Bonecracker


Shackled City Adventure Path


I decided to replace Garrack (mummy torturer) from Zenith's Trajectory with a gravtouched ghoulish kuo-toa called bonecracker. I always felt the mummy didnt make sense for that dungeon and I always like the idea of a ghoulish frog-man (thanks everquest!). So for those interested here is. I did retain the paralysis aura from the mummy just because I thought it was fun. Just played this room and my players loved it.

Bonecracker
Male kuo-toa Ghast Barbarian 4
NE Medium monstrous humanoid(aquatic) CR 7
Initiative +5
Senses Listen +10 Spot +3 Keen sight
AC 23/21 Touch 13 Flat Footed 18 Slippery
HP 4d12(Undead) , 4d12(Barbarian) (53)
Rage: 61 hp

Immunities Poison and paralysis, Undead traits

Resistances Lightning 10, Positive Energy 10, 3/bludgeoning, Resistance: Turn +2

Weaknesses Light Blindness (blinded 1st round, dazzled subsequent)
Fort +4 Ref +9 Will +10/+12

Speed 30, swim 60

Melee
• +10/+5 (1d8+4, Bite; 1d4+2, 2 Claws);
• +12/7 (2d4+6, Falchion, Masterwork);
• +13/9/+8 (2d4+6, Falchion, Masterwork; 1d8+2, Bite);
• RAGE: +15/11/+10 (2d4+8, Falchion, Masterwork; 1d8+4, Bite);

Ranged -
Attack Options Rage 2/day, Uncanny dodge, Ghoul Fever, Paralysis
BAB +2 Grapple +5
Str 21/25 Dex 20 Con -- Int 18 Wis 22 Cha 12
SQ Amphibious, slippery,

Feats Alertness, Bladeproof Skin, Multiattack, Positive Energy Resistance,

Skills Escape Artist +13, Hide +9.5, Listen +8, Move Silently +14, Search +8, Spot +12, Swim +11

Possessions Falchion, Masterwork (375 gp), Shell (Admantine) Breastplate, Masterwork (10,200 gp).

Catch Phrase: This creature moans “boooone”. As he shuffles towards you his bones give off a loud *crack*”

Ghoul Fever (Su): Disease—bite, Fortitude DC 15, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based.

Paralysis (Ex): Those hit by a ghast’s bite or claw attack must succeed on a DC 15 Fortitude save or be paralyzed for 1d4+1 rounds. Even elves can be affected by this paralysis. The save DC is Charisma-based.

Rage (Ex): In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class. A fit of rage lasts 5 rounds. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) Items listed in red are rage stats.

Mummy fear effect

Replaces Garrekk the mummy.

Grand Lodge

Extremely cool - the mummy made no sense to me either, so I might replace hime with something like this.

Boooooone...*crack*.... THWACKriptearCRUNCH. Love it!

One thing, though - being undead, and thus having no CON score, he doesn't gain any hit points while raging, and does not become fatigued after his little fit of anger - it might even be debatable if his rage ends at all...


Bonecracker is just great. Very nice indeed.


Vattnisse wrote:
One thing, though - being undead, and thus having no CON score, he doesn't gain any hit points while raging, and does not become fatigued after his little fit of anger - it might even be debatable if his rage ends at all...

If you've got access to the Player's Handbook II, swap Rage for "Berserker Strength". When the creature reaches hp equal to or lower than 5x HD (40 hp, in this case), it instead gains +4 Str, DR 2/-, +2 to all saves, and -2 to AC. The DR kicks in if the PCs ARE using blunt weapons- how cool is that? Sure, it's not a high rating, but it's better than nothing (and certainly better than a useless for undead Con boost).


What's the "gravetouched ghoul" from? Libris Mortis?


Ogre_Bane wrote:
What's the "gravetouched ghoul" from? Libris Mortis?

Yep, Libris Mortis. I have to take another look at that, now. I just finished reading the trade of 30 Days of Night 1-3. It was incredible. Another thing I need to make into an adventure (the other was Snakes on a Plane ;)


I have been enjoying the undead from Libris Mortis as a player. When my DM had a PC knocked into the ground with an entomber, I said "that's so cool!". Lately, we have been fighting an undead that looks like obscuring mist and drains INT. These undead has captured my attention as a player.


Frank Steven Gimenez wrote:
I have been enjoying the undead from Libris Mortis as a player. When my DM had a PC knocked into the ground with an entomber, I said "that's so cool!". Lately, we have been fighting an undead that looks like obscuring mist and drains INT. These undead has captured my attention as a player.

Yes, it was an amazing read. Glad to hear the inspired contents play well too.


Vattnisse wrote:

Extremely cool - the mummy made no sense to me either, so I might replace hime with something like this.

Boooooone...*crack*.... THWACKriptearCRUNCH. Love it!

One thing, though - being undead, and thus having no CON score, he doesn't gain any hit points while raging, and does not become fatigued after his little fit of anger - it might even be debatable if his rage ends at all...

Yes. I wasn’t quite sure how to handle that so I erred on the side of fun. The way I played it was that the rage only lasts the minimum rounds. Basically I wanted bonecracker to seem like a slow lumberous undead but then as soon as he got hit he becomes a frothing beast. So I did want a rage of some kind. The players panicked when he went berserk. They had no idea what kind of creature it was.

