Marks:
Vadalis- Owns Sure Foot Livery, develop role as needed Orien- attracted to Cauldron's trade status as a gateway city in Q'barra Cannith- appear on scene as Warforged become part of the regular city guard, invited by Blue Duke (who is actually a Warforged rogue general who owns a helm of disguise) Religion:
Kord- Dol Arrah, patron for Alek Tercival Pelor- Arawai St. Cuthbert- Dol Dorn Shrine to Dark Six (mainly the Traveler) is hidden inside the Last Laugh Groups:
Last Laugh- incorporate many Changlings, but be careful to realize what kind of damage too many changlings can do to the balance of power Striders of Fharlanghn- couple of options: they are Kalashtar from the Ghost Enclave or they could be Vigilent Sentinels of the Undying Court or even shifters working for a Druid organization such as Gatekeepers The Chisel- i like their secretive feel, so i think that making them agents of the Chamber could be cool (changing the prestige class to grant draconic spell-like abilities) Somehow, we have to include the Dreaming Dark...they are too sweet to leave out. My opinion is to give them slight role that leads to side adventure where characters must choose sides between the Dark and the Ghost Enclave. Maybe the Ebon Triad can be replaced by the Dark that Dreams? Places:
Skie's Treasury- Orien holding Skullrot- some sort of extradimensional prison plane, easy Now...what's next?
Your idea that the Dreaming Dark take the role of the cagewrights is definitely interesting, but it suddenly creates a large amount of monster "repopulation" to be done. Using the Cult of the Dragon Below makes fiends (like demodands) and abberations (like Vahalantru) much easier to maintain. Throwing in Warforged is easy to do and doesn't affect the campaign too much. It simply sprinkles some flavor into the campaign.
Haven't had the time to do some detailed work here but how be these idea-type-thingies? 1.) Church of WeeJas is Blood of Vol, of course. But said church is a more benign and pedestrian variety, while the insidious bad guys are from a Cult of the Dragon Below that are infiltrating the church. Hello abberations and fiends to replace Carcerian creatures! 2.) Me likey the idea to incorporate psionics at the haunted village! 3.) Replace Chisel with agents of the Chamber. 4.) Of course, add some dragonmarked Houses, thinking mark of Shadow, Travel, and Handling (for those Druid characters). 5.) Place Adimarcus' prison on some far flung demiplane. 6.) Throw in some warforged instead of half-orc mercs. 7.) Make Tree of Shackled Souls into some kind of (more-technical) eldritch machine. More ideas coming soon (as soon as i get on top of job, school, and marriage responsibilities...) Ciao! |