| Kostchtchie |
One thing struck me about 3 faces of evil, other than there really only being one detailed hook between the 1st and 2nd modules. There are actions described by the in habitants of the 3faces dungeon that would be cool to interact with. The second thing that struck me was that the evil cultists are "heretics even in their own blasphemous religions"- what about evil clerics hunting the baddies down...
| Kostchtchie |
So...
1. The grimlocks have been through town at least once... to kill Smenk's henchman. More than once unless they got extensive info from the Theldrik's cultists. Maybe they'll be back. There's food, their leader isn't lawful.
PC's spot grimlocks on the outskirts of town or even grimlocks eat miners and PC's investigate/lay trap for them. As far as treasure I'm going to have one with a crude idol of solid silver hanging round his neck. I'm reasonably easy on my PCs.. I'd make it 2 grimlocks. OR 3/4 in an assault team if the PCs raid the dungeon and retreat (not having killed any clerics of course)
| Kostchtchie |
2. The cultists (Theldrick's crew) go somewhere to dump there refuse. Regularly by the sound of it. PRobably without contact with the miners or managers if they can help it. I'd add it to an existing rubbish tip if I was a paranoid lawful evil cleric. So either a big group ~8 with half carrying and half guarding or 1 poor fella on his own...
| Kostchtchie |
3. So you're a loyal worhshiper of the murder/slaughter god and you have some info the Ebon triad are operating in diamond lake.. what do you do?
For this one I put on my "Milennium" and "Hannibal Lector" thinking caps (real skull caps)
Pyschotic killer hunts those he believes are traitors to his cause- reasons that they must have support or contact with the town. Establishes lair (soundproofed or out of the way shack) and starts kidnapping likely informant/support person of evil cult/cultists and torturing them to death for information and vengence on the heretics (mostly). and making sure to remove all traces they ever existed.
so in my game...
Telon…Bhaal/Ethernul worshiper- psychotic murderer. murders folks but his primary objective is to source the ebon triad cultists. He will then infiltrate them and commence killing them off. Is good looking but totaly puts people off with his attitude. He is a coward but is attempting this very dangerous mission because he has built up his confidence killing the weak and defenceless and has no idea how dangerous the ebod triad really are. He has effectively been duped by his cleric of bhaal master.
Rogue 1, Ranger 2, - extra feat due to loss of animal empathy
Wears what looks like smooth leather amour (still suit style) but has small metal plates inserted between 2 thin layers of leather, completely shaved, native of rashemen.
hp 18; Init +2; Spd 30; AC:15 (Flatfooted:13 Touch:12); Atk +4 base melee, +4 base ranged; +4/+4 (1d4+2, Kukri, Masterwork; 1d4+1, Kukri, Masterwork); AL NE; SV Fort +4, Ref +7, Will +0; STR 15, DEX 14, CON 13, INT 12, WIS 10, CHA 8.
Skills: Disguise +3, Forgery +7, Gather Information +5, Hide +8, Move Silently +8, Open Lock +6, Sense Motive +6, Spot +6, Survival +4, Use Rope +8.
Feats: Armor Proficiency: light, Shield Proficiency, Simple Weapon Proficiency, Track, Two-Weapon Fighting, Weapon Focus: Kukri, Craven, Snow tiger beserker,
Possessions: Weapons: Kukri, Masterwork, Armor: Studded leather, Masterwork, backup kukris, theives tools, Potion: Delay Poison, pouch of silver coins, garrote.
EL 3
Tactics:
Can charge and make both attacks due to snow tiger feat, +2 damage vs. humans, d6 sneak, craven- +3 damage from sneak attack, -2 vs. fear.
He has a shack on the outskirts where he has dug a burial pit. The shack is rather large, has 2 windows and a door, wattle and daub and very solid looking. It has 3 layers of wattle+ daub with minute gaps between them, for soundproofing. The windows are filled in behind the shutters with 2 layers of W+D. The roof is thatch with the loft filled with canvas and sailcloth. The floor has been dug down 2 feet and then filled up with thatch. There is a trapdoor over a 10 ft pit bottomed with lime. His “tools” are kept on the inside of the trapdoor. The soiled thatch and body are put in the pit and buried covered in lime when he has finished with them.