Dragon help


3.5/d20/OGL


Hey,

Im going to be facing an evil adult silver dragon (lol long story) solo. I am a 14th level wizard/1st level archmage (in mastery of shaping). Just woundering if u guys have any tips the best way to fight a silver dragon as a wizard. Particularly any spells that would be usefull would be much appresiated.

Ok heres some background:
Silverwing (the dragons name) befriended our party during an adventure a couple sessions ago. He was very helpfull and even let us use him as a mount. But i recently found out that he is evil and working against us with the main villain of the campaign, The Black Hand. So basicaly silverwing doesnt suspect me to attack so i will have the element of suprise and any defense spells i can get up. I might even be able to teleport him to a desired location for the fight if i get some good ideas. Currnetly the rest of the party is doing another adventure so i have to take out the dragon before he takes out the rest of my party.
I am the headmaster of a school of wizards so i can learn pretty much any spell in not to long. I have players handbook, complete arcane, draconomica, and spell compendium (although i only know for sure that my DM alows players handbook and the spell compendium). Thanks in advance!!!


Your just asking for trouble. But if you must kill it by all means go ahead. And I am here to help(being a caster I should be able to help)

I always thought silver dragons can only be lawful evil(it also says in book)though your DM can change that. It's initiative stinks. I would take advantage of that. If your initiative is high then plan your casting on being the first caster. It's AC will be 29(29flat-footed/8 touch)so I doubt you will have anything to do with it unless it's a touch spell. It's breath weapon will own you...if you can find any spell to stop it I would highly recomend on it. It's breath weapon is a fort save(Wizards/sorcerers beware)to be paralyzed. This thing will own you upclose, so take some spells to keep it at bay. It will have saves of 18 fort/will and 13 Ref, so use spells that have to do with reflex is possible. The dragon will have frightful presence 26 will negates but I would doubt you have to worry about that, but if you can get a spell that can help resist fear. Oh and all these spells i'm talking about should come from spell compendium, ask your DM to help search for them.

I cannot stress enough to get a spell that can negate it's breath, because you don't wanna be paralyzed for 1d6+one round per age catagory.

To Hurt The Creature:
1-do not cast acid or cold it is immune
2-it is vulnerable to fire AKA: double damage with fire
3-get fire burst greater, for it does great fire damage and is reflex to help make sure it is not resisted
4-make sure you use fire spells and spells that have saves that are for reflex
5-buff yourself with many spells such as: greater mage armor, mirror image, and greater invisibility.
6-you could find a way to do this but get the dragon into a place without open air, then it can't fly and escape/flyby attack

To Make Sure It Does Not Harm You:
1-keep distance with spells, obstacles, and anything you can find
2-bring buffs that give health/defensiveness
3-keep it from flying or even if you could teleport it to a small crampt place, hey he still believes you :)
4-do not let it get cone of paralyzing gas off on you or say goodbye, and I mean it! I believe there are spells in spell condemenium for this one
5-Get Wall of Fire because it will not only hurt the dragon but protect you if your in a crampt area
6-Make sure it doesn't grapple you or say goodbye
7-Get stone skin and keep it on at all times

A Good Idea:
If it manages to grapple you maybe if your DM Will allow it or if you could just perhaps somehow do it but you got figure out the complicated parts. Put a delayed fire ball into it's mouth when it's grappling you...BOOM! yeah... But since you are the head of a school of wizards thing you can get permanancy and cast it on a delayed fire ball if your DM lets you so that it doesn't explode until you want it to start then if the time comes that it grapples you *woosh* he swallows without knowning and it explodes inside him for alot of damage. To do this I would suggest having stone skin on and then taunt him saying "look at that wimpy dragon, he said he would eat me but with that puny mouth I doubt it!!!" he will then proceed to do so and do little damage with your stone skin on in turn for him taking alot. Then you could cast teleport greater or just normal teleport to get the heck outa there!!

Wala my friend, it's not the guide made by the proffesional magazine writers but by me. So I really hope this helps and that you win! good luck my friend(you'll need it.)

