| Nighthunter |
Hi Everybody! Long time lurker first time poster.
I'm running SCAP in Eberron, and need a little help with conversion. Here's what I've done so far.
Cauldron is found in Q'barra, where the city of Whitecliff can be found on the map.
I've added Houses Cannith and Thuranni into the city giving them small manses in the city.
One of my players is really aching to play a psion, and since Eberron is so accomodating to Psions I wanted to do a little work to make Eberron more accomodating to him. So I've decided to convert the Ghost Village into a progressive Kalashtar enclave. The elders of the enclave have seen some terrible event happening in the near future and have taken to training the psionically sensitive in the area, no matter the race. Now, heres my questions:
1) If you would convert any of the villains or NPCs in SCAP to Psionic Classes/Monsters who would it be?
2) What Eberron planes would you use to replace Occipitus and Carceri?
3) Would it make sense for the Cagewright's plots to be connected to the Dreaming Dark at all, perhaps this is a big scheme to link Eberron and the plane of dreams again?
4) If one were to replace the half-orc mercenaries with warforged ones, what would be the consequences of that?
| Nighthunter |
This could be quite cool.
So far I've placed an enclave of Kalashtar renegades in the Ghost Village. The Kalashtar have chosen to live in the ruined town to train anyone who wishes to unlock the secrets of their mind. The Ghost Enclave, as I've called it are training the Psionicists in a bid to defend the region from a great evil they believe is brewing.
I still am having some trouble translating the planes over (curse Eberron's idiosyncratic planar structure).
| Stridercal |
Haven't had the time to do some detailed work here but how be these idea-type-thingies?
1.) Church of WeeJas is Blood of Vol, of course. But said church is a more benign and pedestrian variety, while the insidious bad guys are from a Cult of the Dragon Below that are infiltrating the church. Hello abberations and fiends to replace Carcerian creatures!
2.) Me likey the idea to incorporate psionics at the haunted village!
3.) Replace Chisel with agents of the Chamber.
4.) Of course, add some dragonmarked Houses, thinking mark of Shadow, Travel, and Handling (for those Druid characters).
5.) Place Adimarcus' prison on some far flung demiplane.
6.) Throw in some warforged instead of half-orc mercs.
7.) Make Tree of Shackled Souls into some kind of (more-technical) eldritch machine.
More ideas coming soon (as soon as i get on top of job, school, and marriage responsibilities...)
Ciao!
| Stridercal |
Your idea that the Dreaming Dark take the role of the cagewrights is definitely interesting, but it suddenly creates a large amount of monster "repopulation" to be done. Using the Cult of the Dragon Below makes fiends (like demodands) and abberations (like Vahalantru) much easier to maintain.
Throwing in Warforged is easy to do and doesn't affect the campaign too much. It simply sprinkles some flavor into the campaign.
| Stridercal |
Marks:
Thuranni- Last Laugh remains primary theives guild, but Shadow Network has recently purchased a local front (like the Coy Nixie) and begun to expand into Cauldron.
Vadalis- Owns Sure Foot Livery, develop role as needed
Orien- attracted to Cauldron's trade status as a gateway city in Q'barra
Cannith- appear on scene as Warforged become part of the regular city guard, invited by Blue Duke (who is actually a Warforged rogue general who owns a helm of disguise)
Religion:
WeeJas- Silver Flame temple of great power (explains where all the lycans went!) but is actually corrupted by a Cult of the Dragon Below who hide behind it, calling themselves the Cagewrights
Kord- Dol Arrah, patron for Alek Tercival
Pelor- Arawai
St. Cuthbert- Dol Dorn
Shrine to Dark Six (mainly the Traveler) is hidden inside the Last Laugh
Groups:
Blue Duke- actually Warforged himself with disguise identity and old friends with House Cannith from the War, brings in the many warforged and half-orc mercs
Last Laugh- incorporate many Changlings, but be careful to realize what kind of damage too many changlings can do to the balance of power
Striders of Fharlanghn- couple of options: they are Kalashtar from the Ghost Enclave or they could be Vigilent Sentinels of the Undying Court or even shifters working for a Druid organization such as Gatekeepers
The Chisel- i like their secretive feel, so i think that making them agents of the Chamber could be cool (changing the prestige class to grant draconic spell-like abilities)
Somehow, we have to include the Dreaming Dark...they are too sweet to leave out. My opinion is to give them slight role that leads to side adventure where characters must choose sides between the Dark and the Ghost Enclave. Maybe the Ebon Triad can be replaced by the Dark that Dreams?
