| Nurgan |
Quick question. According to the Hardback, Skaven has two Sepia Snake Sigil traps in his bedroom. Having read the description, these sigils need to actively be read, and on a shett of paper. Have people just ignored this, and made them traps triggered by being on walls, by touch, by sight, or any other suggestions? The Sepias seem a bit scary if they're so easily activated.
| Chef's Slaad |
Quick question. According to the Hardback, Skaven has two Sepia Snake Sigil traps in his bedroom. Having read the description, these sigils need to actively be read, and on a shett of paper. Have people just ignored this, and made them traps triggered by being on walls, by touch, by sight, or any other suggestions? The Sepias seem a bit scary if they're so easily activated.
Tarlane
|
With the sepia snake sigil I would make them have to read it, just because it is a pretty potent trap(even though the save isn't too bad). If you really want to be wicked about it though describe the arcane lock on the doors as a rune, and the sepia sigil could be interwoven with that. Someone going to disable or dispell the arcane lock could be in for a nasty suprise...
| Nurgan |
With the sepia snake sigil I would make them have to read it, just because it is a pretty potent trap(even though the save isn't too bad).
That's just it, though. As described there's nothing to read. I might change it to writing on the door, but the party aren't really going to read anything written on the door or the back of a secret chamber.
OK, who am I kidding? But they won't read the second one after reading the first, it probably will be in the spellbook.While we're on Skaven, any neat ideas for the mysterious (and totally unrelated notes he's got are on?)