Druid Link to Order of the storms


Age of Worms Adventure Path


Hi, I have a char in my campaign that is a 5th level barbarian (we just finished the mistmarsh). I gave out 2 levels cause we had a pretty big night of of adventuring (and we are about to start HOHR). So he wants to take 2 levels in druid. I wanted to roleplay this training, you know have him meet his new master ect. I am looking for some sort of training quest before he can switch classes. Also I wanted to link the training to the order of the storms and use some foreshadowing on the events revolving the order and dragothas phylactery.

Any ideas?


Kings of the Rift hints that both the indigenous people of the Cairn Hills and the Order of the Storm have connections to the Vaati. The Cairn Hills people were/are of mostly Flan descent, and the Old Faith is quite prominent among the peasants of the region (and presumably among the Marsh Barbarians too). Presumably the Bronzewood Lodge is part of this Druidic legacy, since Nogwier worships Obad-hai. Probably in the ancient days when the Order of the Storm were fighting Kyuss and Dragotha, they were an order of PrC-type super-druids who had connections with ordinary druids throughout the Flanaess, and shared some of their knowledge with these ordinary druids. That knowledge must have been preserved to some extent in places with a strong Flan legacy like the Cairn Hills, especially since they also had earlier Vaati influences that made them receptive to the order of the storm's teaching.

Just my theory on this, perhaps others have different ideas.

Scarab Sages

If you look at Dragon 328 (February 2005 - Races of D&D), there was a druid variant called the Storm druid. It lost quite a few of the iconic druid powers but replaced them with powers dealing more with weather and storms. You even have a different list of spells that you can spontaneously cast. But that's all I'll say about the storm druid, you'll need to pick up a copy for yourself. A prestige class that also has ties to storms is the stormlord from Complete Divine. But as a DM you may wish to alter it a touch to suit your needs.

As for a way to get your barbarian to a druidic path, I would give him a vision (maybe he a funny plant - take your pick for why) that would lead him to go out by himself. This also gives some downtime for any of your mages or other crafters. While your barbarian is walking alone, have massive storms start up, lightning bolts crashing all around him and fog covering the ground all around him when a figure comes silently walking through as if the lightning is no big deal. You don't even have to have the fellow say anything, just have him show up every now and then to give clues for whatever druidic trials you have for him.

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