| Tysdaddy |
To the braintrust,
I am getting set to run the Shackled City Adventure Path with a group of players I game with on Sunday (currently my only real day off; Ugh!!!). For the most part, all the characters are cool and fit in nicely in a generic setting. One of my players, however, really really wants to play an artificer, which is found in the Eberron CS.
I have very little experience with Eberron, and do NOT want to set the adventure there. After looking through the description for the class, it seems a bit too geared toward that particular setting; some of the magic is based on the use of dragonshards, and there are other things that rely on action points. The action points won't be hard to work in; a simple percentile dice roll should cover most things nicely. But what do you think? Will this class fit in this rather generic setting that tends to lean toward Greyhawk?
Any and all thoughts/suggestions are welcome.
BT
| Bloody Root |
We have a player running an artificer right now. I found a pretty good way to fit it into SCAP. The Highhandcrafters in our game are actually Artificers as was Surabar Spellmason. I should note that we play in Eberron so we get the dragonshards and everything. (The Artificer is not in anyway connected to the Dragonshards IIRC).
THINGS YOU SHOULD KNOW ABOUT THE ARTIFICER.
They can be broke pretty easy. At least my player finds ways to break them. He looks at WoTC character Optimization boards and figures out to shell out like hundreds of points of damage a round at 7th level. I told him not to do this to the game so he hasnt "broke" the artificer at the table, yet.
Also since the Artificer can make all their equipment with retain essence and their craft reserve your PCs may have more equipment then normal for their level.