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I'm curious about the playtesting Dungeon adventures go through and I'd be interested if someone here could fill me in on how it all works.
Also does Dungeon still solicite playtesters from amongst its readership and how does one go about applying?
Cheers
Llowellen
We don't have the resources or time to playtest adventures in house; nor do we have the resources or time to coordinate an out-of-house playtesting cabal. We place the responsibility of playtesting squarely upon the author of the adventure; if he does so and provides a list of the playtesters to us, we generally print their names in the magazine as playtesters.
For the most part, the concept of playtesting is replaced by the Developer; someone who goes over the adventure between design and editing to make sure the rules work, the plot works, and everything else is balanced. Third Edition is a lot more mechanically balanced than earlier editions, and so a developer can usually catch anything that would arise during a playtest.
If you want to playtest a Dungeon adventure, I'm afraid the only real way to do so is to know someone whose adventure has been accepted for publication.

Fey_Wild |
Well sirs, I am honestly fascinated by Pathfinder, it’s a really complete game and I admire you for what you’re doing… I’m writing this post to ask you a favor: If you could create a book like the one called “Elevated works” of D&D, where it tells you thoroughly about what’s good in its maximum expression. I know you tried to do it with Champions of purity but I think you could delve some more on the subject. You see, I love well-intentioned heroes. And the second thing is, if you could create a book dedicated to fairies and maybe if they could prestige classes related to them? It’s because I love fairies. I hope I can get an answer soon, thank you and keep the good work.