We enter the dungeon the next morning?!


3.5/d20/OGL

Liberty's Edge

Does this happen to you as well when you DM.
The party arrives at their destination (a dungeon or a castle or ruin) in the evening.
They travelled a couple of days are at full hp and spells and as sure as the AMEN in church my party will say:"Ok, we make up camp and enter the dungeon (or whatever) the next morning."

Why? I mean, it's dark down there in the dungeon and the inhabitands don't care if it's day or night outside.
When I ask my players about that they just shrugged and told me, that that's the way it has to be!

But I just don't see the need for such a thing...

Liberty's Edge

They don't want to mess up their sleep cycle? Although it is more realistic I guess. Just because they had no encounters doesn't mean they'd want to jump right off their horses & fight stuff. Also gives the casters a last chance to think about what spells to prepare for the delve.

Dark Archive Bella Sara Charter Superscriber

Hmmm..one reason could be because clerics usually have their prayer time at sunrise. They can't refresh any spells cast in the past eight hours. Similarly, wizards need an eight hour break before they can memorize. If they go into the dungeon, they risk having the cleric be unable to pray for all his spell slots in the morning.


I think they're being realistic...they don't know how long they're going to be down there and when their next sleep is going to be, so they take a break, as well as keeping the aforementioned resting and spell breaks in mind.

My players do this all the time--they call it the "basecamp" approach to dungeoneering.


I live in Montreal... Walk over from your house to my house and we'll see if you want to play cards as soon as you arrive or after a good night's sleep.

Ultradan


I think Dryder might need a big dragon to accomplish that task.


I don't know about you, but I get tired after spending a day traveling in the car! I've never ridden a horse before, but I hear that it is pretty exhausting. Taking a break to prepare before diving into a dungeon makes sense to me.


All good points. I think it's all of the above reasons and the fact that if they have to make a run for it they can do so and run into the sun light. Not out into the dark of night. There is safety in the light. Or we like to think so...

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