using V. 3.5
We already have another ranger so i was thinking about adding another class...what??? (two weapon fighting ranger)
I was Thinking Cleric or Fighter...or both....
we only have 1 healer now...but in 2 lvls we will get 4 more if no one multiclasses....so what???
| New D&D Playr |
Barbarian is half orc
Rogue is Hafling
Both Rangers are Elves
1 paladin is elf
I am doing two weapon fighting..the other ranger is doing archery
...Fighter gets alot of bonus feats and i can use weapon specialization and greater focus and specialization
...Cleric can heal or inflict massive damage...I am chaotic N. so i can go either way really
We are all playing for the first time (except Wizard/Cleric)
SUGGESTIONS PLZ
Sebastian
Bella Sara Charter Superscriber
|
I would say take a druid, a bard, or a cleric. My first choice would be a bard. The inspire courage is going to be extremly powerful with so many front line fighters. Focus on fighting from the back row and using spells with a longer range. If you really want to get creative, look into getting a whip and taking feats like improved trip or improved disarm. You will be able to use those from the back row using the whip.
Have fun playing and feel free to post additional questions as they arise!
| New D&D Playr |
I was going to take bard..but i don't understand them...they don't kno like any spells and inspire courage i don't get either
I was goign to take a druid lvl...but then i am stuck with padded or leather armer...and i don't wanna get hit every time
I am fighting along side the monk b/c he doesn't understand his character at all and doesn't kno how to use furry of blows...we make a good team....
Sebastian
Bella Sara Charter Superscriber
|
I was going to take bard..but i don't understand them...they don't kno like any spells and inspire courage i don't get either
I was goign to take a druid lvl...but then i am stuck with padded or leather armer...and i don't wanna get hit every time
I am fighting along side the monk b/c he doesn't understand his character at all and doesn't kno how to use furry of blows...we make a good team....
Sorry. Thought you were bringing in a new character. I would say to multi-class into cleric if anything. The extra healing will be useful and there are some cleric spells that are good in the front line (divine might).
Bards are great classes to fill in gaps. They really shine though when you have a lot of characters effected by inspire courage (which is the case with your group). The +1 to hit and damage is a great effect that you won't notice, but that will have a large impact on the game. They have a good mix of spells including cure light wounds, so they can be healers if you're light in that area (and you definitely are). They are also a good "face man," someone to negotiate and deal with NPC's.
Hope that helps.
| New D&D Playr |
yes that does help...i guess we have enough fighters i really don't need to multi into a fighter
If i cleric..i do not understand the domain thing at all
I read it alittle and i kno u get your domain spells as bonus spell at each caster lvl..explain deities and domains and junk like that
Abillity score
Str 15
Dex 19
Con 12
Int 17
Wis 15
Cha 14
Sebastian
Bella Sara Charter Superscriber
|
well can u explain deities and domain and stuff b/c i don't get it???
Dieties: Each diety has a range of domains available. You get to pick 2. They never change. You must pick a diety within one step of your alignment. So, if you're Lawful Evil, you can worship a Lawful Neutral god, a Neutral Evil god or a Lawful Evil god. You can't worship a Good god or a Chaotic God.
Channeling/Turning:
If you worship a good god, you can convert any prepared spell into a cure spell of that level (e.g., a bless could be converted into a cure light wounds). You also turn undead (they flee or are destroyed).
If you worship an evil god, you can convert any prepared spell into a inflict spell of that level (e.g. a bless could be converted into an inflict light wounds). You rebuke undead (you may control them).
If you worship a neutral god, you choose either to cure/turn or inflict/rebuke. The choice is made at the time you take a level in cleric and can't be changed afterward. Some neutral gods (Boccob, if I remember correctly), only let their neutral clerics take cure/turn.
Domains: Pick two. You get both domain abilities. For each spell level, you can prepare one of the two domain spells available as you "domain spell." The domain spell cannot be converted into a cure or an inflict spell. On the spells per day it will say something like 2 + domain, that means you get to memorize three spells total: two are chosen from the cleric spell list, one is chosen from one of the two domains that you picked.
Heathansson
|
Yeh. You pick a deity for your character to serve, and ask your dungeonmaster if that's allright, cause some guys make up all their own deities. The deity ought to be close to your alignment. You're chaotic neutral so don't go picking St. Cuthbert unless you feel like changing to lawful neutral.
Or you could pick Corellon Larethian, being an elf and all.
So you look at Correlon Larethian, he's got Chaos, Good, Protection, and War. You pick 2 domains, but NOT GOOD, because you're Chaotic Neutral. So say you pick chaos and protection. So go to the domain area and you get 2 granted powers: +1 for casting chaos spells, and a protective ward.
THEN, you get an extra domain spell a day, this is either Sanctuary or Protection from Law. You also get a spell for being a 1st level cleric, and a first level spell for having a 15 wisdom; i.e. 3 first level spells a day. OR you could pick the war domain; or pick some other deity with different domains.
But me, I like Thor, but everybody doesn't always allow Thor to be a choosable deity, like it would totally destroy their campaign and make it unbelievable or something.
| Jeremy Mac Donald |
Being Chaotic Neutral won't allow you to either inflict or cure damage. Your going to have to pick one or the other. Pick healing if it comes to that.
Since your already heavy on the front line fighters and you yourself are another front line fighter I'd suggest multi-classing into a cleric. Don't let Archer boy multi-class unless it is going to some how improve his ability to do damage from a distance. This party is very short on arcane spell casting and at later levels your going to feel the lack of a dedicated arcane caster - especially as the multi-class cleric/wizard will in all probability start to really have to concentrate on keeping all these fighter types standing. One nasty fireball and everyone will be crying for healing and the cleric/mage will just be a cleric for the rest of the fight. That means Archer Boy is for all intents the 'back up' mage using arrows instead of spells to lay the hurt on from a distance.
He'll be very important in trying to take down enemy spell casters as the rest of you will usually be stuck fighting the thugs in front of the enemy spell caster.
Consider also trying to get the Monk Player to make a character that may be able to blitz through enemy lines with a good chance of survival. Lots of tumbling for example. This might allow the monk to get past the enemy spell caster's meat shields and quickly take the fight to what will really be the most dangerous of your opponents.
See if the Monk and the Rogue can form some kind of tag team forward assault group. Between them they have abilities that can compliment each other nicely and flanking bonus damage can take down a spell caster in a hurry. So the Monk wants to get behind the high value support enemies like spell casters and then the Rogue moves in for the kill. Both these characters should be able to get through the enemy line with good tumbling skills.
Also I'd usually keep the Paladin lay on hands healing for emergency back up. Try and get most of the healing from other sources. If push comes to shove and the Monk or Rogue go down behind enemy lines a Paladin with the lay on hands ability can simply walk forward sucking down attacks of opportunity and use the lay on hands to stabilize the monk or rogue while a Cleric/Wizard probably does not have either the armour class or the HPs to be able to get to and help a friendly who goes down while surrounded by enemies.
| Icefalcon |
If your going the 2 weapon route, you might also want to start thinking of prestige classes that fit your concept. A really good one is the tempet (2weapon specialist) from the Complete adventurer. Its better to map out your progression early so you don't make bad feat choices, or take levels in classes you don't need.
As a side note, by taking levels in cleric, you will be sacrificing your ranger abilities, base attack bonus, and the bonus 2 weapon fighting feats. You would probably be better off staying a ranger and going to the right prestige class when you are ready for it.