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You can find several demon lords and high level stat blocks for Savage Tide here (PF1)

https://www.facebook.com/groups/134219993923541/


I'm using the last chapter as a follow-up to Bastion of Broken Souls. I've stat blocked several high level NPCs from Savage Tide. You can find them here....
https://www.facebook.com/groups/134219993923541/


Looking for a group to join either as a player or GM. I'm familiar with all editions of D&D and Pathfinder. Schedule is wide open.


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something I threw together today...

Mezzenbone, Grand Duke of House Mazorgrim, King of Asamet, The Dragon Emperor
Great Wyrm Red Dragon cleric 13 / sorcerer 1
CR 36; XP 78,643,000
CE Colossal dragon (fire)
Init +2; Senses dragon senses, smoke vision; Perception +52
Aura fire (10 ft., 2d6 fire), frightful presence (360 ft., DC 30)
AC 39, touch 0, flat-footed 39 (-2 Dex, +39 natural, -8 size)
hp 679 (29d12+261+13d8+117+1d6+9+43)
Fort +33, Ref +18, Will +34
DR 20/magic; Immune fire, paralysis, sleep; SR 33
Weaknesses Vulnerability to cold

Speed 40 ft., fly 250 ft. (clumsy)
Melee bite +46 (6d6+24/19-20), 2 claws +46 (4d6+16/19-20), 2 wings +44 (2d8+8), tail slap +44 (4d6+24)
Space 30 ft.; Reach 20 ft. (30 ft. with bite)
Special Attacks breath weapon (70-ft. cone, DC 33, 24d10 fire), crush (Large creatures, DC 33, 4d6+24), incinerate, manipulate flames, melt stone, tail sweep (Medium creatures, DC 27, 2d8+24)
Spell-Like Abilities (CL 29th; concentration +35)
At will—detect magic, discern location, find the path, pyrotechnics, suggestion, wall of fire
Spells Known (CL 20th; concentration +26, DC 16 + spell level)
9th (6/day) - soul bind, time stop, weird
8th (6/day) - greater shout, prismatic wall, screen
7th (6/day) - limited wish, mass hold person, spell turning
6th (7/day) - antimagic field, contingency, greater dispel magic
5th (7/day) - sending, telekinesis, teleport, wall of force
4th (7/day) - fear, fire shield, greater invisibility, stoneskin
3rd (7/day) - dispel magic, displacement, haste, tongues
2nd (8/day) - alter self, detect thoughts, misdirection, resist energy, see invisibility
1st (8/day) - alarm, grease, magic missile, shield, true strike
0 (at will) - arcane mark, bleed, light, magehand, mending, message, open/close, prestidigitation, read magic

Unholy Spells (CL 13; concentration +19, DC 16 + spell level)
Domains: Ash, Entropy

7th - destructionD, mass inflict serious wounds, repulsion, word of chaos
6th - geas/quest, harm, harmD, heal, mass inflict moderate wounds
5th - break enchantment, dispel good, dispel goodD, dispel law, slay living, scrying
4th - death ward, death wardD, dimensional anchor, divine power, inflict critical wounds, spell immunity
3rd - bestow curse, blindness/deafness, contagion, inflict serious wounds, magic circle against goodD, protection from energy
2nd - bull’s strength, death knell, inflict moderate wounds, shatter, shatterD, silence
1st - bane, cause fearD, command, detect undead, doom, entropic shield, inflict light wounds
0 (at will) - bleed, guidance, light, resistance

Str 43, Dex 6, Con 29, Int 22, Wis 23, Cha 22
Base Atk +38; CMB +62; CMD 70 (74 vs. trip)
Feats Cleave, Critical Focus, Destructive Dispel, Flyby Attack, Greater Vital Strike, Improved Critical (bite), Improved Critical (claws), Improved Initiative, Improved Iron Will, Improved Natural Armor, Improved Natural Attack (bite), Improved Vital Strike, Iron Will, Maximize Spell, Multiattack, Power Attack, Quicken Spell, Staggering Critical, Stunning Critical, Toughness, Vital Strike, Wingover
Skills Appraise +38, Bluff +52, Diplomacy +52, Fly +14, Intimidate +52, Knowledge (arcana) +38, Knowledge (history) +38, Perception +52, Sense Motive +38, Spellcraft +52, Stealth +14, Use Magic Device +50
Languages Abyssal, Common, Draconic, Dwarven, Giant, Ignan, Undercommon
Fire Aura (Su)
Mezzenbone is surrounded by an aura of intense heat. All creatures within 5 feet take 2d6 points of fire damage at the beginning of his turn. Mezzenbone's aura extends to 10 feet.
Incinerate (Su)
Mezzenbone can incinerate creatures in his fiery breath. A creature reduced to fewer than 0 hit points by his breath weapon must make a Fortitude save (DC 33). Failure indicates that the creature is reduced to ash. Creatures destroyed in this way can only be restored to life through true resurrection or similar magic.
Manipulate Flames (Su)
Mezzenbone can control any fire spell within 120 feet as a standard action. This ability allows him to move any fire effect in the area, as if he were the caster. This ability also allows him to reposition a stationary fire effect, although the new placement must be one allowed by the spell. Finally, for 1 round following the use of this ability, he can control any new fire spell cast within his area of control, as if it were the caster. It can make all decisions allowed to the caster, including canceling the spell if he so desires.
Melt Stone (Su)
The Dragon Emperor can use his breath weapon to melt rock at a range of 100 feet, affecting a 5-foot-radius area per age category. The area becomes lava to a depth of 1 foot. Any creature in contact with the lava takes 20d6 points of fire damage on the first round, 10d6 on the second, and none thereafter as the lava hardens and cools. If used on a wall or ceiling, treat this ability as an avalanche that deals fire damage.
Smoke Vision (Ex)
Mezzenbone can see perfectly in smoky conditions (such as those created by pyrotechnics).
Wall of Ash (Su)
The Dragon Emperor can create a wall of swirling ashes anywhere within 100 feet. This wall is up to 260 feet high and up to 130 feet long. The wall of ash blocks line of sight, and any creature passing through it must make a Fortitude save (DC 16) or be blinded for 1d4 rounds. The wall of ash reveals invisible creatures that are inside it or adjacent to it, although they become invisible again if they move away from the wall. He can use this ability for 13 minutes per day, but these minutes do not need to be consecutive.
Hasten the End (Su)
As an immediate action upon successfully hitting an opponent with a melee attack, Mezzenbone can reduce the remaining duration of all beneficial magical effects currently affecting the target by 1 round, minute, hour, or day—whichever measurement is used to determine the duration of each particular magical effect. He can use this ability four time per day.


