| YuKyDave |
Folks- Seems to me that Manzorians gift to the PCs is the perfect time to do something cool like make a magic item that adds the special power of the air domain to a pc cleric-paladin, i.e. Rebuke/Control Air subtype, Turn/Destroy Earth subtype.
Anyways, what would you say adding this would cost-
I'm thinking 10k is fair.
Let me know if you think I'm in the right ballpark on this!
| Peruhain of Brithondy |
A couple of weeks ago, I started an earlier thread on the topic of what magic items Manzorian should give the PCs, but I guess it's buried in the archives by now.
Anyway, I think we'd probably better know exactly what enhancements you have in mind before putting a cost on it. The basic idea sounds good--maybe you could have the item grant something comparable to one of the turning related feats in the PH or Complete Divine.
| Peruhain of Brithondy |
I was just wondering what people thought about that single power in terms of cost and then was going to add additional powers too it as well.
Sorry, I misunderstood your original question. The ability to rebuke air creatures, etc. is a fairly powerful ability that increases with level, but is narrowly applicable. I'd say it's roughly equivalent to a magic item that grants an extra feat (metamagic rod, perhaps?) or an ability score increase of +2. That said, you'll want to think carefully how this will affect the game. I can't think of many adversaries with the air subtype after the confrontation with the wind-warriors at the end of GoW (just before the PCs meet with Manzorian), so I think it would give, overall, a very minor benefit and would not disrupt the game too much. If you gave it out earlier you could pretty much expect the wind-warrior encounters to be a walk.
| YuKyDave |
I was trying to reward the PCs with some more 'Wind Duke' oriented items or open up some rituals for them after they get through to Icosiol's tomb. Some of my PCs want to become modern 'Wind Dukes' or somesuch. Its going to be more of a flavor thing, but could help them out some alot if:
#1, they want to use the tomb as a base. If the seal of law isn't lying around somewhere in the tomb its pretty impenetrable for characters less than around 14th level or so.
#2 they will eventually win through and get ahlaster as their base of operations, using the control air creatures feature at 20th levle will allow them to control two 10 hd air elementals which is just kind of Gravy or could be used as guradians, but won't help much with the AoW path itself.
#3 I guess I am going to come up with somekind of vanilla wind duke prc that someone could join too.
| Goth Guru |
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Equivalent Levels Of Magic Items
Weapons
Bonus___________GP Value
+1______________1-4,000
+2______________4,001-10,000
+3______________10,001-20,000
+4______________20,001-40,000
+5______________40,001-60,000
+6______________60,001-80,000
+7______________80,001-100,000
+8______________100,001-150,000
+9______________150,001-170,000
+10_____________170,001-300,000
Anything higher is epic level or artifact.
Armor
Bonus___________GP Value
+1______________1-2,000
+2______________2,001-5,000
+3______________5,001-10,000
+4______________10,001-20,000
+5______________20,001-30,000
+6______________30,001-40,000
+7______________40,001-50,000
+8______________50,001-70,000
+9______________70,001-80,000
+10_____________80,001-150,000
Anything higher is epic level or artifact.
This question came up in the home game and I created this chart.
If it's on a staff or rod I would classify that as a weapon.
Note that you have not said definitively if it gives
clerics or paladins the spells of the domain.
Then it would be the equivelent of +2.
A buckler would be +4 equivalent.
Maybe non-divine casters could only use it to turn or rebuke
some elementals.