| Psyicman |
Here are the kingdom Hearts weapons presented in legacy format.
Keyblade
The keyblade is a longsword in the style of key with a
small keychain attachet to the hilts pumble.
Nonlegacy Game Statistics: +1 Longsword; Cost
2,315 gp.
Omen: Based on the keychain on the hilts pumble the
keyblade changes in shape and form. This is a cosmetic
change and has no item changeing affects.
Keyblade Wielder Requirements
Base attack bonus +4
any good
Ritual Costs: least 2,500 gp; lesser 12,500 gp; greater 40,500 gp.
Character Attacke Save Hit Point Abilities
Level Penalty Penalty Loss
5th - - - Call to hand
6th - - 4 +2 Longsword
7th - - - Lock 1/day
8th - -1 - See invisaibility 1/day
9th -1 - 2 Fire ball 3/day
10th - - - -
11th - - - Detect secret Doors
12th - - 2 +3 longsword
13th -2 - - -
14th - - - Cone of cold 3/day
15th - - 2 -
16th - -2 - Lightning bolt 3/day
17th - - - Knock 1/day
18th - -3 2 +4 longsword
19th - - 2 Passwall 2/day
20th - - 2 Heal self 1/day
Call to hand: The keyblade at this level when not in use ceases to exist physically. It is suspended in your mind.
As a standard action you may retreve it from your mind. If you die while the key blade is suspended it reapears
in your squar at your death.
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Knight's Shield
Knight's shield was a standard issue shield for king Micky's
royal gards. It is round with a picture of king Micky's seal on it.
Nonlegacy Game Statistics: +1 Heavy steel Shield; Cost
2,170 gp. You may make whirlwind attacks as if you had the feat
of the same name.
Omen: When entering battle with Knight's shield strobes once with
bright light from the outer edge in.
Wielder Requirements
+3 base attack bonus
Improved shield bash
Proficient with shield
good alignment
Ritual Costs: least 2,500 gp; lesser 12,500 gp; greater 40,500 gp.
Character Attacke Save Hit Point Abilities
Level Penalty Penalty Loss
5th - - - +1 Bashing shield (+1 weapon)
6th - - 4 -
7th - - - +2 Bashing shield (+1 weapon)
8th - -1 - -
9th -1 - 2 + 2 Bashing shield (+2 weapon)
10th - - - Speed increase +5 feet
11th - - - +2 Bashing throwing shield (+2 weapon)
12th - - 2 -
13th -2 - - +3 Bashing thowing shield (+2 weapon)
14th - - - -
15th - - 2 +3 Bashing throwing shield (+3 weapn)
16th - -2 - Speed increase +10 feet
17th - - - +3 Bashing throwing returning shield (+3 weapon)
18th - -3 2 -
19th - - 2+4 Bashing Throwing returning shield (+3 weapon)
20th - - 2 Haste 5/day swift action one round
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Mage's staff
Created by court wizard Donald Duck, Mage's staff is fashioned
of wood and has one end that looks like a voodoo doll head with a
tall curving hat on top.
Nonlegacy Game Statistics: Masterwork/+1 quarterstaff; Cost
2,600 gp.
Omen: When casting a spell the staff flashes with color green
for cure spells, red for fire, blue for cold, and yellow for electricity.
Wielder Requirements
Ability to cast 2nd level spells
knowledge (arcana) 4 ranks
any good
Ritual Costs: least 2,500 gp; lesser 12,500 gp; greater 40,500 gp.
Skill Caster Spell
Character Check Save level Slot
Level Penalty Penalty penalty Loss Abilities
5th - - - - Masterwork/+2 quarterstaff
6th - - - 1st Cure light wounds 3/day
7th - -1 -1 - +1 AC Deflection bonus
8th -1 - - 2nd Fire resistance 10
9th - - - - -
10th - - - 3rd Fireball 3/day
11th - - - - Silent spell 3/day
12th - - - 4th -
13th - - -2 - Lightning bolt 3/day
14th - - - 5th +2 AC Deflection bonus
15th -2 - - - Cold resistance 10
17th - - - 6th Masterwork/+3 quarterstaff
16th - - - - Ice Storm 3/day
18th - - - 7th electricity 10
19th - - - - -
20th - - - 8th Spell storing (5 levels of spells)