~GtG


Orb of Fire from Complete Arcane will be your friend here, if you have the empower or maximize metamagic feat you want to use it on these, if you happen to have a rod of metamagic empower or maximize even better. If you memorize 3 of these empowered so now they are 6 level spells, and you have a rod of maximize all 3 of these will be doing 15d6 maximized to 90 + the 7d6 from empower average of 24 so a total of 114 per spell that does an additional 1.5x damage so add on 57 more for a total of 171 with no save and all you got to do is make a ranged touch attack. all 3 of these will kill it no spell resistance either. so if you happen to get a surprise round, and win inititve you can have 342 damage on him before he knows whats up. good luck


Thanks so far for the advice. I was looking at forcecage and it looks like the best thing out there to keep the dragon away from me. But does anyone knoe if a huge dragon would fit in a 20 foot cube? If so then it seems easy enoughfrom there.


Straight from the Astral Projection thread! Get a friendly neighborhood troll (read- beat one within an inch of its life and take it hostage) and use and extended Magic Jar on it. Now you can't be killed by Hit Point damage other than fire and acid. Guess what the silver dragon isn't likely to have? Fire and Acid! Cast Deathward, and you're immune to any death effects it might have, too! But that doesn't make it a safe fight by any means.

Now, this doesn't mean you'll win, just that it can't actually kill you outright. Make sure you take good care of that magic jar- have your familiar keep it the appropriate distance away, then protect him as best you can with spells.

Conjurations! They don't allow for Spell Resistance, and that will save you big time. Summon Monster, Planar Binding, etc. Throw up a meat shield!

Illusions would normally be awesome, because your foe has to interact with them to get a save, at which point it doesn't matter because they've already distracted him and done their job. One of the simplist things you can do with that is summon real and illusory creatures to confuse your foes. However, this won't work in this fight, as the dragon has massive spellcraft. It wouldn't even have to roll to know what you were up to, so don't try that!

Dragon touch ACs suck. MAJORLY. Disintigrate would be good if you are dead sure of your save DCs, but against an adult dragon, I wouldn't try it. Maximized Empowered Scorching Rays might be a good shot- touch attack and no save, plus multiple rays. Throw in Extend to get some extra range on the spell (that is the right metamagic, isn't it?), make a few scrolls of that, and you'll be shucking out 160 fire damage per round if all the rays hit (I think- I did that math in my head; 3 rays, 4d6 each maxed to 24, then multiply the whole thing by 1.5, then another 50% onto that for it being a Cold creature). But even that isn't fool proof- the dragon can always cast Protection from Energy (fire). And there's spell resistance, too.

All in all, it's a pretty iffy situation anyway you look at it. I hope you've got Greater Spell Penetration!


ELEMENTAL SHADOW I GOT IT! If you read my earlier post then you read my almost unbelivable get the fire ball inside of the dragon thing. Well I got a great way to get it in. Okay seeing as how your the leader of a school of magic thing then you need to get permanancy and delayed fireball. Then use permanancy to make the delayed fireball permanent. It says when the delayed fireball is in it's bead it's very small. Try to feed it to the dragon. You could if he has like a food bowl put it in the middle underneath the food so he wouldn't see it. Or you could just ask him to eat it and see how it taste. Say your trying to cook something with it. I hope you can manage to do one of these because you could feed it to him then right before you start the battle with him or while he's sleeping set it off. Oh and maybe you could make it maximized. Then once you set it off you will have the upper hand in the battle. HECK PUT IN 2 NO 3 DELAYED FIREBALLS!!! If you could find some other wizards willing to do it then you could pay them. You would lose some experience doing the permanancy but in the end gain more if you kill him. Just trying to tell you before you fight him.

~GtG


Thanks for the advise so far. Im getting some realy good ideas. I was thinking first i would protect myself from the breath weapons and spells (fairly easy), then i would start the encounter with a forcecage followed up with demensional anchore to keep him away from me. Then stand back and blast away with damaging spells (probably starting with avasculate hehehe).

Does anyone see any flaws with this plan??? if u do please explain.


