Question: about Skulks and Tilting Pit Trap in Jzadirune


Shackled City Adventure Path


A couple of things that came up in our last session

Does the skulks camouflage (ex) still work if they are splash with paint or flour? Its says it can still use its camoufage when using in light armor, so maybe it would still be able to use it, i guess weapons carried also are hard to see.

A few of my players couldn't see the logic behind the Tilting pit trap in Jzadirune. Its impossible for the whole floor of the trap to tilt 90deg because the spikes would get in the way. I ended up saying its a 5x10 foot wide section of the floor which tilts.


Paint or flour? I don't think the rules say. That's a semi-clever idea on your players part so I'd go with it.

Spikes in the way? I'm not following you. It's not just the floor that tilts, the entire walls AND floor tilt. It's essentially a big box.


Ah ok, but if it is a big box with spikes, then how does it expose the gears below (20 feet below) the box, something would have to open?.

Regards
Sami


Zlorf wrote:

Ah ok, but if it is a big box with spikes, then how does it expose the gears below (20 feet below) the box, something would have to open?.

The entire box tilts on its side, shaking up its occupants, but leaving an opening where it normally sits (opening upwards) that could allow one to jam the gears or descend into them.

Visually, if you take a glass or cup and sit it on the table normally, that is the normal condition. After activated, turn it over to the left. Then put it right side up, then down to the right. That is how the trap works by my figuring.

-c


Hi,

I see what your saying, but what opening? The only opening is ceiling of the actual pit (what used to be the floor of the coridor). Now if the pit itself which is 10x10 is located in a 20x20 room suspended some how, then when it tilts 90deg you would see the larger room, and then would be able to climb out sideways into the 20x20 room with the gears. If it was like this the top of the pit would have to be a few feet below the corridor so it could rotate without hitting the edge of the corridor. :) I think a diagram of the trap would have been good. :)


Zlorf wrote:

Hi,

I see what your saying, but what opening? I think a diagram of the trap would have been good. :)

Clint Freeman is right. Here you can find a diagram:

http://paizo.com/dungeonissues/97/97WebEnhancement.pdf

Hope this helps.


Excellent, thanks...nothing how I pictured it. :)

Regards
Z

mobuttu wrote:
Zlorf wrote:

Hi,

I see what your saying, but what opening? I think a diagram of the trap would have been good. :)

Clint Freeman is right. Here you can find a diagram:

http://paizo.com/dungeonissues/97/97WebEnhancement.pdf

Hope this helps.


Was that pic missed out the SCAP Hardcover? I can not recall seeing it before. It certainly clears up the visualisation problems I was having.


teknohippy wrote:
Was that pic missed out the SCAP Hardcover? I can not recall seeing it before. It certainly clears up the visualisation problems I was having.

Yes, it was missing. In fact, I also didn't understand it before seeing the diagram.


A bit of a oversite with the SCAP HC, the text clearly doesn't explain the trap very well without the picture present.

mobuttu wrote:
teknohippy wrote:
Was that pic missed out the SCAP Hardcover? I can not recall seeing it before. It certainly clears up the visualisation problems I was having.
Yes, it was missing. In fact, I also didn't understand it before seeing the diagram.

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