The draconic prestige classes in Draconomicon would work for beefing up Dragon Lords


Nearly done. Now I just need to convert the spiritvores...


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I'm busy converting this to Pathfinder atm. More fun than a video game :-)

The Cathazar

CR 22, XP 614,400, female half-demon/half-devil; NE Large outsider, HD 20d10+220; hp 330; Init +14; Spd 70 ft., fly 90’ (good)

Senses See in darkness, telepathy, true seeing, Perception +36 ; Space / Reach 10 / 10

AC 43, touch 26, flat-footed 30 (+4 deflection, +12 Dex, +1 dodge, +17 natural, -1 size)
blink 50% miss chance, successful melee attackers take 1d6 strength damage (Fort 25 negates)

DR 15/+5, SR 32, Regeneration 5, Base Attack +20, CMB +34 (+38 grapple), CMD 52 (56 grapple)

Fort +20, Ref +28, Will +21
Immune to electricity, fear, fire, and poison. Immune to possession or mental influence. Resist acid 10 / cold 10. Immune to discern lies, detect thoughts, and any attempt to magically discern her alignment.

Melee (20% miss chance all attacks)
Full Attack: +1 spiked chain +32/+32/+27/+22/+17 (2d8+14/19-20), 5 +1 spiked chains +28 (2d8+7/19-20), +27 tail slam 4d6+6 + grab
Single Attack: +33 tail slam 4d6+13 + grab

STR 36, DEX 34, CON 31, INT 22, WIS 20, CHA 24

Skills: Acrobatics +35, Bluff +30, Climb +33, Diplomacy +32, Disguise +30, Fly +32, Intimidate +30, Knowledge (local) +26, Knowledge (planes) +26, Knowledge (religion) +26, Perception +36, Sense Motive +35, Spellcraft +26, Stealth +35

Feats: Bleeding Critical, Combat Reflexes, Critical Focus, Empower Spell-Like Ability (blade barrier), Improved Critical (spiked chain), Improved Initiative, Multiattack, Multiweapon Fighting, Quicken Spell-Like Ability (cloudkill), Toughness

Spell-Like Abilities: (CL 20, Concentration +27, DC 17+ spell level)
Constant - true seeing, unholy aura
At will - animate dead, bestow curse, chaos hammer, cloudkill, comprehend languages, darkness, desecrate, detect good, detect law, detect magic, dispel magic, fireball, greater teleport (self plus 50# only), haste, inflict serious wounds, magic circle against good (self only), magic weapon, polymorph (humanoid form), project image, pyrotechnics, shatter, telekinesis, unholy blight
3/Day - empowered blade barrier, quickened cloudkill, fly
1/Day - summon one balor or one pit fiend as a 9th level spell (50% chance of success)

Grab (Ex): To use this ability, the Cathezar must hit a Medium-size or smaller opponent with her tail slam attack. If she succeeds, she can constrict.

Constrict (Ex): The Cathezar deals 4d6+19 points of damage with a successful grapple check against medium-size or smaller creatures. The constricted creature must make a Fortitude save (DC 33) or lose consciousness for as long as it remains in the coils and for 2d4 rounds thereafter. The save DC is Strength-based.

Dancing Chains (Su): The Cathezar can control all chains within 20 feet as a standard action, making them dance or move as she wishes. She can increase the chains’ length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the Cathezar herself. She can climb chains she controls at her normal speed without a Climb check.

Fearless (Ex): The Cathezar is so fierce that she believes that no one and nothing can overcome her. She is immune to all fear effects, including Intimidate checks.

Unnerving Gaze (Su): Once per round as a free action, the Cathezar can make her face resemble one of the opponent’s departed loved ones or bitter enemies. The target must succeed at a Will save (DC 27) or suffer a –1 morale penalty on all attack rolls for 1d3 rounds.

Regeneration (Ex): The Cathezar takes normal damage from good weapons and spells.

Possessions: Belt of physical perfection +4, blood mark, bracers of exit, cloak of the diplomat, crystal ball, helm of teleportation, ring of blinking, ring of mind shielding, 3 potions of cure serious wounds

Power-Up Suite: (Included in stat block) fly, haste, magic circle against good, magic weapon x6


I'm making my own red dragon with a card board base, a dragon cuddle toy, and a stapler. Help me Paizo. Have you priced the 'begging dog' ones on eBay lately?