Also, prepare for the worst. Set up sever contignecy spells se to teleport you away if things get really rough. Try a sneak attack also. Or ambush the dragon when he is asleep. Set up the killing fields where you have the knowledge of the land. Also, a trick that I have thought of, but never tried. Rock to mud underneath the dragon, then toss the reverse. Can we say concrete, boys and girls? I knew we could! It may not work, but it is worth a try. Remember, he is MUCH tougher than you, so be prepared to retreat if the wort comes.


Sharoth wrote:
Also, a trick that I have thought of, but never tried. Rock to mud underneath the dragon, then toss the reverse. Can we say concrete, boys and girls? I knew we could! It may not work, but it is worth a try.

This is one of my player's all-time favorite combos. He used it in a cavern situation, causing the cavern ceiling to go all gloppy down on a dokufu (big, nasty rock spider-thing from Oriental Adventures), then reversed it, encasing it in the stone. One localized earthquake later and one very squashed bug. If you want to be especially mean, you could try the same thing with transmute rock to magma/magma to rock. >:-D

If you've got a druid handy, there are several spells that could be useful. Insect plague, call lightning storm, spike stones, flame strike, vortex of teeth, comet fall, mass bear's endurance/cat's grace, firestorm, creeping doom, reverse gravity, magma burst and summon nature's ally could all be potential allies. Don't be afraid to call in the cavalry if you have to with various summon spells.

As a cleric, I'd keep any mass healing spells handy, as well as a "divine assistance" spell - any summoning spells. It wouldn't hurt to have a friend. :-D You could try harm, but I wouldn't make any guarantees unless you buffed up with owl's wisdom or a similar item/spell. (I actually did manage to pull off the harm spell vs a dragon in the original 3.0 version of the spell. It was freakin' awesome!) Also, blade barrier, destruction, dictum, energy drain and implosion could be useful.

Something that might work, but requires the Transdimensional Spell feat, is cast ethereal jaunt on yourself, then use the Transdimensional Spell feat to affect the Material Plane. In theory, and looking at the rules, I don't see any reason why it wouldn't work - barring any force effects said dragon might have up their scales, you'd be fairly safe in the Ethereal.

Dimensional anchor might be helpful, as well as prismatic sphere, Bigby's crushing hand, meteor swarm, wail of the banshee, ice storm, cloudkill, waves of fatigue, repulsion, tunnel swallow and iron body.

Giant in the Playground has two spells that are particularly intriguing, sensory overload and inversion. I'd take a look at them and see if you're able to work them into your game.

Use the environment to your advantage! It is your friend! If said dragon is susceptible, try attacking his treasure or any of his other valuables. It may piss him off to a point where he may make a mistake that is to your benefit.

EDIT: I forgot web and briar web. Aim them at his wings to try to keep him on the ground long enough for you and your buds to give a few whacks. Any of the Bigby spells would come in handy as well. Oh, and remove fear - damn that pesky dragonfear. Since you're also familiar with transmutation magic, I'd review your spell selection and do some "creature" research. Check out things with a high maneuverability or something that have better maneuverability that a silver dragon. At best, you can provide a distraction for the rest of your party.


have you considered surrender as an option?


Cast polar ray, elementally substituted to fire. A lot.


Ok contigancy spells and buffs are key, but you seem compleatly aware of this. If your going to do the rock to mud thing go with the ceiling so that it coats him. If you are lucky you can blind him. if not power word blind maybe an option. Cover/concealment are compleatly important and differnt. I am sure if your nearly epic you know the basics but the basics will save you. So if you don't learn it. I would summon as much as possable. Swarms may only be annoying to him but if blind they would be hard to kill and could bleed the dragon. How about a fire elemental or two. Does this dragon have any allies you don't know about? Ok I am not saying this to be mean but being an adventurer is a dangerous bussiness I would make a will perhaps something that could be delivered to the other characters to clue them in on the dragons betrayal. Also if ressurection is not an option then I would begin to consider a new character.


Tackling a Silver dragon alone....

You take four d6, roll em, and subtact the lowest die. Then...

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