Changing things up?


Age of Worms Adventure Path


Well my online group died, and some of my players (who were in the online campaign) and I wanted to continue playing. Although I wanted to restart, since the new players wouldn't know whats going on.

They hadn't met the ghost of the land family yet (in the first module.)

If anyone has any ideas for how to change the mobs/traps I would like to hear them, thanks :P

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