3.5 conversion


Dungeon Magazine General Discussion


I'm sure this is an easy one. I never really played much with 3.0 and have only been at it with 3.5 for a few months (I went on a long hiatus during 2.0). I just received a bunch of back issues of Dungeon that I want to work into my campaign but I can't always spot the differences between 3.0 and 3.5. Can anyone tell me at what point (which issue) do the adventures become 3.5?

Thanks

Sovereign Court

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

They tried to incorporate the changes into the first adventures of the Shackled City Adventure Path (#97, #98), but the "official" switch to 3.5e came with issue #100, I think, though I am running this by memory not atcual magazines.

Contributor

There's a few things you can look for in stat blocks that quickly tell you if it's 3.0 or 3.5:

  • Damage Reduction There's several differences. 3.0 used +1, +2, etc to denote DR; 3.5 uses magic. So, for example, if you see "DR 15/+2" anywhere in a stat block, it's for 3.0. Similarly, Cold Iron and (I believe) adamantine didn't exist as DR materials at all in 3.0, so if you see those, you're probably looking at a 3.5 adventure.

  • Skills There were several changes in skills. In some cases, the name just changed: Wilderness Lore (3.0) -> Survival (3.5); Pick Pockets (3.0) -> Sleight of Hand (3.5). Those are good indicators. 3.0 also had some skills that got folded into other skills or removed entirely: Read Lips, Scry, Innuendo, Intuit Direction. If you see any of those skills, you're looking at a 3.0 adventure.

  • Spell Focus feat If you're willing to "reverse engineer" a spell caster's DC, and that caster has Spell Focus, you can tell if it's 3.0 or 3.5. In 3.0, Spell Focus granted a +2 bonus; in 3.5, it grants a +1.

    There's a few others (some racial differences, different class abilities, etc), but those are probably the easiest.


  • Zherog wrote:

    There's a few things you can look for in stat blocks that quickly tell you if it's 3.0 or 3.5:

  • Damage Reduction There's several differences. 3.0 used +1, +2, etc to denote DR; 3.5 uses magic. So, for example, if you see "DR 15/+2" anywhere in a stat block, it's for 3.0. Similarly, Cold Iron and (I believe) adamantine didn't exist as DR materials at all in 3.0, so if you see those, you're probably looking at a 3.5 adventure.

  • Skills There were several changes in skills. In some cases, the name just changed: Wilderness Lore (3.0) -> Survival (3.5); Pick Pockets (3.0) -> Sleight of Hand (3.5). Those are good indicators. 3.0 also had some skills that got folded into other skills or removed entirely: Read Lips, Scry, Innuendo, Intuit Direction. If you see any of those skills, you're looking at a 3.0 adventure.

  • Spell Focus feat If you're willing to "reverse engineer" a spell caster's DC, and that caster has Spell Focus, you can tell if it's 3.0 or 3.5. In 3.0, Spell Focus granted a +2 bonus; in 3.5, it grants a +1.

    There's a few others (some racial differences, different class abilities, etc), but those are probably the easiest.

  • All good points, for Dungeon issues it's around 99 or 100 that the changes were made.

    Scarab Sages

    Grab the "D&D v.3.5 Accessory Update Booklet" from Wizards.com: http://www.wizards.com/default.asp?x=dnd/dnd/20030718a

    That will show you what changed in the Core books and some of the "closer-to-core" accessories, and should give you a good idea of what to look for in the magazines...


    Cool, thanks for the info

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