| richgreen01 |
Hi,
We're one session from finishing the Winding Way and the players are interested in going off and doing an adventure afterwards that will earn them some serious cash. At the moment, they are short on funds - mostly because they squander a lot of it on scrolls for the sorceror, diamond dust etc.
I have all the 3.x issues and am wondering which adventure (or site from an adventure) would best fit the bill. The PCs are 15th level (almost 16th)and there are five of them. I'd rather not use bits of the Shackled City or Age of Worms if I don't have to because I might run these for the group one day, but will do if I have to.
Any suggestions gratefully received!
Richard
| emirikol |
You can take a quick look at all the blurbs here: http://www.enworld.org/forums/showthread.php?p=1867982#post1867982
Hopefully you don't have to search through a bunch of moronic ones that end in question marks and are written for players (INSTEAD OF FOR DM'S SEARCHING FOR INFORMATION). It's a bit of a pet peeve of mine that some gorks write blurbs are so useless..or should I say, "can your party find out how useless this adventure blurb is?"
jh
jh
| Rezdave |
Between 14th-17th level Dungeon has released some 16 (or so) adventures ... including:
#94 Worms in the Exchequery
#99 Quadripartite
#118 Throne of Iuz
#119 Tomb of Aknar Ratalla
#120 Lost Temple of Demogorgon
#124 Chamber of Antiquities (already meantioned)
I specifically mention the above as I believe they have the best potential for generating direct loot or financial reward from a grateful patron and are set in a single location (IIRC).
Rez