Stridercal's page

7 posts. No reviews. No lists. No wishlists.


RSS


Should Church of Wee Jas become a neutral Blood of Vol cult or should it become a corrupt Silver Flame organization? There are pluses and minuses for each:

Blood- fits in to established feel of SCAP, but a bit too predictable, too obvious

Flame- adds intrigue and i personally love railing against such a foe, but maybe overcomplicates things

Either way, we seem to agree that the Church serves as the cover for the Cagewright foes, who are a Cult of the Dragon Below.


Gau Kleech becomes Tau, a warforged warrior who possesses a Tauric Belt artifact component. Hurray for cool bad guys, hurray for cool specific treasure for your players to capture!


GOOD! GOOD!

And suddenly things start taking shape! Like when players free Coatl on Occipitus, and why Tongueeater is the only Lycan, and why the Striders are so intent on investigating Cauldron.

Good substituions for key foes, as well.

What's next...


Marks:
Thuranni- Last Laugh remains primary theives guild, but Shadow Network has recently purchased a local front (like the Coy Nixie) and begun to expand into Cauldron.

Vadalis- Owns Sure Foot Livery, develop role as needed

Orien- attracted to Cauldron's trade status as a gateway city in Q'barra

Cannith- appear on scene as Warforged become part of the regular city guard, invited by Blue Duke (who is actually a Warforged rogue general who owns a helm of disguise)

Religion:
WeeJas- Silver Flame temple of great power (explains where all the lycans went!) but is actually corrupted by a Cult of the Dragon Below who hide behind it, calling themselves the Cagewrights

Kord- Dol Arrah, patron for Alek Tercival

Pelor- Arawai

St. Cuthbert- Dol Dorn

Shrine to Dark Six (mainly the Traveler) is hidden inside the Last Laugh

Groups:
Blue Duke- actually Warforged himself with disguise identity and old friends with House Cannith from the War, brings in the many warforged and half-orc mercs

Last Laugh- incorporate many Changlings, but be careful to realize what kind of damage too many changlings can do to the balance of power

Striders of Fharlanghn- couple of options: they are Kalashtar from the Ghost Enclave or they could be Vigilent Sentinels of the Undying Court or even shifters working for a Druid organization such as Gatekeepers

The Chisel- i like their secretive feel, so i think that making them agents of the Chamber could be cool (changing the prestige class to grant draconic spell-like abilities)

Somehow, we have to include the Dreaming Dark...they are too sweet to leave out. My opinion is to give them slight role that leads to side adventure where characters must choose sides between the Dark and the Ghost Enclave. Maybe the Ebon Triad can be replaced by the Dark that Dreams?

Places:
Occipitus- simple...it's some random demiplane "out there"

Skie's Treasury- Orien holding

Skullrot- some sort of extradimensional prison plane, easy

Now...what's next?


Your idea that the Dreaming Dark take the role of the cagewrights is definitely interesting, but it suddenly creates a large amount of monster "repopulation" to be done. Using the Cult of the Dragon Below makes fiends (like demodands) and abberations (like Vahalantru) much easier to maintain.

Throwing in Warforged is easy to do and doesn't affect the campaign too much. It simply sprinkles some flavor into the campaign.


Haven't had the time to do some detailed work here but how be these idea-type-thingies?

1.) Church of WeeJas is Blood of Vol, of course. But said church is a more benign and pedestrian variety, while the insidious bad guys are from a Cult of the Dragon Below that are infiltrating the church. Hello abberations and fiends to replace Carcerian creatures!

2.) Me likey the idea to incorporate psionics at the haunted village!

3.) Replace Chisel with agents of the Chamber.

4.) Of course, add some dragonmarked Houses, thinking mark of Shadow, Travel, and Handling (for those Druid characters).

5.) Place Adimarcus' prison on some far flung demiplane.

6.) Throw in some warforged instead of half-orc mercs.

7.) Make Tree of Shackled Souls into some kind of (more-technical) eldritch machine.

More ideas coming soon (as soon as i get on top of job, school, and marriage responsibilities...)

Ciao!


I am with you on this...give me some time to brainstorm...

Between to two of us (and anyone else who wants to help), we could and should create a proper "Eberron suppliment" for SCAP. Any takers?