Possible complication to the AoW


Age of Worms Adventure Path


Hello I'm new to this board and I just started running AoW however I have a complication. I started the group that’s now running AoW before I had decided to use the AoW. My party started at 5th level and I allowed non-basic characters with appropriate adjustments as well as not really caring overmuch what class my PC took. Anyway long story short I now have a Drow Dreadnecromancer in the party and while he hasn’t been unbalancing (yet) I see a problem coming in the later additions where he'll be able to rebuke half the dang opponents’ to fight the other half. However he's been playing the character really well and I don't just want to tell him to GNC. Any creative suggestions for keeping this from getting out of hand?

Dark Archive

Three words:

increase turn resistence.

;)

~Jaye

Paizo Employee Creative Director

I wouldn't suggest altering much until it becomes obvious that there's a problem, to tell the truth. If the characer's a drow, he should be a level or two behind the rest of the party anyway, so his rebuke undead power won't be as tough as it could be. And in any case, there's nothing wrong with letting the PCs feel tough!

Of course, if it turns out that the PCs are never fighting undead, it might indeed be time to increase turn resistance for some of the boss undead...

But yeah... it's better to react to an overpowered PC rather than crank the challenge up in what MIGHT be an overpowered PC... that second route lies the way of the TPK.

Sovereign Court

Don't worry about it. Turn Undead becomes less and less useful as characters go up in levels because the hit dice of undead are usually much higher than their CR's (to make up for a lack of HP's due to no constitution).

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