I don't have PHB II but I will get it this week and modify his stats to suit. Thanks guys for the feedback.


One thing about the mummy that doesn't seem to make sense-- he should be soaking wet, so the usual double fire damage shouldn't apply.

The prisoners have already told the PC's that they've been tortured by a mummy, so I'm going to use him, but I just wanted to clarify this. Am I reading the mummy wrong? Is there something about him being soaking wet somewhere?

Grand Lodge

dodo wrote:

One thing about the mummy that doesn't seem to make sense-- he should be soaking wet, so the usual double fire damage shouldn't apply.

The prisoners have already told the PC's that they've been tortured by a mummy, so I'm going to use him, but I just wanted to clarify this. Am I reading the mummy wrong? Is there something about him being soaking wet somewhere?

Well.... If I remember this correctly, mummies are mummified through dessication, so a soaking wet mummy seems like a contradiction in terms to me - it is the equivalent to a wet paperdoll. However, if you want to stay with the mummy, there is a cool variant in the newest Dungeon in the "Coming Storm" adventure - this guy is laquered rather than wrapped in bandages, so he has different immunities and vulnerabilities.


dodo wrote:
The prisoners have already told the PC's that they've been tortured by a mummy, so I'm going to use him, but I just wanted to clarify this. Am I reading the mummy wrong? Is there something about him being soaking wet somewhere?

The room he's in is described as being lit with a floating wood and brass brazier, and if he hears the PCs, he's supposed to hide under the water. One may reasonably assume he's a bit soggy. You may want to check out the bog mummy that Skip Williams designed for an archived WotC website article. It looks like it would work nicely if you still want to go with a mummy-type thing.

Liberty's Edge

From what I remember about the undead in terms of the creatures rage I believe that all undead creatures who have an ability that is based off their con score is instead based off their charisma bonus. I know this works for things like saving throws, it seems like it would make sense for it to cover powers whose durations are derived from con too.


Based on EricTheCleric suggestion:

Bonecracker Male kuo-toa Ghast Barbarian 4
NE Medium monstrous humanoid(aquatic)
CR 7
Initiative +5
Senses Listen +10 Spot +3 Keen sight
AC 23/21 Touch 13 Flat Footed 18 - Slippery
HP 4d12(Undead), 4d12(Barbarian) (53)
Immunities: Poison and paralysis, Undead traits
Resistances: Lightning 10, Positive Energy 10, 3/bludgeoning, Resistance: Turn +2
Weaknesses: Light Blindness (blinded 1st round, dazzled subsequent)
Fort +4/+6 Ref +9/+11 Will +10/+12
Speed 30, swim 60
Melee
• +10/+5 (1d8+4, Bite; 1d4+2, 2 Claws);
• +12/7 (2d4+6, Falchion, Masterwork);
• +13/9/+8 (2d4+6, Falchion, Masterwork; 1d8+2, Bite);
• RAGE: +15/11/+10 (2d4+8, Falchion, Masterwork; 1d8+4, Bite);
Ranged: -
Attack Options: Berserker Strength, Uncanny dodge, Ghoul Fever, Paralysis
BAB +2 Grapple +5
Str 21/25 Dex 20 Con -- Int 18 Wis 22 Cha 12
SQ: Amphibious, slippery,
Feats: Alertness, Bladeproof Skin, Multiattack, Positive Energy Resistance,
Skills: Escape Artist +13, Hide +9.5, Listen +8, Move Silently +14, Search +8, Spot +12, Swim +11
Possessions: Falchion, Masterwork (375 gp), Shell (Admantine) Breastplate, Masterwork (10,200 gp).

Hook: This creature moans “boooone” as his bones give off a load *crack* while moving.”

Ghoul Fever (Su): Disease—bite, Fortitude DC 15, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based.

Paralysis (Ex): Those hit by a ghast’s bite or claw attack must succeed on a DC 15 Fortitude save or be paralyzed for 1d4+1 rounds. Even elves can be affected by this paralysis. The save DC is Charisma-based.

Berserker Strength (Ex): When Bonecracker’s hps drop below 20hps berserker strength automatically activates providing dr 2/-, +4 STR, +2 to saves and -2 to AC. Items listed in red are rage stats.

Replaces Garrekk the mummy.


I also had the Kuo-toa use "FROOOOAK!" as their battle cry. For those who can pick the reference :)


Hi Solomani. Good to see your revision. Something I forgot to mention was the "Chaos Rage" feat (Dragon 326, page 80).
It functions a bit like Practised Spellcaster (Complete Divine/Complete Arcane), except that it applies to the rage class ability (although I think it reasonable to extend it to berserker strength).
Bonecracker would need a Chaotic alignment, Intimidate 4+ ranks, and Rage for the feat. As the PHII was published after that article, I think it's OK to allow Berserker Strength as a prerequisite in place of rage.
The benefit is that Bonecracker's berserker strength ability would function 4 levels higher (as an 8th-level barbarian), so the special ability would kick in at 40 hp (rather than 20).

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