Places:
Occipitus- simple...it's some random demiplane "out there"
Skie's Treasury- Orien holding
Skullrot- some sort of extradimensional prison plane, easy
Now...what's next?
| Nighthunter |
Just a quick word up to my players, stay out of here unless ya want a slappin! :)
Heres how I've done things so far in my Eberron game, and a few things I am still planning to do.
Backstory: As far as the planes are concerned, Adimarchus is a throwback to the Age of Demons. A Celestial Ally of the Dragons. Adimarchus and his allies lived on a piece of Syberis. During the Age of Demons a number of Demons invaded the Syberis hold and to prevent the Demons from getting a foothold in the sky, Adimarchus used his powerful magic to send the chunk of Syberis into the Dragon Below. Khyber's entrapping nature kept Adimarchus trapped in the Dragon Below, deep below Cauldron. The adventure to Occipitus will be to the section of Khyber deep below the City.
Cagewrights: A Cult of the Dragon Below, attempting to release Demodands from their Khyber Prison.
Religion:
Kord - Temple of the Sovereign Host, with the God of Money currently in ascendancy.
St. Cuthbert - Church of the Silver Flame, its a near direct translation and gives the PCs something to trust.
Wee Jas - Church of the Dark Six, the nobility of the city are devout worshippers, and the church has a lot of power due to the superstition of Cauldron's citizens. They see the Dark Six as something to appease.
Pelor - The Undying Court, this small elven temple is practically ignored in the city, and only afew citizens frequent the shrine.
Groups:
Last Laugh - Remain relatively unchanged, afew Changeling members but nothing that changes the power structure.
The Striders - A Druid sect who take planar protection to the extreme, trying to prevent any extra-planar interference. The group has grown to accept any who would prevent extra-planar interference in Khorvaire. This group is led by Meerthan, a changeling wizard.
Blue Duke - A Warforged Juggernaut, as I haven't described him to my players yet, he will be a Warforged painted blue who worked for Cyre. He is a minion of the Lord of Blades, betraying his master by providing mercenaries to the Cagewrights.
Thuranni - I like your idea of the house buying the Coy Nixie and starting their network up in the area. It gives my Thuranni player a small but resource rich network to call on.
Vadalis - Also brilliant giving them surefoot livery.
Orien - I'm not giving this house a big role in the city, as Cauldron, while resource rich is too far away from the nearest port and to dangerous to create a train to.
Cannith - A small envoy will probably come to the city investigating where all these Warforged are coming from.
The Chisel - Rather than being direct members of the Chamber, the organisation was begun by a Dragon, attempting to complete his role in the Prophecy, before being slain by Hookface.
Places:
Occipitus - See Backstory above, essentially a piece of Syberis trapped in Khyber.
Skullrot - Another section of Khyber.
Villains:
Freija Doorgan - Female human Artificer, primary magic item creator.
Ssythar Nahazir - Male yuan-ti Psion (shaper), caretaker of Shatterhorn stronghold.
Viirdran Daraqor - Male drow Psychic Warrior, tactician and Alchemist.
| Stridercal |
Should Church of Wee Jas become a neutral Blood of Vol cult or should it become a corrupt Silver Flame organization? There are pluses and minuses for each:
Blood- fits in to established feel of SCAP, but a bit too predictable, too obvious
Flame- adds intrigue and i personally love railing against such a foe, but maybe overcomplicates things
Either way, we seem to agree that the Church serves as the cover for the Cagewright foes, who are a Cult of the Dragon Below.
| Nighthunter |
The PCs need someone to trust, and the Silver Flame is perfect in that respect. Trustworthy but still judgemental enough the characters won't grow to rely on them.
The flaw in making the Temple of Wee Jas into a Blood of Vol church is that any Elven, particularly dragonmarked Elven player is sure to just suspect wrong doing on the BoV anyway. Church of the Dark Six is a twisted mirror of the Sovereign Host, the kind of pantheon one appeases, not worships and thats what gives the Church of the D6 (...coincidence? I think not), its power.
Just my $0.02