Everyone's favorite sicko Filge...spoilers ahead!


Age of Worms Adventure Path


My group of 7 players requires me to beef up some of the encounters for the AoW. Here's my plans for Filge and his motley assortment of friends...
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-add 2 carcass eaters (Libris Mortis 91) to area 5
-add 1 skeleton to area 2
-add 1 skeleton to each area 4
-replace bugbear zombie with slaymate (Libris Mortis 122)
-add 1 dire maggot (Libris Mortis 95) to area 6
-add ravenous template (Dragon Compendium 212) to all 3 troglodyte zombies
-give Filge 1 additional wizard level, replace toughness with spell focus (necromancy), tweak his spells a little, and change him to one of the specialist variants from Unearthed Arcana:

Filge CR4
Male human wizard (necromancer variant UA 63) 4
NE medium humanoid
Init +2; Senses Listen +1, Spot +1
Languages: Common, Elven, Infernal
AC 13, touch 12, flat footed 11
hp 15 (4 HD)
Fort +2, Ref +3, Will +5
Spd 30 ft (6 squares)
Melee masterwork dagger +2 melee (1d4-1/19-20)
Base Atk +2; Grp +1
Combat Gear: Syringe of potion of false life, syringe of potion of cure moderate wounds, syringe of potion of cure light wounds, syringe of potion of death armor, wand of burning hands (CL 1, 36 charges)
Wizard Spells Prepared (CL4, +4 ranged touch):
2nd- cloud of bewilderment (DC 15), rainbow beam, ray of sickness, ray of weakness
1st- backbiter (DC 15), chill touch (DC 15), ray of enfeeblement, shock and awe (DC 14), spirit worm (DC 15)
0- caltrops (2), daze (DC 13), ray of frost, touch of fatigue (DC 14)
Barred Schools: Abjuration and Transmutation
Abilities Str 8, Dex 14, Con 13, Int 16, Wis 12, Cha 10
SQ: skeletal minion
Feats Brew Potion, Combat Casting, Scribe Scroll, Spell Focus (necromancy)
Skills Concentration +8, Decipher Script +6, Knowledge (arcana) +10, Knowledge (religion) +10, Profession (mortician) +6, Spellcraft +12
Possessions combat gear, dagger, amulet of natural armor +1 (bird skull on a leather thong), master key that opens all the locks in the observatory

Changes to Filge’s spell book:
0- caltrops, daze, detect magic, disrupt undead, ray of frost, read magic, touch of fatigue
1- backbiter, cause fear, chill touch, identify, ray of enfeeblement, shock and awe, spirit worm
2- cloud of bewilderment, command undead, death armor, ghoul glyph, rainbow beam, ray of sickness, ray of weakness

Filge’s skeletal minion: same as normal human warrior skeleton (MM 226) except as follows: 4 HD (24 hp), +2 natural armor, +1 Str (melee attack/damage +1), +1 Dex (reflex, init, ac +1)

Dark Archive

Love the suggestions for some additional critters in the observatory, especially the Slaymate. I can imagine it calling Filge "daddy"--talk about revolting.

When we started AoW, we had three players using gestalt characters, and so I gestalt-ized some of the major NPCs, including Filge, Theldrik, and Grallak Kur. We'll have two more people joining next session, so the PCs were de-gestalted, but I think I'll keep Gestalt Filge. They're likely to meet 'im this coming Monday.

His stats are here:

http://paizo.com/dungeon/messageboards/ageOfWorms/archives/gestaltFilgeSPOI LERS&page=1#49680

I like his "let's get acquainted" spectral hand-with-charnel touch potential, and the ability to shake off raw necromantic energy like a dog might shake off fleas.

Dark Archive

Tonight, the group finally assaulted the observatory. I decided not to add anymore skeletons; I didn't want them to be confused as to which remains belonged to whom, since it was the search for the bones of the Land family that lead them to Filge's home in the first place.

I did add one carcass eater to the dining room; I should've added a few more. The next (and only other) tweaks/additions I'll be making for my group of five: a slaymate in place of the bugbear zombie--meaning Filge will be creepily accompanied by the animated remains of two children--and the Bloodthirsty, Fast, and Unkillable variants (Libris Mortis p. 173) applied to each of the troglodyte zombies.

NOW, a question for others:

The party gained access to the observatory by placing his trusty wand of magic missile into one of the locks and blasting away. As it's a humid morning, I'm assuming Filge is upstairs working with the windows of the operating theater open, and would've heard the destruction of one of the doors.

They've been poking around in and talking in the dining room for over 30 seconds, giving Filge plenty of time to come down to his bedroom and listen in on them from the top of the stairs.

So... would he then rush upstairs again and free the zombies? How might he arrange them in his bedroom in defense? I just know they're going to poke around in the kitchen, pantry, and broom closet for awhile, giving him plenty of time to prepare. Hmmm. Thoughts/suggestions are most welcome.

(As an aside, the place is really creeping 'em out. I love it!)

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