| Salintar |
After reading the article on the Domain Powers in Dragon #342 it got me to thinking of a new type of Feat called Domain Feats that can only be taken my those clerics who have one of these Domains. I’m not sure if this has been done before so let me know if it has. Here are a few ones I came up with real quick
Air
Erosion (Domain)
Spells cast against Earth elementals are harder for them to resist.
Benefit: The clerics spells DC are raised by +2 versus Earth Elemental creatures.
Prerequisite: Must have the Air Domain as one of his chosen Domains.
Impact (Domain)
This clerics spells are more disruptive to Earth elemental creatures are they are infused with power from the plane of Air.
Benefit: Spells cast again creatures with the Earth descriptor do an additional +2 damage per damage die.
Prerequisite: Must have the Air Domain as one of his chosen Domains.
Soft Landing (Domain)
The cleric has a limited control over the air itself allowing him to be lifted up by it and fall softer.
Benefit: Damage from falling is reduced by -2 per die, with a minimum damage of 0.
Prerequisite: Must have the Air Domain as one of his chosen Domains.
Animal
Animal Healer (Domain)
Your healing spells are more effective on animals than people.
Benefit: Any spell with the Healing descriptor adds +2 per die when healing an animal.
Prerequisite: Must have the Animal Domain as one of his chosen Domains.
Chaos
Conflict (Domain)-Chaos
Your spells are harder for lawful creatures to resist.
Benefit: Spells cast against a Lawful aligned creature have their DC raised by +2.
Prerequisite: Must have the Chaos Domain as one of his chosen Domains.