Bastion of Broken Souls


3.5/d20/OGL


Currently building to the end of my current campaign using this as part of the ending. As the well is sucked dry children are being still born (yeah kind of Dark), but was wondering on average how many children are born in a given day?

As a side note, there are a few kids that will be Dead Born meaning they will live even though they don't have souls, (as such) part of the next huge game I'm running.

As a second side note the Bastion of Souls was used on Buffy season 7 - they just sold the map for it on Ebay

http://cgi.ebay.ca/ws/eBayISAPI.dllViewItem&item=6628423858&rd=1&am p;sspagename=S%20TRK%3AMEWA%3AIT&rd=1#ebayphotohosting


Your link doesn't work, perhaps this is it:

http://cgi.ebay.com/BUFFY-DUNGEON-AND-DRAGONS-MAPS-CHOSEN_W0QQitemZ66284238 58QQcategoryZ14905QQssPageNameZWDVWQQrdZ1QQcmdZViewItem

That's pretty awesome, I remember playing that adventure. Is that the episode where they play D&D and fight "Trodgor"?


Aha, it was. It all makes sense now! They're fighting Ashardalon, he full attacks on Giles' dwarf character, and Dawn's sorceress gets lucky whacking him with temporal stasis, to which the DM complains because they just beat Ashardalon in one round and now don't have to fight his demon heart either!


I really enjoyed this Adventure its one of the best high level modules out there. The only real flaw is that its 3.0 so it has to be converted to 3.5 or Pathfinder

Im going to use this after RORL is over but im going to be scalling it up to 21st level since its designed for 18th level characters should I just add three CR to every creature they Fight?


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I'm busy converting this to Pathfinder atm. More fun than a video game :-)

The Cathazar

CR 22, XP 614,400, female half-demon/half-devil; NE Large outsider, HD 20d10+220; hp 330; Init +14; Spd 70 ft., fly 90’ (good)

Senses See in darkness, telepathy, true seeing, Perception +36 ; Space / Reach 10 / 10

AC 43, touch 26, flat-footed 30 (+4 deflection, +12 Dex, +1 dodge, +17 natural, -1 size)
blink 50% miss chance, successful melee attackers take 1d6 strength damage (Fort 25 negates)

DR 15/+5, SR 32, Regeneration 5, Base Attack +20, CMB +34 (+38 grapple), CMD 52 (56 grapple)

Fort +20, Ref +28, Will +21
Immune to electricity, fear, fire, and poison. Immune to possession or mental influence. Resist acid 10 / cold 10. Immune to discern lies, detect thoughts, and any attempt to magically discern her alignment.

Melee (20% miss chance all attacks)
Full Attack: +1 spiked chain +32/+32/+27/+22/+17 (2d8+14/19-20), 5 +1 spiked chains +28 (2d8+7/19-20), +27 tail slam 4d6+6 + grab
Single Attack: +33 tail slam 4d6+13 + grab

STR 36, DEX 34, CON 31, INT 22, WIS 20, CHA 24

Skills: Acrobatics +35, Bluff +30, Climb +33, Diplomacy +32, Disguise +30, Fly +32, Intimidate +30, Knowledge (local) +26, Knowledge (planes) +26, Knowledge (religion) +26, Perception +36, Sense Motive +35, Spellcraft +26, Stealth +35

Feats: Bleeding Critical, Combat Reflexes, Critical Focus, Empower Spell-Like Ability (blade barrier), Improved Critical (spiked chain), Improved Initiative, Multiattack, Multiweapon Fighting, Quicken Spell-Like Ability (cloudkill), Toughness

Spell-Like Abilities: (CL 20, Concentration +27, DC 17+ spell level)
Constant - true seeing, unholy aura
At will - animate dead, bestow curse, chaos hammer, cloudkill, comprehend languages, darkness, desecrate, detect good, detect law, detect magic, dispel magic, fireball, greater teleport (self plus 50# only), haste, inflict serious wounds, magic circle against good (self only), magic weapon, polymorph (humanoid form), project image, pyrotechnics, shatter, telekinesis, unholy blight
3/Day - empowered blade barrier, quickened cloudkill, fly
1/Day - summon one balor or one pit fiend as a 9th level spell (50% chance of success)

Grab (Ex): To use this ability, the Cathezar must hit a Medium-size or smaller opponent with her tail slam attack. If she succeeds, she can constrict.

Constrict (Ex): The Cathezar deals 4d6+19 points of damage with a successful grapple check against medium-size or smaller creatures. The constricted creature must make a Fortitude save (DC 33) or lose consciousness for as long as it remains in the coils and for 2d4 rounds thereafter. The save DC is Strength-based.

Dancing Chains (Su): The Cathezar can control all chains within 20 feet as a standard action, making them dance or move as she wishes. She can increase the chains’ length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the Cathezar herself. She can climb chains she controls at her normal speed without a Climb check.

Fearless (Ex): The Cathezar is so fierce that she believes that no one and nothing can overcome her. She is immune to all fear effects, including Intimidate checks.

Unnerving Gaze (Su): Once per round as a free action, the Cathezar can make her face resemble one of the opponent’s departed loved ones or bitter enemies. The target must succeed at a Will save (DC 27) or suffer a –1 morale penalty on all attack rolls for 1d3 rounds.

Regeneration (Ex): The Cathezar takes normal damage from good weapons and spells.

Possessions: Belt of physical perfection +4, blood mark, bracers of exit, cloak of the diplomat, crystal ball, helm of teleportation, ring of blinking, ring of mind shielding, 3 potions of cure serious wounds

Power-Up Suite: (Included in stat block) fly, haste, magic circle against good, magic weapon x6


Nearly done. Now I just need to convert the spiritvores...

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