Spell resistance for dummies


3.5/d20/OGL


Hail Adventurers! I've come across a bit of a character flaw...an Archvillian named Malakie has a Spell Resistance of {40}!!! Now, I have no knowledge of Magic, whatsoever, so try to dumb it down of rthose of us who can't read magic. Thank you!


SR 40, damn.

What level do you expect the party to be when they face him? Kinda makes a difference. Keep in mind that a 40 HD great wyrm red dragon (CR 26) only has SR of 32. I'll check back in later


This is how SR works.

Let's use that 40 SR guy as an example. Ok whatever your caster level is(so however levels you have in wiz/sor or cleric ect.)is what you will ad to your roll. so it plays out like this.

Roll d20, add whatever you go with your caster level and the spell level that you cast. so say you cast a fire ball.

you roll d20 and it lands on 16 your a lvl 8 sorcerer, you add 16+3(the spell lvl)+8(your caster lvl)=27

Man you really are in a dilema because this guy has SR 40, that's almost unbeliavable. Unless you are like lvl 30 your in for some trouble. Well I hope I helped, and good luck(you'll need it)

~GtG


You don't add spell level to a caster level check. It's only caster level + 1d20 (DM 298). So with a SR40, an attacker would have to be at least 20th level and even then have they to roll a 20 (barring any feats).


DMFTodd wrote:
You don't add spell level to a caster level check. It's only caster level + 1d20 (DM 298). So with a SR40, an attacker would have to be at least 20th level and even then have they to roll a 20 (barring any feats).

DMFTodd is absolutely right... 1d20 + caster level to beat the Spell Resistance.

Ultradan


What source is this villain from, and where is he getting all this spell resistance? Unless he's epic level, SR 40 makes him almost immune to magic, which is typically a bad idea because it means spellcasting player characters don't even have a chance.

Paizo Employee Creative Director

Another thing to keep in mind about high-SR enemies; sometimes this is by design, to force the PCs to adapt non-standard methods of fighting the creature. You can see the same design theory against weapons in the rules for swarms and black puddings. Basically, against high-SR enemies, you either need to focus on weapons for killing them, spells that don't allow SR (all conjuration spells bypass SR), or using spells to buff the party or conjure/summon aid, to attack the enemy indirectly with spells.

Now all that said, SR 40 is really, really high, and it's not something that should show up that often in a campaign. I could easilly see a campaign end boss type guy having something like this though.


Hail! Now, I see where all of you are confused, and even worried about my Archvillian in my campaign; Master Malakie. Perhaps I can shed some background story on him. (For once I'll keep it short. lol)

Malakie is the Paragon Half-Fiend {Complete with wings} bastard of a son, when he was born. At this point in history that everyone is playing in, Malakie has reached a climax in his state; Demigod. He is a Blackguard/Lv10, Fighter/Lv13, Sorceror/Lv12, Paladin/Lv5
A collective 40th level Archvillian!!! NOT A NICE GUY!!!
{In the campaign, the Players will come to realize that there is no way to KILL Malakie, but a way to use his own magic against himself!}

Three things I wanted to point out to everyone:
*SR Is high, yes, but enchanted items do overcome SR! +1 anyone?

*SR is unaffected but its caster. Meaning the caster can cast magic upon his/herself.

*Should a creature wish to, {as a standard action, w/o provoking an attack of oppertunity} the creature may simply turn off its SR. (Say a Cleric wants to heal Malaike...don't know why, but ok! ^.^;)

Blessed Be! and thank you all for your support! ^.^


One thing. Enchanted items do not overcome SR. They are however not affected by SR. Ordinary items are also not affected by SR so you could basically walk up this fiend and kick him hard in the groin with an ordinary steel-toed boot and he would take damage unless he also has DR which i presume he has. Or?


Drake_Ranger wrote:

Three things I wanted to point out to everyone:

*SR Is high, yes, but enchanted items do overcome SR! +1 anyone?

Hi Drake_Ranger,

Seems like you are confusing two things: SR and DR.

1) Spell Resistance (SR) is the capacity of a creature to resist magic and ignore the effects of spells or spell-like abilities, etc.

If a wizard tries to damage your Malaike with a "Magic Missile" or the "Charm" him he first has to overcome Malaike's Spell Resistance. The way to do so is "d20 + Caster Level of the person casting the spell" must be equal or above Malaike's SR (i.e. 40).

2) Damage Resistance (DR) is the capacity of a creature to ignore some modicum of damage caused by physical weapons which are not of the appropriate type (e.g. cold iron or good-aligned, etc.).

The times when a +1 weapon would take care of most DRs are now over (thanks to edition 3.5). You now need to have a weapon of the appropriate metal and/or alignement and/or magic.

Imagining that Malaike is a home-made powerful Chaotic Evil Outsider I would give him a DR of 15/cold iron and good (or 15/silver and good if he is lawful evil).

If you want to give him god-like capacities and features, you might want to check out the "Divine" section of the SRD.

For example here:
http://www.d20srd.org/indexes/divineRanksPowers.htm

Otherwise you can simply stick to him being a very powerful 40 levels human half-fiend with the regular SR (35) and DR (10/magic) appropriate for a creature of this type.

Bocklin

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