Kingdom Hearts Weapons


3.5/d20/OGL


Here are the kingdom Hearts weapons presented in legacy format.

Keyblade
The keyblade is a longsword in the style of key with a
small keychain attachet to the hilts pumble.
Nonlegacy Game Statistics: +1 Longsword; Cost
2,315 gp.
Omen: Based on the keychain on the hilts pumble the
keyblade changes in shape and form. This is a cosmetic
change and has no item changeing affects.

Keyblade Wielder Requirements
Base attack bonus +4
any good

Ritual Costs: least 2,500 gp; lesser 12,500 gp; greater 40,500 gp.

Character Attacke Save Hit Point Abilities
Level Penalty Penalty Loss
5th - - - Call to hand
6th - - 4 +2 Longsword
7th - - - Lock 1/day
8th - -1 - See invisaibility 1/day
9th -1 - 2 Fire ball 3/day
10th - - - -
11th - - - Detect secret Doors
12th - - 2 +3 longsword
13th -2 - - -
14th - - - Cone of cold 3/day
15th - - 2 -
16th - -2 - Lightning bolt 3/day
17th - - - Knock 1/day
18th - -3 2 +4 longsword
19th - - 2 Passwall 2/day
20th - - 2 Heal self 1/day

Call to hand: The keyblade at this level when not in use ceases to exist physically. It is suspended in your mind.
As a standard action you may retreve it from your mind. If you die while the key blade is suspended it reapears
in your squar at your death.


Knight's Shield
Knight's shield was a standard issue shield for king Micky's
royal gards. It is round with a picture of king Micky's seal on it.
Nonlegacy Game Statistics: +1 Heavy steel Shield; Cost
2,170 gp. You may make whirlwind attacks as if you had the feat
of the same name.
Omen: When entering battle with Knight's shield strobes once with
bright light from the outer edge in.

Wielder Requirements
+3 base attack bonus
Improved shield bash
Proficient with shield
good alignment

Ritual Costs: least 2,500 gp; lesser 12,500 gp; greater 40,500 gp.

Character Attacke Save Hit Point Abilities
Level Penalty Penalty Loss
5th - - - +1 Bashing shield (+1 weapon)
6th - - 4 -
7th - - - +2 Bashing shield (+1 weapon)
8th - -1 - -
9th -1 - 2 + 2 Bashing shield (+2 weapon)
10th - - - Speed increase +5 feet
11th - - - +2 Bashing throwing shield (+2 weapon)
12th - - 2 -
13th -2 - - +3 Bashing thowing shield (+2 weapon)
14th - - - -
15th - - 2 +3 Bashing throwing shield (+3 weapn)
16th - -2 - Speed increase +10 feet
17th - - - +3 Bashing throwing returning shield (+3 weapon)
18th - -3 2 -
19th - - 2+4 Bashing Throwing returning shield (+3 weapon)
20th - - 2 Haste 5/day swift action one round


Mage's staff
Created by court wizard Donald Duck, Mage's staff is fashioned
of wood and has one end that looks like a voodoo doll head with a
tall curving hat on top.
Nonlegacy Game Statistics: Masterwork/+1 quarterstaff; Cost
2,600 gp.
Omen: When casting a spell the staff flashes with color green
for cure spells, red for fire, blue for cold, and yellow for electricity.

Wielder Requirements
Ability to cast 2nd level spells
knowledge (arcana) 4 ranks
any good

Ritual Costs: least 2,500 gp; lesser 12,500 gp; greater 40,500 gp.

Skill Caster Spell
Character Check Save level Slot
Level Penalty Penalty penalty Loss Abilities
5th - - - - Masterwork/+2 quarterstaff
6th - - - 1st Cure light wounds 3/day
7th - -1 -1 - +1 AC Deflection bonus
8th -1 - - 2nd Fire resistance 10
9th - - - - -
10th - - - 3rd Fireball 3/day
11th - - - - Silent spell 3/day
12th - - - 4th -
13th - - -2 - Lightning bolt 3/day
14th - - - 5th +2 AC Deflection bonus
15th -2 - - - Cold resistance 10
17th - - - 6th Masterwork/+3 quarterstaff
16th - - - - Ice Storm 3/day
18th - - - 7th electricity 10
19th - - - - -
20th - - - 8th Spell storing (5 levels of spells)


Shouldn't the keyblade just be a longsword with a special effect that makes all open lock attempts succesful? (Less ofcourse you roll that critical fumble.)

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