Dryder
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Does this happen to you as well when you DM.
The party arrives at their destination (a dungeon or a castle or ruin) in the evening.
They travelled a couple of days are at full hp and spells and as sure as the AMEN in church my party will say:"Ok, we make up camp and enter the dungeon (or whatever) the next morning."
Why? I mean, it's dark down there in the dungeon and the inhabitands don't care if it's day or night outside.
When I ask my players about that they just shrugged and told me, that that's the way it has to be!
But I just don't see the need for such a thing...
Sebastian
Bella Sara Charter Superscriber
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Hmmm..one reason could be because clerics usually have their prayer time at sunrise. They can't refresh any spells cast in the past eight hours. Similarly, wizards need an eight hour break before they can memorize. If they go into the dungeon, they risk having the cleric be unable to pray for all his spell slots in the morning.
| farewell2kings |
I think they're being realistic...they don't know how long they're going to be down there and when their next sleep is going to be, so they take a break, as well as keeping the aforementioned resting and spell breaks in mind.
My players do this all the time--they call it the "basecamp" approach to dungeoneering.