Need a module suggestion


Age of Worms Adventure Path


My players are having a rough time of it right now in AoW, so I decided that we are going to level bump them a touch. Being a firm believer in no such thing as a free lunch, can anyone suggest an adventure that will take players from level 4 to 5 that might somehow fit between Whispering Cairn and Three Faces of Evil?

I was thinking of having the Seekers send them on a quest to recover something in repayment for saving their hides in that final room.


Festivus wrote:

My players are having a rough time of it right now in AoW, so I decided that we are going to level bump them a touch. Being a firm believer in no such thing as a free lunch, can anyone suggest an adventure that will take players from level 4 to 5 that might somehow fit between Whispering Cairn and Three Faces of Evil?

I was thinking of having the Seekers send them on a quest to recover something in repayment for saving their hides in that final room.

I say Cry Wolf as its a great module


I checked and don't have that issue (it was in Dungeon yeah?). Here is the situation...

The players failed on the true tomb, killing one of the wind warriors before the party went unconcious. The rival adventurers followed them in and finished up the encounter. So now I have a quandry. First, the players don't have the loot from the tomb, but they don't know if the rivals do either, and second, the players need a bit of a cushion to make things more survivable in AoW, so I want them on a side quest to bump them to level 5 before we start 3FoE.

The rivals stabilized the bleeding party and tied and carried them to Diamond Lake where they have them locked up. The players have just awakened with all their gear stripped from them, and they can hear voices from behind a heavy door. So we are set for kickoff to pretty much anything.

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