| Black Moria |
Our group just finished the AoW. Having experienced the entire adventure path for start to finish, I say that the odds of a single character going through AoW is the same chance as a snowball in hell....unless the character is going to have cohorts or NPCs tagging long.
The reason is staying power and damage potential. A standard party of 4 characters represents X amount of attacks, X amount of hit point, X amount of spell power, etc. - which translates to how long it takes the party to eliminate foes and how long they can stay in combat.
A single character, even if a significantly higher level, represents a single pool of hit points, a single pool of damage potential and a single point of spell power. And unless you have cohorts or NPCs to soak up attacks and contribute to the offensive punch, a single character will not be have the staying power.
Now, if your character is a demi-god, by all means, try it and have fun...
| airwalkrr |
Well, they said ToEE couldn't be soloed, and people have done it (the video game I mean). I imagine a competent player could manage it. I bet a sneaky, resourceful PC like a rogue or bard would fair best, although he'd have to spend a large bit of his money on consumables to keep himself alive. Good news with that is both classes have UMD so he can use scrolls, staves, and wands. Having a cohort would be almost mandatory though.
Aberzombie
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wampuscat43 wrote:First two feats: Improved Initiative and Run.Oh, so he/she is a wizard?
ha ha ha. That just reminded me of this Spelljammer campaign my original group did maybe 12 or more years ago. My little brother played a wizard who was a coward. Played it well to. We joked around that the other members of the party were going to hold his down and paint a big yellow stripe down the back of his robes.